Energy shield: Difference between revisions
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As long as you have greater than 0 Energy Shield, you have a 50% chance to avoid [[Stun]]. | As long as you have greater than 0 Energy Shield, you have a 50% chance to avoid [[Stun]]. | ||
==[[Passive Skills|Passives]]== | ==[[Passive Skills|Passives]]== | ||
The Energy Shield [[Basic Passive]]s include: | The Energy Shield [[Basic Passive]]s include: | ||
*Increased Maximum Energy Shield | *Increased Maximum Energy Shield | ||
*Energy Shield | *Increased Maximum Energy Shield and Armour | ||
*Increased Maximum Energy Shield and Evasion | |||
*Increased Energy Shield Cooldown Recovery (15%) | |||
The [[Notable Passive]]s concerning Energy Shield are: | The [[Notable Passive]]s concerning Energy Shield are: | ||
*Arcane Focus - 18% Increased Maximum Energy Shield | *Arcane Focus - 18% Increased Maximum Energy Shield | ||
*Unnatural Calm - 15% Increased Maximum Energy Shield and Energy Shield Cooldown Recovery | *Unnatural Calm - 15% Increased Maximum Energy Shield, 15% Increased Energy Shield Cooldown Recovery | ||
*Body and Soul - 20% Increased Armour, 20% Increased Maximum Energy Shield | |||
*Nullification - 10% Increased Evasion Rating, 10% Increased Maximum Energy Shield, 20% Increased Energy Shield Cooldown Recovery | |||
Energy | Energy Shield [[Keystone]]s: | ||
*The [[Chaos Inoculation]] Keystone grants 50% [[more]] Energy Shield | *The [[Chaos Inoculation]] Keystone grants 50% [[more]] Energy Shield | ||
*The [[Eldritch Battery]] Keystone converts all Energy Shield to [[Mana]] | *The [[Eldritch Battery]] Keystone converts all Energy Shield to [[Mana]] |
Revision as of 12:54, 8 August 2012
Energy Shield acts as an additional hit point pool on top of life. If you have any Energy Shield remaining when you take damage, the damage is subtracted from the Energy Shield first. Damage is only applied to life once all Energy Shield is depleted. The exception to this is Chaos Damage, which ignores Energy Shield.
Energy Shield will recharge if you do not take any damage for a certain period of time. The default delay is 6 seconds. This time can be reduced with Increased Energy Shield Cooldown Recovery modifiers from passive skills and gear.
As long as you have greater than 0 Energy Shield, you have a 50% chance to avoid Stun.
Passives
The Energy Shield Basic Passives include:
- Increased Maximum Energy Shield
- Increased Maximum Energy Shield and Armour
- Increased Maximum Energy Shield and Evasion
- Increased Energy Shield Cooldown Recovery (15%)
The Notable Passives concerning Energy Shield are:
- Arcane Focus - 18% Increased Maximum Energy Shield
- Unnatural Calm - 15% Increased Maximum Energy Shield, 15% Increased Energy Shield Cooldown Recovery
- Body and Soul - 20% Increased Armour, 20% Increased Maximum Energy Shield
- Nullification - 10% Increased Evasion Rating, 10% Increased Maximum Energy Shield, 20% Increased Energy Shield Cooldown Recovery
Energy Shield Keystones:
- The Chaos Inoculation Keystone grants 50% more Energy Shield
- The Eldritch Battery Keystone converts all Energy Shield to Mana