Inquisitor (Ascendant passive): Difference between revisions
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It also grants a chance to create {{stl|Consecrated Ground}} when hitting a rare or unique enemies, and causes the effects of consecrated ground created by the player to [[linger]] for 4 seconds. This stat stacks additively with a similar modifier found on {{il|Rational Doctrine}}. | It also grants a chance to create {{stl|Consecrated Ground}} when hitting a rare or unique enemies, and causes the effects of consecrated ground created by the player to [[linger]] for 4 seconds. This stat stacks additively with a similar modifier found on {{il|Rational Doctrine}}. | ||
==Ruthless mode== | |||
{{infocard | |||
|header = Inquisitor (Ruthless) | |||
|subheader = Ascendancy Passive Skill | |||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_basic"><div class="passive-icon-frame"></div>[[File:Inquisitor (Ascendants) passive skill icon.png]]</div> | |||
|2 = Damage Penetrates 8% of Enemy Elemental Resistances<br>Effects of Consecrated Ground you create Linger for 4 seconds<br>Nearby Enemies take 8% increased Elemental Damage | |||
}} | |||
Inquisitor in [[Ruthless mode]] does not grant a chance to create Consecrated Ground, and causes nearby enemies to have a smaller [[damage taken]] debuff. | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.22.0| | |||
* {{Ruthless}} No longer provides a 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds in Ruthless. It now provides "Nearby Enemies take 8% increased Elemental Damage" (10% in non-Ruthless). | |||
}} | |||
{{Version history table row|3.15.0| | {{Version history table row|3.15.0| | ||
* No longer has Immunity to Elemental Ailments while on Consecrated Ground. Now has “Effects of Consecrated Ground you create Linger for 4 seconds”. | * No longer has Immunity to Elemental Ailments while on Consecrated Ground. Now has “Effects of Consecrated Ground you create Linger for 4 seconds”. |
Latest revision as of 14:29, 8 February 2024
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]
Inquisitor is an Ascendancy passive skill for the Ascendant based on the Inquisitor Ascendancy class.
This skill grants elemental penetration, critical strike multiplier against enemies affected by elemental ailments, and causes nearby enemies to take increased elemental damage.
It also grants a chance to create Consecrated Ground when hitting a rare or unique enemies, and causes the effects of consecrated ground created by the player to linger for 4 seconds. This stat stacks additively with a similar modifier found on Rational DoctrineRational Doctrine
Cobalt Jewel<Three random synthesis implicit modifiers>You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 secondsLogic wanes in shining faith, and in rationalism, ardour dims
Thus, the cynic and the zealot are divided
But can they not be one and the same?Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Ruthless mode
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 8% increased Elemental Damage
Inquisitor in Ruthless mode does not grant a chance to create Consecrated Ground, and causes nearby enemies to have a smaller damage taken debuff.
Version history
Version | Changes |
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3.22.0 |
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3.15.0 |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
|