Auto-Enforcer is a humanoid-size construct that can be found in Heist tilesets such as Tunnels.
It charged and shoot a giant red orb as one of its skill, dealing a significant damage.
It often in magic or rare rarities, which has more than one additional monster explicit mods. The monster can be normal rarity, but seldom to happen.
Monster stats
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attack speed |
critical strike chance |
damage multiplier |
experience multiplier |
health multiplier |
minimum attack distance |
maximum attack distance |
skill ids |
size |
part1 mod ids |
part2 mod ids |
mod ids |
endgame mod ids |
metadata id |
name |
monsters.tags |
monster_types.tags |
armour multiplier |
damage spread |
energy shield multiplier |
evasion multiplier |
part1 fire |
part1 cold |
part1 lightning |
part1 chaos |
part2 fire |
part2 cold |
part2 lightning |
part2 chaos |
monster_resistances.endgame_fire |
monster_resistances.endgame_cold |
monster_resistances.endgame_lightning |
monster_resistances.endgame_chaos |
---|
1.17 |
5.0 |
1.43 |
1.5 |
7.5 |
6 |
10 |
DoLiterallyNothing • WalkEmergeHeistRobotElevator • MPSHeistRobotAutomatonBasicProjectile • EASHeistRobotAutomatonTripleShot • GPSHeistRobotAutomatonBomb • GSHeistRobotAutomatonBombBlast • GSHeistRobotAutomatonSnap • ChangeToStance1Heist |
2 |
|
|
MonsterNoMapDrops |
|
Metadata/Monsters/LeagueHeist/Robot/RobotAutomatonElite |
Auto-Enforcer |
caster • cold_affinity • construct • humanoid • is_unarmed • medium_movement • metal_armour • no_pantheon_mod • not_dex • ranged |
|
0.5 |
0.2 |
0.5 |
0.0 |
20 |
0 |
0 |
0 |
45 |
0 |
0 |
0 |
75 |
0 |
0 |
0 |
Gallery
Version history
Version
|
Changes
|
3.12.4c |
- Fixed an issue where Auto-Enforcer's Orb projectile was visibly removed when it died if the Orb had already begun moving, leading to a situation where it would deal damage on impact but would not be visible.
|
3.12.4 |
|
3.12.0 |
|