For the unique monster, see
GR8B0-Y.
GDB0-Y is a Hound-size construct that can be found in Heist tilesets such as Tunnels.
The name is a pun of "good boy".
Monster stats
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attack speed |
critical strike chance |
damage multiplier |
experience multiplier |
health multiplier |
minimum attack distance |
maximum attack distance |
skill ids |
size |
part1 mod ids |
part2 mod ids |
mod ids |
endgame mod ids |
metadata id |
name |
monsters.tags |
monster_types.tags |
armour multiplier |
damage spread |
energy shield multiplier |
evasion multiplier |
part1 fire |
part1 cold |
part1 lightning |
part1 chaos |
part2 fire |
part2 cold |
part2 lightning |
part2 chaos |
monster_resistances.endgame_fire |
monster_resistances.endgame_cold |
monster_resistances.endgame_lightning |
monster_resistances.endgame_chaos |
---|
1.17 |
5.0 |
1.65 |
1.5 |
6.75 |
6 |
14 |
Melee • DoLiterallyNothing • HeistRoboDogCharge • EAAHeistRoboDogSlam • GAHeistRoboDogChargeImpact • GAHeistRoboDogSlamCircle • GAHeistRoboDogSlamRectangle • ChangeToStance1Heist |
3 |
|
|
MonsterNoMapDrops |
|
Metadata/Monsters/LeagueHeist/Robot/RobotForgeHoundElite |
GDB0-Y |
animal_claw_weapon • cold_affinity • construct • is_unarmed • medium_movement • melee • metal_armour • no_pantheon_mod • not_dex • not_int • physical_affinity |
|
1.0 |
0.2 |
0.0 |
0.0 |
20 |
0 |
0 |
0 |
45 |
0 |
0 |
0 |
75 |
0 |
0 |
0 |
The infobox assumes it is part 2 scaling when the player first encounter heist content. You can change the parameter to match the actual area level you want.
Gallery
Version history
References