Berserker (Ascendant passive): Difference between revisions
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'''Berserker''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Berserker]] Ascendancy class. | '''Berserker''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Berserker]] Ascendancy class. | ||
This passive grants more [[damage]] and life and mana [[leech]] to attacks if the user has killed in the past 4 seconds, at the cost of increased damage taken. It also grants [[Rage]] | This passive grants more [[damage]] and life and mana [[leech]] to attacks if the user has killed in the past 4 seconds, at the cost of increased damage taken. It also grants [[Rage]] when hitting an enemy (with a short cooldown between gaining rage) and [[stun]] immunity while having at least 25 Rage. | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|3.7.0}} | |||
* Now grants rage on hit, with a maximum rate of one rage every 0.3 seconds acquired this way. (Previously gave 1 rage on kill) | |||
* Now grants 15% more damage (from 10%). | |||
{{VersionHistoryRow|3.2.0}} | {{VersionHistoryRow|3.2.0}} | ||
* Removed {{c|mod|20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently}}. | * Removed {{c|mod|20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently}}. |
Revision as of 14:01, 10 June 2019
Berserker
Ascendancy Passive Skill
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Berserker is an Ascendancy passive skill for the Ascendant based on the Berserker Ascendancy class.
This passive grants more damage and life and mana leech to attacks if the user has killed in the past 4 seconds, at the cost of increased damage taken. It also grants Rage when hitting an enemy (with a short cooldown between gaining rage) and stun immunity while having at least 25 Rage.
Version history
Version | Changes |
---|---|
3.7.0 |
|
3.2.0 |
|
3.0.0 |
|
2.3.0 |
|
2.2.0 |
|