Weapon

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Revision as of 02:41, 7 June 2012 by >Ionface (transcluding in the sub categories, rewrote the intro description a bit)
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Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile weilding it. Currently weapons are split into nine different categories.

Axes

Swords

Clubs

Daggers

Staves

Bows

Wands

Claws

Sceptres