Map:Underground River Map (Atlas of Worlds)

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Underground River MapMap Level: 77
Map Tier: 10
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 77
Vendor Prices
Normal4x Orb of Alchemy
Magic4x Orb of Alchemy
1x Orb of Chance
Rare5x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasUndergroundRiver
Underground River
Map area
No Waypoint
IdMapAtlasUndergroundRiver
Act11
Area level77
BossesIt That Fell
Area type tagscave
Tagsindoors_area, map, einharmaps, cave_area
The Shaper: Life, like still water, becomes trapped. Stagnant. Foul.

This map is based on the first part of The Caverns in Act 2. It's a linear series of caverns connected by narrow bridges.

Map Type: Indoors

Underground River Map example layout

Boss Arena

An L-shaped cavern at the end of the map. Entrance seals when the boss is engaged.

Boss

It That Fell, based on Q'uru from The Caverns. Repeats the following sequence of maneuvers:

  • Summons a small pack of Plummeting Ursas.
  • Uses EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 75% of base
    Attack Damage: (85-150)% of base
    Effectiveness of Added Damage: (85-150)%
    AoE Radius: 18 / 28
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
    Aftershock deals 150% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and jumps up, disappearing for a few seconds.
  • Lands in the same spot and uses Earthquake again.
  • Enrages for a few seconds.

It's highly recommended to prepare physical damage mitigation, including Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, in case of being overrun by Plummeting Ursas. It That Fell's melee damage is comparable to one of those Ursas, but it has higher attack speed, especially when enraged. The safest way to deal with this boss is to clear summoned Ursas as soon as possible, wait out the enrage and use the limited time before it uses the Neo maneuver again to deal damage. The pack of Ursas is usually 4-6 strong and there's a danger of being surprised later on by those that didn't drop initially. A good way to avoid that is to walk around the edges of the Earthquake the boss leaves behind when jumping. There seems to be no limit to how many Ursas can be summoned.

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Glimmer of HopeGlimmer of Hope8Gold RingWhen you dwell in total darkness, even the faintest light may guide you out.38
Lysah's RespiteLysah's Respite6Agate Amulet
Corrupted
So many memories,
so much pain in
such a small token.
Drown it in blood
so you can forget.
23
Treasure HunterTreasure Hunter7Vaults of Atziri
Corrupted
"Don't worry, I know what I'm doing."
- Toggo's Last Words
68

Item acquisition

Underground River Map is drop disabled.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Underground River MapUnderground River MapMap Level: 82
Map Tier: 15
Guild Character: 9
Life, like still water, becomes trapped.
Stagnant. Foul.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Necropolis
Underground River MapUnderground River MapMap Level: 82
Map Tier: 15
Guild Character: 9
Life, like still water, becomes trapped.
Stagnant. Foul.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Affliction
Underground River MapUnderground River MapMap Level: 82
Map Tier: 15
Guild Character: 9
Life, like still water, becomes trapped.
Stagnant. Foul.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Ancestor
Underground River MapUnderground River MapMap Level: 82
Map Tier: 15
Guild Character: 9
Life, like still water, becomes trapped.
Stagnant. Foul.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Crucible
Underground River MapUnderground River MapMap Level: 77
Map Tier: 10
Guild Character: 9
Life, like still water, becomes trapped.
Stagnant. Foul.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077The Forbidden Sanctum
Underground River MapUnderground River MapMap Level: 77
Map Tier: 10
Guild Character: 9
Life, like still water, becomes trapped.
Stagnant. Foul.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Kalandra
Underground River MapUnderground River MapMap Level: 79
Map Tier: 12
Guild Character: 9
Life, like still water, becomes trapped.
Stagnant. Foul.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1279Sentinel
Underground River MapUnderground River MapMap Level: 79
Map Tier: 12
Guild Character: 9
Life, like still water, becomes trapped.
Stagnant. Foul.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1279Archnemesis
Underground River MapUnderground River MapMap Level: 69
Map Tier: 2
Guild Character: 9
Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Scourge
Underground River MapUnderground River MapMap Level: 76
Map Tier: 9
Guild Character: 9
Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Expedition
Underground River MapUnderground River MapMap Level: 69
Map Tier: 2
Guild Character: 9
Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Ritual
Underground River MapUnderground River MapMap Level: 69
Map Tier: 2
Guild Character: 9
Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Heist
Underground River MapUnderground River MapMap Level: 80
Map Tier: 13
Guild Character: 9
Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Harvest
Underground River MapUnderground River MapMap Level: 80
Map Tier: 13
Guild Character: 9
Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Delirium
Underground River MapUnderground River MapMap Level: 80
Map Tier: 13
Guild Character: 9
Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Metamorph
Underground River MapUnderground River MapMap Level: 75
Map Tier: 8
Guild Character: 9
Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
875Blight
Underground River MapUnderground River MapMap Level: 76
Map Tier: 9
Guild Character: 9
Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Legion
Underground River MapUnderground River MapMap Level: 76
Map Tier: 9
Guild Character: 9
Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Synthesis
Underground River MapUnderground River MapMap Level: 74
Map Tier: 7
Guild Character: 9
Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774Betrayal
Underground River MapUnderground River MapMap Level: 74
Map Tier: 7
Guild Character: 9
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774War for the Atlas
Underground River MapUnderground River MapMap Level: 77
Map Tier: 10
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1077Atlas of Worlds
Shaped Underground River MapShaped Underground River MapMap Level: 82
Map Tier: 15
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1582Atlas of Worlds
Underground River MapUnderground River MapMap Level: 72
Map Tier: 5
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
572The Awakening
Underground River MapUnderground River MapMap Level: 70
Map Tier: 5
Guild Character: Á
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
570Original


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
  • The layout was swapped with Underground Sea Map. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • Beast of the Pits no longer the map boss. It That Fell became the map boss. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
0.10.0
  • Start of open beta. Old map item were wiped from the server data. Map progress is re-tiered. Area level had changed to 70 (T5).
0.9.11
  • Introduced to the game. Initially, the area level is 61 (T2).