Modifier:OffHandAddedChaosDamageUniqueTwoHandAxe6: Difference between revisions
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(PyPoE/ExporterBot/1.0.0a0: Mod updater) Tag: Reverted |
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{{Mod | {{Mod | ||
|id = OffHandAddedChaosDamageUniqueTwoHandAxe6 | |id = OffHandAddedChaosDamageUniqueTwoHandAxe6 | ||
|mod_groups = OffHandAddedChaosDamage | |||
|domain = 1 | |domain = 1 | ||
|generation_type = 3 | |generation_type = 3 | ||
|required_level = 1 | |required_level = 1 | ||
|mod_type = OffHandAddedChaosDamage | |mod_type = OffHandAddedChaosDamage | ||
|stat_text = Adds (75-100) to (165-200) [[Chaos Damage]] in Off Hand | |stat_text = Adds (75-100) to (165-200) [[Chaos Damage]] in Off Hand | ||
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|sell_price1_name = Alchemy Shard | |sell_price1_name = Alchemy Shard | ||
|sell_price1_amount = 2 | |sell_price1_amount = 2 | ||
}} | }} |
Latest revision as of 01:58, 6 December 2022
Mod ID | OffHandAddedChaosDamageUniqueTwoHandAxe6 |
---|---|
Name | |
Groups | OffHandAddedChaosDamage |
Mod type | OffHandAddedChaosDamage |
Mod domain | Item (1) |
Generation type | Intrinsic (3) |
Req. level | 1 |
Effect | Adds (75-100) to (165-200) Chaos Damage in Off Hand |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | chaos_damage, damage, chaos, attack |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat ID | Minimum | Maximum |
1 | unique_local_minimum_added_chaos_damage_when_in_off_hand | 75 | 100 |
2 | unique_local_maximum_added_chaos_damage_when_in_off_hand | 165 | 200 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
---|---|
# | Item |
2 | Alchemy Shard |
OffHandAddedChaosDamageUniqueTwoHandAxe6 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
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Wings of EntropyWings of Entropy Ezomyte AxeTwo Handed Axe Physical Damage: (139.2-156.6) to (209.6-235.8) Critical Strike Chance: 5.70% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Adds (75-100) to (165-200) Fire Damage in Main Hand Adds (75-100) to (165-200) Chaos Damage in Off Hand Counts as Dual WieldingFire and Anarchy are the most reliable agents of change. |