Arborix: Difference between revisions

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(Undo revision 475434 by BotK2 (talk))
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{{Item
{{Item
|rarity                             = Unique
|rarity                                 = Unique
|name                               = Arborix
|name                                   = Arborix
|class                               = Bows
|class                                   = Bows
|base_item                           = Assassin Bow
|class_id                                = Bow
|explicit1                           = LocalAddedPhysicalDamageUnique__29___
|base_item                               = Assassin Bow
|explicit2                           = IncreasedEvasionRatingPercentUnique__1_
|explicit1                               = LocalAddedPhysicalDamageUnique__29___
|explicit3                           = AdditionalArrowsUnique__2
|explicit2                               = IncreasedEvasionRatingPercentUnique__1_
|explicit4                           = DisplayIronReflexesFor8SecondsUnique__1
|explicit3                               = AdditionalArrowsUnique__2
|explicit5                           = ArborixMoreDamageAtCloseRangeUnique__1
|explicit4                               = DisplayIronReflexesFor8SecondsUnique__1
|explicit6                           = AttackCastMovementSpeedWhileYouDoNotHaveIronReflexesUnique__1
|explicit5                               = ArborixMoreDamageAtCloseRangeUnique__1
|explicit7                           = FarShotWhileYouDoNotHaveIronReflexesUnique__1_
|explicit6                               = AttackCastMovementSpeedWhileYouDoNotHaveIronReflexesUnique__1
|flavour_text                       = Through droughts, fires, floods and frost,<br />the ancient giants stand resolute,<br />while deep in the rich, dark earth,<br />their grasp stretches ever farther.
|explicit7                               = FarShotWhileYouDoNotHaveIronReflexesUnique__1_
|release_version                     = 3.1.0
|flavour_text                           = Through droughts, fires, floods and frost,<br />the ancient giants stand resolute,<br />while deep in the rich, dark earth,<br />their grasp stretches ever farther.
|upgraded_from_set1_text             = {{c|corrupted|Corrupted}} items can not be used
|release_version                         = 3.1.0
|upgraded_from_set1_group1_item_name = Grelwood Shank
|upgraded_from_set1_text                 = {{c|corrupted|Corrupted}} items can not be used
|upgraded_from_set1_group1_amount   = 1
|upgraded_from_set1_group1_item_name     = Grelwood Shank
|upgraded_from_set1_group2_item_name = Beltimber Blade
|upgraded_from_set1_group1_amount       = 1
|upgraded_from_set1_group2_amount   = 1
|upgraded_from_set1_group2_item_name     = Beltimber Blade
|upgraded_from_set1_group3_item_name = Orb of Fusing
|upgraded_from_set1_group2_amount       = 1
|upgraded_from_set1_group3_amount   = 1
|upgraded_from_set1_group3_item_name     = Orb of Fusing
|upgraded_from_set2_text             = random {{c|unique|unique bow}}
|upgraded_from_set1_group3_amount       = 1
|upgraded_from_set2_group1_item_name = Hunter's Resolve
|upgraded_from_set2_text                 = random {{c|unique|unique bow}}
|upgraded_from_set2_group1_amount   = 8
|upgraded_from_set2_group1_item_name     = Hunter's Resolve
|upgraded_from_set3_text             = random {{c|unique|unique weapon}}
|upgraded_from_set2_group1_amount       = 8
|upgraded_from_set3_group1_item_name = Atziri's Arsenal
|upgraded_from_set3_text                 = random {{c|unique|unique weapon}}
|upgraded_from_set3_group1_amount   = 4
|upgraded_from_set3_group1_item_name     = Atziri's Arsenal
|upgraded_from_set4_text             = random {{c|unique|unique item}}
|upgraded_from_set3_group1_amount       = 4
|upgraded_from_set4_group1_item_name = Jack in the Box
|upgraded_from_set4_text                 = random {{c|unique|unique item}}
|upgraded_from_set4_group1_amount   = 4
|upgraded_from_set4_group1_item_name     = Jack in the Box
|upgraded_from_set4_group1_amount       = 4
}}
}}



Revision as of 08:59, 8 October 2018

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Arborix is a unique Assassin BowAssassin BowBow
Physical Damage: 43-130
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier
.

Item acquisition

Arborix has restrictions on where or how it can drop. It cannot be chanced.

Recipes

Arborix can be created from the following recipes:

AmountPartDescriptionMeta
1Grelwood ShankGrelwood Shank
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
Through countless seasons they stand, stoic,
Each season leaving its mark;
a memory written in fibrous flesh.
Vendor recipeM
1Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
1Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.

Gallery

Version history

Version Changes
3.1.0
  • Introduced to the game.