* {{c|mod|Can have a second Enchantment Modifier}} - This opens up 3 different options for the helmet.
* {{c|mod|Can have a second Enchantment Modifier}} - This opens up 3 different options for the helmet.
**1 annointment and 1 labrynth enchantment.
**1 anointment and 1 labyrinth enchantment.
***Annoint first, then find labyrinth enchantment. (See below)
***Anoint first, then find labyrinth enchantment. (See below)
**2 annointments
**2 anointments
***Anointment order doesn't matter.
***Anointment order doesn't matter.
**2 labyrinth enchantments
**2 labyrinth enchantments
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* {{c|mod|(#)% reduced (element) Resistance}} - This modifier is calculated differently than this one: {{c|mod|-(#)% to (element) resistance}}
* {{c|mod|(#)% reduced (element) Resistance}} - This modifier is calculated differently than this one: {{c|mod|-(#)% to (element) resistance}}
**Flat number sources of plus or minus resist are added together first.
**Flat number sources of plus or minus resist are added together first.
**Reduced modifiers are multiplied after. When you have positive resistances, reduced modifiers make your resists less. When you have negative resistances, reduced modifers raise your resistances. At 50% reduced resistance all positive or negative resistances will require twice as much flat percentage base for players trying to reach their desired amount.
**Reduced modifiers are multiplied after. When you have positive resistances, reduced modifiers make your resists less. When you have negative resistances, reduced modifiers raise your resistances. At 50% reduced resistance all positive or negative resistances will require twice as much flat percentage base for players trying to reach their desired amount.
***'''Example''' - A player that needs 75% resistance with 50% reduced resistance will need 150% base resistance from flat sources to reach a final 75%.
***'''Example''' - A player that needs 75% resistance with 50% reduced resistance will need 150% base resistance from flat sources to reach a final 75%.
*{{c|mod|Lightning Resistance is 75%}} - This modifiers over-rides all other flat and increased/reduced lightning resistance modifiers, ignoring them completely.
*{{c|mod|Lightning Resistance is 75%}} - This modifiers over-rides all other flat and increased/reduced lightning resistance modifiers, ignoring them completely.
Revision as of 07:34, 28 January 2023
Cowl of the Ceraunophile Solaris CircletEnergy Shield: (96-122)Requires Level 59, 122 IntCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Energy Shield (55-50)% reduced Fire Resistance (55-50)% reduced Cold Resistance Lightning Resistance is 75%The villagers seared the blight with lightning, but it only forked into countless tendrils.This item can be anointed by Cassia
Can have a second Enchantment Modifier - This opens up 3 different options for the helmet.
1 anointment and 1 labyrinth enchantment.
Anoint first, then find labyrinth enchantment. (See below)
2 anointments
Anointment order doesn't matter.
2 labyrinth enchantments
The first enchantment from a lab or anoint is permanent. The second one can replaced from future enchantments. This means rolling the lab enchantment you need on the very first enchantment of the item is necessary for crafting an item that has 2 exactly desired labyrinth enchantments on one item.
If an item already has two labyrinth enchantments, the oldest is removed. (tested in 3.18.0e)
(#)% reduced (element) Resistance - This modifier is calculated differently than this one: -(#)% to (element) resistance
Flat number sources of plus or minus resist are added together first.
Reduced modifiers are multiplied after. When you have positive resistances, reduced modifiers make your resists less. When you have negative resistances, reduced modifiers raise your resistances. At 50% reduced resistance all positive or negative resistances will require twice as much flat percentage base for players trying to reach their desired amount.
Example - A player that needs 75% resistance with 50% reduced resistance will need 150% base resistance from flat sources to reach a final 75%.
Lightning Resistance is 75% - This modifiers over-rides all other flat and increased/reduced lightning resistance modifiers, ignoring them completely.
Example A map with negative max resistance modifiers will not change the 75% lightning resistance, because it ignores all other modifiers.
Interactions
Damage taken as can allow characters to skip the downside of needing 75% extra resist.
Item acquisition
Cowl of the Ceraunophile has restrictions on where or how it can drop. It cannot be chanced.
Cowl of the ThermophileCowl of the Thermophile Ezomyte BurgonetArmour: (553-685)Requires Level 60, 138 StrCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Armour Fire Resistance is 75% (55-50)% reduced Cold Resistance (55-50)% reduced Lightning ResistanceThe villagers seared the blight with fire, but it only spread like dancing flames.This item can be anointed by Cassia
Cowl of the CryophileCowl of the Cryophile Silken HoodEvasion: (553-685)Requires Level 60, 138 DexCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Evasion Rating (55-50)% reduced Fire Resistance Cold Resistance is 75% (55-50)% reduced Lightning ResistanceThe villagers seared the blight with cold, but it only bloomed countless spears.This item can be anointed by Cassia