Divine Charge: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
With {{il|Garb of the Ephemeral}}, a divine charge is gained on [[hit]], | With {{il|Garb of the Ephemeral}}, a divine charge is gained on [[hit]], gaining a maximum of one charge per second. At maximum divine charges (10), the {{status link|Divinity|Divinity}} [[buff]] is granted for 10 seconds, and all divine charges are lost. Divine charges cannot be gained while you have Divinity. | ||
==See also== | ==See also== |
Latest revision as of 11:33, 30 June 2023
Divine Charge is a type of charge only available from the item Garb of the EphemeralGarb of the Ephemeral
Savant's RobeEnergy Shield: (322-435)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames.. Divine charges do not grant any inherit bonuses.
Mechanics
With Garb of the EphemeralGarb of the Ephemeral
Savant's RobeEnergy Shield: (322-435)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames., a divine charge is gained on hit, gaining a maximum of one charge per second. At maximum divine charges (10), the Divinity buff is granted for 10 seconds, and all divine charges are lost. Divine charges cannot be gained while you have Divinity.
See also
Garb of the EphemeralGarb of the Ephemeral
Savant's RobeEnergy Shield: (322-435)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames.
Version history
Version | Changes |
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3.6.0 |
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