Wildslash: Difference between revisions

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>Vinifera7
(Pre-2.0.0 legacy variant doesn't really exist. Drop-restricted_item#Legacy_items has an explanation of how to craft pseudo legacy uniques by chancing legacy bases.)
(→‎Version history: Place Template:Undocumented at the end of a statement as an inline note.)
 
(12 intermediate revisions by 5 users not shown)
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|rarity_id                              = unique
|rarity_id                              = unique
|name                                    = Wildslash
|name                                    = Wildslash
|class                                  = Claws
|class_id                                = Claw
|class_id                                = Claw
|base_item                              = Awl
|base_item                              = Awl
Line 22: Line 21:


==Legacy variants==
==Legacy variants==
Wildslash has [[legacy variant]]s.
Wildslash has a [[legacy variant]].


{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|2.6.0
{{legacy variant table row|2.6.0
|
|
* {{c|mod|+5 Life gained for each Enemy hit by Attacks}}
* {{c|mod|Gain 5 Life per Enemy Hit by Attacks}}
|
|
* +(10-15) to Strength
* +(10-15) to Strength
Line 37: Line 36:
* 15% reduced Global Accuracy Rating
* 15% reduced Global Accuracy Rating
}}
}}
|}
{{Legacy variant table end}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|2.6.0}}
{{Version history table row|3.19.0|
* The wording of implicit mod has changed to {{c|mod|Gain # Life per Enemy Hit by Attacks}}. {{Undocumented}}
}}
{{Version history table row|2.6.0|
* Base type implicit mod increased to +7 Life gained for each Enemy hit by Attacks (up from 5).
* Base type implicit mod increased to +7 Life gained for each Enemy hit by Attacks (up from 5).
* Base type damage increased to 7-24 (up from 6-20).
* Base type damage increased to 7-24 (up from 6-20).
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[ru:Свирепый удар]]
[[ru:Свирепый удар]]

Latest revision as of 15:49, 9 April 2023

Wildslash
Awl
Claw
Physical Damage: (9-13) to (39-45)
Critical Strike Chance: 6.30%
Attacks per Second: (1.71-1.78)
Weapon Range: 1.1 metres
Requires Level 12, 25 Dex, 25 IntGrants 7 Life per Enemy Hit+(10-15) to Strength
+(10-15) to Dexterity
Adds (2-6) to (16-22) Physical Damage
(10-15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
There are two things to know about fighting:
When to swing like crazy, and when to run.
Vendor Offer
4x Alchemy Shard
15x Alteration Shard
Weapon DPS
Physical: (40.9-51.7)
Phys+Chaos: (40.9-51.7)
Total: (40.9-51.7)
Metadata
Item class: Claw

Wildslash is a unique AwlAwlClaw
Physical Damage: 7-23
Critical Strike Chance: 6.30%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 12, 25 Dex, 25 IntGrants 7 Life per Enemy Hit
.

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Legacy variants

Wildslash has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

2.6.0
  • Gain 5 Life per Enemy Hit by Attacks
  • +(10-15) to Strength
  • +(10-15) to Dexterity
  • Adds (2-6) to (16-22) Physical Damage
  • (10-15)% increased Attack Speed
  • 20% increased Damage with Movement Skills
  • 15% increased Attack Speed with Movement Skills
  • 15% reduced Global Accuracy Rating

Version history

Version Changes
3.19.0
  • The wording of implicit mod has changed to Gain # Life per Enemy Hit by Attacks. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.6.0
  • Base type implicit mod increased to +7 Life gained for each Enemy hit by Attacks (up from 5).
  • Base type damage increased to 7-24 (up from 6-20).
2.0.0
  • Introduced to the game.

ru:Свирепый удар