Version 0.5.3: Difference between revisions
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* Renamed many base [[item]]s | * Renamed many base [[item]]s | ||
* Set up initial [[item]] [[mod]]s | * Set up initial [[item]] [[mod]]s | ||
* Set up chance of [[monster | * Set up chance of [[monster]] packs being [[magic]] | ||
* Altered weight of some fonts in the client to make them more readable | * Altered weight of some fonts in the client to make them more readable | ||
* Fixed a bug with font rendering to make it clearer. | * Fixed a bug with font rendering to make it clearer. |
Latest revision as of 00:58, 18 July 2023
Version History | ||
---|---|---|
← 0.5.2 January 1, 2010 | 0.5.3 June 4, 2010 | 0.5.4 → January 1, 2010 |
Patch notes
These are the official patch notes for version 0.5.3 released by Grinding Gear Games.[1]
- Enabled the first half of act1, up to the end of the prison levels.
- Improved UI art
- Evasion/Damage reduction balance
- Balanced life leech
- Added passive skills
- Characters now start with correct strength/dexterity/intelligence
- Renamed many base items
- Set up initial item mods
- Set up chance of monster packs being magic
- Altered weight of some fonts in the client to make them more readable
- Fixed a bug with font rendering to make it clearer.
- Improved loading speed of textures
- Improvements to cursor indication of using currency items
- Fixed a crash with things moving out of the level
- Fixed some key binding issues
- Improved monster AI/attack behaviour
References
- ↑ Qarl (January 4, 2017). "Legacy Patch Notes - Part Two". Official Path of Exile Forums. Retrieved November 11, 2020.