Deadeye (Ascendant passive): Difference between revisions
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'''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class. | '''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class. | ||
This passive grants increased [[accuracy]] rating, grants an additional [[projectile]] and [[pierce]] targets, and causes [[bleeding]] to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like [[Far Shot]] (Unlike Far Shot, this grants ''Increased'' damage, not ''More'' damage). | This passive grants increased [[accuracy]] rating, grants an additional [[projectile]] and [[pierce]] targets, and causes [[bleeding]] to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like [[Far Shot]] (Unlike Far Shot, this grants ''Increased'' damage, not ''More'' damage). Additionally, it grants both 8% increased [[Action Speed]] and [[Tailwind]], which is the source of ''increased Movement, Cast and Attack Speed (Hidden)'' | ||
==Version history== | ==Version history== |
Revision as of 15:42, 10 February 2022
Deadeye
Ascendancy Passive Skill
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.
This passive grants increased accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage). Additionally, it grants both 8% increased Action Speed and Tailwind, which is the source of increased Movement, Cast and Attack Speed (Hidden)
Version history
Version | Changes |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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