Skill:EnchantmentOfSpiteWhenHit2: Difference between revisions

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{{Skill
{{Skill
|gem_description                     = Releases a nova of projectiles based on your weapon, leaving chilling ground in their wake.
|gem_description                         = Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.
|active_skill_name                   = Edict of Spite
|active_skill_name                       = Edict of Spite
|item_class_restriction              = Bows, Claws, Daggers, Fishing Rods, One Hand Axes, One Hand Maces, One Hand Swords, Sceptres, Staves, Thrusting One Hand Swords, Two Hand Axes, Two Hand Maces, Two Hand Swords, Wands
|item_class_id_restriction              = Bow, Claw, Dagger, FishingRod, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Warstaff, Rune Dagger
|skill_id                           = EnchantmentOfSpiteWhenHit2
|skill_id                               = EnchantmentOfSpiteWhenHit2
|cast_time                           = 1.0
|cast_time                               = 1.0
|required_level                     = 53
|required_level                         = 53
|static_stored_uses                 = 1
|static_stored_uses                     = 1
|static_cooldown                     = 5
|static_cooldown                         = 5
|static_damage_effectiveness         = 210
|static_damage_effectiveness             = 210
|static_damage_multiplier           = 210
|static_damage_multiplier               = 210
|static_stat1_id                     = number_of_additional_projectiles
|static_attack_speed_multiplier          = 100
|static_stat1_value                 = 9
|static_stat1_id                         = base_is_projectile
|static_stat2_id                     = melee_counterattack_trigger_on_hit_%
|static_stat1_value                     = 1
|static_stat2_value                 = 100
|static_stat2_id                         = base_projectile_ground_effect_duration
|static_stat3_id                     = skill_physical_damage_%_to_convert_to_cold
|static_stat2_value                     = 2000
|static_stat3_value                 = 50
|static_stat3_id                         = projectiles_drop_ground_effects_on_client
|static_stat4_id                     = damage_cannot_be_reflected
|static_stat3_value                     = 1
|static_stat4_value                 = 1
|static_stat4_id                         = projectiles_drop_ground_ice
|static_stat5_id                     = base_projectile_ground_effect_duration
|static_stat4_value                     = 1
|static_stat5_value                 = 2000
|static_stat5_id                         = skill_can_fire_arrows
|static_stat6_id                     = skill_art_variation
|static_stat5_value                     = 1
|static_stat6_value                 = 2
|static_stat6_id                         = skill_can_fire_wand_projectiles
|static_stat7_id                     = projectiles_drop_ground_ice
|static_stat6_value                     = 1
|static_stat7_value                 = 1
|static_stat7_id                         = projectiles_nova
|static_stat8_id                     = projectiles_drop_ground_effects_on_client
|static_stat7_value                     = 1
|static_stat8_value                 = 1
|static_stat8_id                         = number_of_additional_projectiles
|static_stat9_id                     = base_is_projectile
|static_stat8_value                     = 9
|static_stat9_value                 = 1
|static_stat9_id                         = skill_physical_damage_%_to_convert_to_cold
|static_stat10_id                   = projectiles_nova
|static_stat9_value                     = 50
|static_stat10_value                 = 1
|static_stat10_id                       = melee_counterattack_trigger_on_hit_%
|static_stat11_id                   = skill_can_fire_arrows
|static_stat10_value                     = 100
|static_stat11_value                 = 1
|static_stat11_id                       = damage_cannot_be_reflected
|static_stat12_id                    = skill_can_fire_wand_projectiles
|static_stat11_value                     = 1
|static_stat12_value                = 1
|stat_text                               = Fires Projectiles in a circle<br>Fires 9 additional Projectiles<br>50% of Physical Damage Converted to Cold Damage<br>Trigger this Skill when Hit<br>Damage cannot be Reflected
|stat_text                           = Deals 210% of Base Damage<br>Fires 9 additional Projectiles<br>Trigger this Skill when Hit<br>50% of Physical Damage Converted to Cold Damage<br>Damage cannot be Reflected
|level1                                 = True
|quality_stat_text                  =
|level1_level_requirement               = 53
|level1                             = True
|level1_level_requirement           = 53
}}
}}

Latest revision as of 14:37, 19 August 2023

NameEdict of Spite
Skill IdEnchantmentOfSpiteWhenHit2
Icon
Cast Time1.00 sec
Item Class
Restrictions
Bow
Claw
Dagger
Fishing Rod
One-Handed Axe
One-Handed Mace
One-Handed Sword
Sceptre
Staff
Thrusting One-Handed Sword
Two-Handed Axe
Two-Handed Mace
Two-Handed Sword
Wand
Warstaff
Rune Dagger
Level Req.53
Attack Speed100% of base
Attack Damage210% of base
Effectiveness of Added Damage210%
Stored Uses1
Cooldown5.00 sec
Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.
Fires Projectiles in a circle
Fires 9 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Trigger this Skill when Hit
Damage cannot be Reflected

EnchantmentOfSpiteWhenHit2 is the internal id of the skill Edict of Spite.