Energy shield: Difference between revisions

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(new templating for passive tables)
>Vinifera7
(To clarify, Blood Magic stops energy shield from recharging.)
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'''Energy shield''' acts as an additional hit point pool on top of [[life]]. If you have any energy shield remaining when you take damage, the damage is subtracted from the energy shield first. Damage is only applied to life once all energy shield is depleted. The exception to this is [[Damage Types#Chaos Damage|chaos damage]], which ignores energy shield.
'''Energy shield''' acts as an additional hit point pool on top of [[life]]. If the character has any energy shield remaining when [[damage]] is taken, that damage is inflicted on energy shield first. Damage is only applied to life once all energy shield is depleted. The exception to this is [[chaos damage]], which ignores energy shield.


Energy shield will recharge if you do not take any damage for a certain period of time. By default, the delay period is 6 seconds. This time can be reduced with ''Increased Energy Shield Cooldown Recovery'' modifiers from [[Passive Skills|passive skills]] and equipment. The formula is '''delay = 600 / (100 + increased recovery%)''', so having a 100% modifier gives a delay of 3 seconds.  
Energy shield will recharge if the character does not take any damage for a certain period of time. With [[Blood Magic]], spending life instead of mana to use a skill counts as taking damage. By default, the delay period for energy shield to begin to recharge is 6 seconds. This time can be reduced with ''Increased Energy Shield Cooldown Recovery'' modifiers from [[passive skill]]s and [[equipment]]. The formula is '''delay = 600 / (100 + increased recovery%)''', so having a 100% modifier gives a delay of 3 seconds.


As long as you have greater than 0 energy shield, you have an implicit 50% chance to avoid being [[stun]]ned.
While the character has any energy shield remaining, it grants an additional 50% chance to avoid being [[stun]]ned.


The [[aura]] {{sl|Discipline}} increases the energy shield of you and nearby allies.
==Skills==
The {{sl|Discipline}} [[aura]] increases energy shield of the character and nearby allies.


==Passives==
==Passives==
There are [[Passive Skills|passive skill]] nodes that grant additional energy shield or a combination of bonuses including energy shield. Other passives such as [[Energy Shield#Energy Shield Delay|Energy Shield Delay]] decrease the cooldown delay for energy shield to be restored after taking damage.
There are passive skill nodes that grant additional energy shield or a combination of bonuses including energy shield. Other passives such as [[#EnergyShieldDelay|Energy Shield Delay]] decrease the cooldown delay for energy shield to be restored after taking damage.


===Energy Shield===
===Energy shield===
These [[Passive Skills|passives]] increase maximum energy shield by a percentage.
These passives increase maximum energy shield by a percentage.


{{passive table
{{passive table
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}}
}}


===Energy Shield on Shield===
===Energy shield on shield===
These [[Passive Skills|passives]] increase the energy shield bonuses of equipped [[shield]]s by a percentage.
These passives increase the energy shield bonuses of equipped [[shield]]s by a percentage.


{{passive table
{{passive table
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}}
}}


===Energy Shield Delay===
===Energy shield delay{{anchor|EnergyShieldDelay}}===
These [[Passive Skills|passives]] decrease the cooldown delay for energy shield to be restored after taking damage.
These passives decrease the cooldown delay for energy shield to be restored after taking damage.


{{passive table
{{passive table
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===Miscellany===
===Miscellany===
These [[Passive Skills|passives]] are related to energy shield, but don't fit into any other category.
These passives are related to energy shield, but don't fit into any other category.


{{passive table
{{passive table

Revision as of 12:23, 4 May 2014

Energy shield acts as an additional hit point pool on top of life. If the character has any energy shield remaining when damage is taken, that damage is inflicted on energy shield first. Damage is only applied to life once all energy shield is depleted. The exception to this is chaos damage, which ignores energy shield.

Energy shield will recharge if the character does not take any damage for a certain period of time. With Blood Magic, spending life instead of mana to use a skill counts as taking damage. By default, the delay period for energy shield to begin to recharge is 6 seconds. This time can be reduced with Increased Energy Shield Cooldown Recovery modifiers from passive skills and equipment. The formula is delay = 600 / (100 + increased recovery%), so having a 100% modifier gives a delay of 3 seconds.

While the character has any energy shield remaining, it grants an additional 50% chance to avoid being stunned.

Skills

The Discipline aura increases energy shield of the character and nearby allies.

Passives

There are passive skill nodes that grant additional energy shield or a combination of bonuses including energy shield. Other passives such as Energy Shield Delay decrease the cooldown delay for energy shield to be restored after taking damage.

Energy shield

These passives increase maximum energy shield by a percentage.

Template:Passive table

Energy shield on shield

These passives increase the energy shield bonuses of equipped shields by a percentage.

Template:Passive table

Energy shield delay

These passives decrease the cooldown delay for energy shield to be restored after taking damage.

Template:Passive table

Miscellany

These passives are related to energy shield, but don't fit into any other category.

Template:Passive table