Unbreakable: Difference between revisions
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If the user also has [[Iron Reflexes]], any evasion rating bonus from the body armour (which gets converted to armour) will be doubled. | If the user also has [[Iron Reflexes]], any evasion rating bonus from the body armour (which gets converted to armour) will be doubled. | ||
==Ruthless mode== | |||
{{infocard | |||
|header = Unbreakable (Ruthless) | |||
|subheader = Ascendancy Notable Passive Skill | |||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:JuggernautArmourNotable (Juggernaut) passive skill icon.png]]</div> | |||
|2 = Armour from Equipped Body Armour is doubled<br>5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | |||
}} | |||
Unbreakable in [[Ruthless mode]] applies a smaller percentage of armour to elemental damage hits. | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.22.0| | |||
* {{Ruthless}} Now provides "5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits" in Ruthless (8% in non-Ruthless). | |||
}} | |||
{{Version history table row|3.21.0c| | {{Version history table row|3.21.0c| | ||
* Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat from the Juggernaut's Unbreakable Ascendancy Passive Skill was incorrectly applying a 100% increase instead. (This bug occurred after version 3.21.0 patch<ref>https://www.reddit.com/r/pathofexile/comments/12imto4/psa_juggernaut_ascendancy_notable_unbreakable_now/</ref>) | |||
* Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat was not doubling Evasion from your Body Armour when the Iron Reflexes Keystone Passive Skill was allocated. | * Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat was not doubling Evasion from your Body Armour when the Iron Reflexes Keystone Passive Skill was allocated. | ||
* Fixed a bug where the "{{c|mod|increased Armour against Projectiles}}" modifier did not interact correctly with sources of base Armour or other modifiers, including the Juggernaut's Unbreakable Ascendancy Passive Skill. | |||
}} | }} | ||
{{Version history table row|3.19.0| | {{Version history table row|3.19.0| |
Latest revision as of 07:21, 8 February 2024
Unbreakable
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
For the heist boss, see The Unbreakable.
Unbreakable is a notable Ascendancy passive skill for the Juggernaut that doubles the amount of armour the user receives from the equipped body armour and causes a part of armour to mitigate hits of elemental damage.
Elemental resistances still apply to elemental hits and are applied prior to the armour component of the damage reduction calculation. Additionally, hits that deal multiple elements will have each element individually scale by armour (rather than the entire hit)[1].
If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will be doubled.
Ruthless mode
Unbreakable (Ruthless)
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits
5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits
Unbreakable in Ruthless mode applies a smaller percentage of armour to elemental damage hits.
Version history
Version | Changes |
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3.22.0 |
|
3.21.0c |
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3.19.0 |
|
3.13.0 |
|
3.2.0 |
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2.2.0 |
|