Darkness: Difference between revisions
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'''Darkness''' is a stacking [[debuff]] dealing increasingly high damage over time. It occurs in the [[Azurite Mine]] when a character moves outside the [[Delve#Light and | '''Darkness''' is a stacking [[debuff]] dealing increasingly high damage over time. It occurs in the [[Azurite Mine]] when a character moves outside the [[Delve#Light and Darkness|lit]] areas of the mine. The debuff deals damage equal to 2% of the player's life and energy shield per second,{{Confirm|3.5.0 change}} gaining a stack every 0.25 seconds (maximum 5000 stacks). Stepping into a lit area clears the debuff. | ||
==Mechanics== | ==Mechanics== |
Revision as of 18:13, 10 November 2021
Darkness is a stacking debuff dealing increasingly high damage over time. It occurs in the Azurite Mine when a character moves outside the lit areas of the mine. The debuff deals damage equal to 2% of the player's life and energy shield per second,[confirmation needed because of 3.5.0 change] gaining a stack every 0.25 seconds (maximum 5000 stacks). Stepping into a lit area clears the debuff.
Mechanics
Damage
Darkness stacks every 0.25 seconds up to a maximum of 5000 stacks. Each stack deals 2% of your eHP per second.[confirmation needed because of 3.5.0 change] (0.5% at 75% darkness resistance). Without any mitigation or regeneration you will die in darkness at 20 stacks (5 seconds). First second you will miss 5% ehp, then - 18%, 39%, 68% and 105% at the 5 second.
At 0% of the darkness resistance if regeneration applied to Life pool it will produce (1 / 1516) of degen per stack. The cap will be at 1516 darkness stacks with 1 eHP so.
If regeneration is applied to energy shield instead, the degen will produce (ES / eHP / 1516) of degen per stack. The cap will be at 1137 stacks with 4 eHP (3 ES) character.
Note: the new hidden degen cannot be mitigated by any % life regen. But (as well as the main Darkness damage) it can be mitigated by reduced damage taken over time modifiers (Arakaali's pantheon, crafted mod UpgradedUpgraded
Suffix
5% reduced Damage taken from Damage Over Time (unlocked from Corruption Chamber or its upgraded variant) or legacy crafted mod of Suturingof Suturing
Suffix
5% reduced Damage taken from Damage Over Time from old Leo); by Mind over Matter keystone (*1,3) and KintsugiKintsugi
Exquisite LeatherEvasion: (1548-2106)
Movement Speed: -3%Requires Level 62, 170 Dex(120-160)% increased Evasion Rating
+(30-50)% to Fire Resistance
35% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit RecentlyDo not hide your flaws, your cracks,
mend them, and display them proudly.
For it is these that set us apart. body armour (*1,25).
In order to calculate number of stacks which you can handle with your regeneration use formula: "maximum stacks = (all the mitigations) * regeneration * 50 / eHP "
Version history
Version | Changes |
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3.8.2 |
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3.5.0 |
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3.4.0 |
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