Deal with the Bandits: Difference between revisions

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[[File:Deal with the Bandits Quest icon.png|left|96px]]
[[File:Deal with the Bandits Quest icon.png|left|96px]]
This [[Quests|quest]] is given to you by '''Eramir''' in the [[Forest Encampment]] after completing [[Through Sacred Ground]]. There are three different bandit leaders which you can either side with or kill in order to get different rewards.
This [[Quests|quest]] is given to you by '''Eramir''' in the [[Forest Encampment]] after completing [[Through Sacred Ground]]. There are three different bandit leaders which you can either side with or kill in order to get different rewards.


*'''[[Kraityn]]''': Located in [[Broken Bridge]] (entrance located in [[Old Fields]] → [[Crossroads]])
*'''[[Kraityn]]''': Located in [[Broken Bridge]] (entrance located in [[Old Fields]] → [[Crossroads]])
**Reward for siding with him is
***NORMAL: '''permanent increase of +8% to all elemental [[resistances]]''' (elemental resistance does not include chaos).
***CRUEL: '''permanent increase of +8% [[Attack Speed]]'''.
***MERCILESS: '''permanent +1 Maximum [[Frenzy Charge]]'''.
*'''[[Alira]]''': Located in [[The Western Forest]] (entrance located in [[River Crossings]] → [[Dark Forest]]).
*'''[[Alira]]''': Located in [[The Western Forest]] (entrance located in [[River Crossings]] → [[Dark Forest]]).
**Reward for siding with her is
*'''[[Oak]]''': Located in [[Pools and Streams]] (entrance located in [[River Crossings]] → [[Vaal Ruins Level 1]] → [[Vaal Ruins Level 2]]. Note that access to the Vaal Ruins requires completion of the [[The Weaver's Needle]] and [[Intruders in Black]] side quests).
***NORMAL: '''permanent increase of 40 [[Mana]]'''.
***CRUEL: '''permanent increase of +4% [[Cast Speed]]'''.
***MERCILESS: '''permanent +1 Maximum [[Power Charge]]'''.
*'''[[Oak]]''': Located in [[Pools and Streams]] (entrance located in [[River Crossings]] → [[Vaal Ruins Level 1]] → [[Vaal Ruins Level 2]]. Note that access to Vaal Ruins require completion of [[The Weaver's Needle]] and [[Intruders in Black]] side quests).
**Reward for siding with him is
***NORMAL: '''permanent increase of 40 [[Life]]'''.
***CRUEL: '''permanent increase of 18% to [[Physical Damage]]'''.
***MERCILESS: '''permanent +1 Maximum [[Endurance Charge]]'''.
*'''Kill All Three''': If you choose to kill all the bandit leaders, turn-in the 3 '''Fragments''' to '''Eramir''' in the Forest Encampment who will join them and reward you with '''1 passive skill point'''.
*'''Kill All Three''': If you choose to kill all the bandit leaders, turn-in the 3 '''Fragments''' to '''Eramir''' in the Forest Encampment who will join them and reward you with '''1 passive skill point'''.


No matter if you've sided with one of the bandit leader or if you've killed them all, completion of this quest will provide you with the quest item '''The Apex''' which you will use on the '''Dark Altar''' (entrance located in [[Pools and Streams]] → [[Waterfall Caves]] → [[Ancient Pyramid Level 1]]).
No matter if you've sided with one of the bandit leader or if you've killed them all, completion of this quest will provide you with the quest item '''The Apex''' which you will use on the '''Dark Altar''' (entrance located in [[Pools and Streams]] → [[Waterfall Caves]] → [[Ancient Pyramid Level 1]]).
====History====
'''Patch 0.11:''' the attack speed given by Kraityn (Cruel) increased from 6% to 8%.
The bonus melee damage given by Oak (Cruel) increased from 12% to 18%.


====Rewards Table====
====Rewards Table====
Line 57: Line 45:
| +1 Max [[Endurance Charge]]
| +1 Max [[Endurance Charge]]
| 1 passive skill point
| 1 passive skill point
|}
==Version History==
{{VersionHistoryTable}}
{{VersionHistoryRow|0.11.0}}
* Cruel bandit quest rewards: changed to 18% Physical Damage for [[Oak]] and 8% Attack Speed for [[Kraityn]].
{{VersionHistoryRow|0.9.6}}
*Changed Eramir's bandit quest so that you need to either kill a bandit or help one of the townsfolk before he'll tell you about the quest.
{{VersionHistoryRow|0.9.5h}}
*Made Eramir give Combined Amulets to anyone who has killed all the Bandit Leaders and delivered the amulets. Some characters were stuck in this invalid state.
{{VersionHistoryRow|0.9.4}}
*Fixed a bug where Frost Wall could damage non-hostile bandit leaders.
{{VersionHistoryRow|0.9.3h}}
*Fixed a bug that would enable you to activate the Dark Altar without having a Combined Amulet. This used to prevent people getting bandit quest rewards.
{{VersionHistoryRow|0.9.3}}
*Performed an overhaul of Act Two quests. Added the new bandit quests and quests in the Weaver's Chambers, Church Dungeon and Chamber of Sins.
|}
|}


[[Category:Act 2 quests]]
[[Category:Act 2 quests]]

Revision as of 20:54, 9 June 2013

File:Deal with the Bandits Quest icon.png

This quest is given to you by Eramir in the Forest Encampment after completing Through Sacred Ground. There are three different bandit leaders which you can either side with or kill in order to get different rewards.




No matter if you've sided with one of the bandit leader or if you've killed them all, completion of this quest will provide you with the quest item The Apex which you will use on the Dark Altar (entrance located in Pools and StreamsWaterfall CavesAncient Pyramid Level 1).

Rewards Table

For easy reference. All rewards are permanently applied to your character.

Difficulty Side with Kill all
Kraityn Alira Oak
Normal +8% to all elemental resistances +40 base Mana +40 base Life 1 passive skill point
Cruel +8% Attack Speed +4% Cast Speed +18% Physical Damage 1 passive skill point
Merciless +1 Max Frenzy Charge +1 Max Power Charge +1 Max Endurance Charge 1 passive skill point

Version History

Version Changes
0.11.0
  • Cruel bandit quest rewards: changed to 18% Physical Damage for Oak and 8% Attack Speed for Kraityn.
0.9.6
  • Changed Eramir's bandit quest so that you need to either kill a bandit or help one of the townsfolk before he'll tell you about the quest.
0.9.5h
  • Made Eramir give Combined Amulets to anyone who has killed all the Bandit Leaders and delivered the amulets. Some characters were stuck in this invalid state.
0.9.4
  • Fixed a bug where Frost Wall could damage non-hostile bandit leaders.
0.9.3h
  • Fixed a bug that would enable you to activate the Dark Altar without having a Combined Amulet. This used to prevent people getting bandit quest rewards.
0.9.3
  • Performed an overhaul of Act Two quests. Added the new bandit quests and quests in the Weaver's Chambers, Church Dungeon and Chamber of Sins.