Deadeye (Ascendant passive): Difference between revisions

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(Documents that the 'hidden' stat comes from Tailwind)
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'''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class.
'''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class.


This passive grants increased [[accuracy]] rating, grants an additional [[projectile]] and [[pierce]] targets, and causes [[bleeding]] to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like [[Far Shot]] (Unlike Far Shot, this grants ''Increased'' damage, not ''More'' damage).
This passive grants increased [[accuracy]] rating, grants an additional [[projectile]] and [[pierce]] targets, and causes [[bleeding]] to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like [[Far Shot]] (Unlike Far Shot, this grants ''Increased'' damage, not ''More'' damage). Additionally, it grants both 8% increased [[Action Speed]] and [[Tailwind]], which is the source of ''increased Movement, Cast and Attack Speed (Hidden)''


==Version history==
==Version history==

Revision as of 15:42, 10 February 2022

Deadeye
Ascendancy Passive Skill
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]

Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.

This passive grants increased accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage). Additionally, it grants both 8% increased Action Speed and Tailwind, which is the source of increased Movement, Cast and Attack Speed (Hidden)

Version history

Version Changes
3.2.0
  • Removed 30% increased Projectile Speed.
  • Added 100% increased Accuracy Rating and Moving while Bleeding doesn't cause you to take extra Damage.
3.0.0
  • Now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%).
  • The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
2.3.0
  • Projectile pierce chance decreased from 50% to 30%.
  • Removed 20% increased Projectile Speed.
  • Added 15% chance to cause Bleeding on Hit with Attacks.
2.2.0
  • Added to the game.