Tunnels (Heist): Difference between revisions
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Revision as of 18:44, 23 March 2021
Tunnels is a Heist tileset. It is used by Contract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. and Blueprint: TunnelsBlueprint: TunnelsArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.. The id of the area is ranged from HeistRobotTunnels1 to HeistRobotTunnels9.
The tileset use construct as monster type, similar to another tileset Repository. Both Blueprint: TunnelsBlueprint: TunnelsArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. and RepositoryBlueprint: RepositoryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. feature alternative quality gems as the rewards of the final reward room.
Layout
The staging area of Contract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. and Blueprint: TunnelsBlueprint: TunnelsArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. are in random tileset, but once inside the Tunnels proper, the area always start with a circular tunnel area.
Mechanics
Effects
Image | Name & Type | Description |
---|---|---|
Exploding ground On death effect |
|
Monsters
Image | Name | Type | Image | Name | Type |
---|---|---|---|---|---|
Ember Auto-Scout | Monster | Frost Auto-Scout | Monster | ||
Tireless Sentry | Monster | Rusty Crusher | Monster | ||
Clockwork Sentry | Monster | GDB0-Y | Monster | ||
Firebuzz | Monster | Firespout | Totem | ||
Frostspout | Totem | Oscillotron | Rare or Magic Mini Boss | ||
Auto-Enforcer | Rare or Magic Mini Boss | Ashblessed Warden | Rare or Magic Mini Boss | ||
Loyalguard Mk 4 | Unique Boss | GR8BO-Y | Unique Boss |
Loot containers
- Small size:
- Medium size (those in side room):
- Final room
Map variants
Module Error: No results found for item using search term "page = Silo Map" uses similar texture as the Tunnels . In fact, there are 9 contracts basetype and only 5 unique contracts (6 if including the datamined unique Forbidden ContractForbidden ContractGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.) that use some of the 9 tilesets. It is not certain the map is inspired from a cut content of heist league, or an upcoming area in Path of Exile 2.
Version history
Version | Changes |
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3.12.0 |
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