Weapon: Difference between revisions

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>ShadowKirby
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>Ionface
m (transcluding in the sub categories, rewrote the intro description a bit)
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Weapons are most characters way of dealing damage. Currently weapons are split into nine different categories:
Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. [[Magic]], [[Rare]], and [[Unique]] weapons come with modifiers from the [[Item affix|Prefix]] and [[Item affix|Suffix]]. Mods can give bonuses to the weapon or to the exile weilding it. Currently weapons are split into nine different categories.
*[[Axes]]
*[[Swords]]
*[[Clubs]]
*[[Daggers]]
*[[Staves]]
*[[Bows]]
*[[Wands]]
*[[Claws]]
*[[Sceptres]]


Each of these categories of weapons can have difference [[Item affix|Prefix]] and [[Item affix|Suffix]] mods that can change their [[rating]], damage, or [[element]], and many more!
{{:Axes}}
 
{{:Swords}}
 
{{:Clubs}}
 
{{:Daggers}}
 
{{:Staves}}
 
{{:Bows}}
 
{{:Wands}}
 
{{:Claws}}
 
{{:Sceptres}}

Revision as of 02:41, 7 June 2012

Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile weilding it. Currently weapons are split into nine different categories.

Axes

Swords

Clubs

Daggers

Staves

Bows

Wands

Claws

Sceptres