Archnemesis modifier: Difference between revisions

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(it replaced the open beta era monster modifier as well such as "Massive")
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{{for |a historical list |List of Archnemesis modifiers in Archnemesis league}}
{{for |a historical list |List of Archnemesis modifiers in Archnemesis league}}
The following modifiers are found on Magic and Rare monsters throughout the game in all areas in 3.18.0 using modifiers introduced in the Archnemesis League, replacing [[Nemesis modifiers]] and [[Bloodline modifier]]s.  
The following modifiers are found on Magic and Rare monsters throughout the game in all areas in 3.18.0 using modifiers introduced in the Archnemesis League, replacing the original monster modifiers, as well as [[Nemesis modifiers]] and [[Bloodline modifier]]s.  


The most recent (as of 3.18.0) official list can be found [https://www.pathofexile.com/forum/view-thread/3267228/page/1#p24602467 here].
The most recent (as of 3.18.0) official list can be found [https://www.pathofexile.com/forum/view-thread/3267228/page/1#p24602467 here].

Revision as of 03:56, 5 June 2022

The following modifiers are found on Magic and Rare monsters throughout the game in all areas in 3.18.0 using modifiers introduced in the Archnemesis League, replacing the original monster modifiers, as well as Nemesis modifiers and Bloodline modifiers.

The most recent (as of 3.18.0) official list can be found here.

Datamined list

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Version history

Version Changes
3.18.0

Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. Rare monsters will be found with two Archnemesis modifiers by default. From Act 6 onwards, there is a chance to find monsters with three modifiers, and in Maps, a chance for finding monsters with four modifiers. Magic monsters will be found with one Archnemesis modifier by default. The life, experience, increased item quantity and rarity of Magic and Rare monsters are no longer primarily determined by the monster's rarity, these are now primarily determined by the type of modifiers on the monster itself. A monster with more, or rarer, modifiers will have more life, increased item quantity and rarity, and grant more experience. Archnemesis modifiers are able to be gained by characters through sources such as Headhunter and Inspired Learning, though you are only able to have one instance of each modifier at any given time.

3.17.0
  • Added to the game.