Energy shield: Difference between revisions
>Vinibot (new templating for passive tables) |
|||
Line 1: | Line 1: | ||
'''Energy shield''' acts as an additional hit point pool on top of [[life]]. If you have any energy shield remaining when you take damage, the damage is subtracted from the energy shield first. Damage is only applied to life once all energy shield is depleted. The exception to this is [[ | '''Energy shield''' acts as an additional hit point pool on top of [[life]]. If you have any energy shield remaining when you take damage, the damage is subtracted from the energy shield first. Damage is only applied to life once all energy shield is depleted. The exception to this is [[Damage Types#Chaos Damage|chaos damage]], which ignores energy shield. | ||
Energy shield will recharge if you do not take any damage for a certain period of time. By default, the delay period is 6 seconds. This time can be reduced with ''Increased Energy Shield Cooldown Recovery'' modifiers from [[ | Energy shield will recharge if you do not take any damage for a certain period of time. By default, the delay period is 6 seconds. This time can be reduced with ''Increased Energy Shield Cooldown Recovery'' modifiers from [[Passive Skills|passive skills]] and equipment. The formula is '''delay = 600 / (100 + increased recovery%)''', so having a 100% modifier gives a delay of 3 seconds. | ||
As long as you have greater than 0 energy shield, you have an implicit 50% chance to avoid being [[ | As long as you have greater than 0 energy shield, you have an implicit 50% chance to avoid being [[stun]]ned. | ||
The [[aura]] {{sl|Discipline}} increases the energy shield of you and nearby allies. | The [[aura]] {{sl|Discipline}} increases the energy shield of you and nearby allies. | ||
==Passives== | ==Passives== | ||
There are [[ | There are [[Passive Skills|passive skill]] nodes that grant additional energy shield or a combination of bonuses including energy shield. Other passives such as [[Energy Shield#Energy Shield Delay|Energy Shield Delay]] decrease the cooldown delay for energy shield to be restored after taking damage. | ||
===Energy Shield=== | ===Energy Shield=== | ||
These [[ | These [[Passive Skills|passives]] increase maximum energy shield by a percentage. | ||
{{passive table | {{passive table | ||
|Energy Shield (passive skill) | |||
|Arcane Focus | |||
|Unnatural Calm | |||
|Infused Shield | |||
|Evasion and Energy Shield | |||
|Nullification | |||
|Void Barrier | |||
|Armour and Energy Shield | |||
|Body and Soul | |||
|Faith and Steel | |||
}} | |||
===Energy Shield on Shield=== | ===Energy Shield on Shield=== | ||
These [[ | These [[Passive Skills|passives]] increase the energy shield bonuses of equipped [[shield]]s by a percentage. | ||
{{passive table | {{passive table | ||
|Energy Shield on Shield | |||
}} | |||
===Energy Shield Delay=== | ===Energy Shield Delay=== | ||
These [[ | These [[Passive Skills|passives]] decrease the cooldown delay for energy shield to be restored after taking damage. | ||
{{passive table | {{passive table | ||
|Energy Shield Delay | |||
|Unnatural Calm | |||
|Nullification | |||
|Void Barrier | |||
}} | |||
===Miscellany=== | ===Miscellany=== | ||
These [[ | These [[Passive Skills|passives]] are related to energy shield, but don't fit into any other category. | ||
{{passive table | {{passive table | ||
|Ghost Reaver | |||
|Eldritch Battery | |||
|Acrobatics | |||
|Zealot's Oath | |||
}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 02:38, 2 April 2014
Energy shield acts as an additional hit point pool on top of life. If you have any energy shield remaining when you take damage, the damage is subtracted from the energy shield first. Damage is only applied to life once all energy shield is depleted. The exception to this is chaos damage, which ignores energy shield.
Energy shield will recharge if you do not take any damage for a certain period of time. By default, the delay period is 6 seconds. This time can be reduced with Increased Energy Shield Cooldown Recovery modifiers from passive skills and equipment. The formula is delay = 600 / (100 + increased recovery%), so having a 100% modifier gives a delay of 3 seconds.
As long as you have greater than 0 energy shield, you have an implicit 50% chance to avoid being stunned.
The aura Discipline increases the energy shield of you and nearby allies.
Passives
There are passive skill nodes that grant additional energy shield or a combination of bonuses including energy shield. Other passives such as Energy Shield Delay decrease the cooldown delay for energy shield to be restored after taking damage.
Energy Shield
These passives increase maximum energy shield by a percentage.
Energy Shield on Shield
These passives increase the energy shield bonuses of equipped shields by a percentage.
Energy Shield Delay
These passives decrease the cooldown delay for energy shield to be restored after taking damage.
Miscellany
These passives are related to energy shield, but don't fit into any other category.