Version 0.5.3: Difference between revisions
Jump to navigation
Jump to search
>Illviljan (Created page with "{{version | before = 0.5.2 | patch = 0.5.3 | patchdate = 2010 | after = 0.5.4 }} ==Patch notes== These are the...") |
Bloonpauper (talk | contribs) No edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 7: | Line 7: | ||
==Patch notes== | ==Patch notes== | ||
These are the official patch notes for ''' | These are the official patch notes for '''version 0.5.3''' released by [[Grinding Gear Games]].<ref name="Patch Notes" /> | ||
{{blockquote top}} | {{blockquote top}} | ||
* Enabled the first half of act1, up to the end of the prison levels. | * Enabled the first half of [[Act 1|act1]], up to the end of the prison levels. | ||
* Improved UI art | * Improved UI art | ||
* Evasion/Damage reduction balance | * [[Evasion]]/[[Armour|Damage reduction]] balance | ||
* Balanced life leech | * Balanced [[life leech]] | ||
* Added passive | * Added [[passive skill]]s | ||
* | * [[Character]]s now start with correct [[strength]]/[[dexterity]]/[[intelligence]] | ||
* Renamed many base | * Renamed many base [[item]]s | ||
* Set up initial item | * Set up initial [[item]] [[mod]]s | ||
* Set up chance of monster packs being magic | * Set up chance of [[monster]] packs being [[magic]] | ||
* Altered weight of some fonts in the client to make them more readable | * Altered weight of some fonts in the client to make them more readable | ||
* Fixed a bug with font rendering to make it clearer. | * Fixed a bug with font rendering to make it clearer. | ||
* Improved loading speed of textures | * Improved loading speed of textures | ||
* Improvements to cursor indication of using currency | * Improvements to cursor indication of using [[currency]] [[item]]s | ||
* Fixed a crash with things moving out of the level | * Fixed a crash with things moving out of the level | ||
* Fixed some key binding issues | * Fixed some key binding issues | ||
* Improved monster AI/attack behaviour | * Improved [[monster]] AI/attack behaviour | ||
{{blockquote bottom}} | {{blockquote bottom}} | ||
==References== | ==References== | ||
{{reflist|refs= | {{reflist|refs= | ||
<ref name="Patch Notes">{{cite web|author=Qarl|date=January | <ref name = "Patch Notes">{{cite web | ||
| author = Qarl | |||
| date = January 4, 2017 | |||
| title = Legacy Patch Notes - Part Two | |||
| url = http://web.archive.org/web/20201111195111/https://www.pathofexile.com/forum/view-thread/1812437 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = November 11, 2020 | |||
}}</ref> | |||
}} | }} |
Latest revision as of 00:58, 18 July 2023
Version History | ||
---|---|---|
← 0.5.2 January 1, 2010 | 0.5.3 June 4, 2010 | 0.5.4 → January 1, 2010 |
Patch notes
These are the official patch notes for version 0.5.3 released by Grinding Gear Games.[1]
- Enabled the first half of act1, up to the end of the prison levels.
- Improved UI art
- Evasion/Damage reduction balance
- Balanced life leech
- Added passive skills
- Characters now start with correct strength/dexterity/intelligence
- Renamed many base items
- Set up initial item mods
- Set up chance of monster packs being magic
- Altered weight of some fonts in the client to make them more readable
- Fixed a bug with font rendering to make it clearer.
- Improved loading speed of textures
- Improvements to cursor indication of using currency items
- Fixed a crash with things moving out of the level
- Fixed some key binding issues
- Improved monster AI/attack behaviour
References
- ↑ Qarl (January 4, 2017). "Legacy Patch Notes - Part Two". Official Path of Exile Forums. Retrieved November 11, 2020.