Blood Magic: Difference between revisions
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'''Blood Magic''' is a [[keystone]] [[passive skill]]. | '''Blood Magic''' is a [[keystone]] [[passive skill]]. | ||
Skills that reserve [[ | Skills that reserve [[mana]] will now reserve [[life]]. | ||
[[Eldritch Battery]] will not give you back your mana, it will merely remove your [[Energy Shield]]. | [[Eldritch Battery]] will not give you back your mana, it will merely remove your [[Energy Shield]]. | ||
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Casting a spell that would reserve 100% of your mana with this keystone will also kill the player instantly. For example [[Spell Totem]] + [[Determination]] (250% cost increase of a 40% reserve aura for a 100% reserve cost, which will reserve all your health) | Casting a spell that would reserve 100% of your mana with this keystone will also kill the player instantly. For example [[Spell Totem]] + [[Determination]] (250% cost increase of a 40% reserve aura for a 100% reserve cost, which will reserve all your health) | ||
[[Category: | [[Category:Keystone passives]] | ||
</noinclude><!-- Please do not add anything below this --> | </noinclude><!-- Please do not add anything below this --> |
Revision as of 21:25, 9 June 2013
Blood Magic is a keystone passive skill.
Skills that reserve mana will now reserve life.
Eldritch Battery will not give you back your mana, it will merely remove your Energy Shield.
When combined with Chaos Inoculation, casting a spell will kill the player instantly.
Casting a spell that would reserve 100% of your mana with this keystone will also kill the player instantly. For example Spell Totem + Determination (250% cost increase of a 40% reserve aura for a 100% reserve cost, which will reserve all your health)