Charge: Difference between revisions
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Revision as of 21:35, 16 April 2014
Charges are glowing orbs that represent temporary amplification of physical and mental abilities.
There are three types of charges, each corresponding to a different core attribute:
- Endurance charges are associated with strength.
- Frenzy charges are associated with dexterity.
- Power charges are associated with intelligence.
Each type of charge grants different bonuses. Charge bonuses increase proportional to the number of accumulated charges of that type.
Charges are accumulated by the use of certain skills and equipment, and have a duration of ten seconds by default.[1] This duration can be increased by taking specific passive skills. Gaining a charge resets the duration of all accumulated charges of the same type.
By default, characters can accumulate a maximum of three charges of each type. This limit can be raised with certain passive skills, equipment, and quest rewards. If the character would gain a charge while already at the limit for that type of charge, no additional charge will be gained; however, the duration of all charges of that type will still be reset.
Version history
Version | Changes |
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1.0.1 |
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0.11.0 |
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0.10.1 |
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0.10.0 |
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0.9.12qq |
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0.9.12m |
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0.9.7d |
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0.9.7 |
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0.9.5 |
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0.9.3d |
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0.9.3 |
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0.9.2 |
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0.8.8 |
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References
- ↑ Mark_GGG (October 8, 2013). "buff Charge Duration ! 30%". Path of Exile Forum. Retrieved October 21, 2013.