Vivid Watcher: Difference between revisions

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* Upgrade an Oil into a higher tier Oil
* Upgrade an Oil into a higher tier Oil
* Upgrade an {{il|Engineer's Orb}} to an {{il|Infused Engineer's Orb}}
* Upgrade an {{il|Engineer's Orb}} to an {{il|Infused Engineer's Orb}}
==See also==
* {{il|Vivid Watcher Bulb}}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
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{{Version history table row|3.13.0|
{{Version history table row|3.13.0|
* Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
* Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
}}
{{Version history table row|3.11.2b|
* Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
}}
}}
{{Version history table row|3.11.0|
{{Version history table row|3.11.0|
* Introduced to the game.
* Introduced to the game as league mechanic.
}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
==References==
{{reflist}}
{{reflist}}

Revision as of 10:12, 9 February 2023

This article is a stub. Please help improve the article by expanding it.
Vivid Watcher
Vivid Watcher
Vivid Watcher
Location(s) The Sacred Grove
Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. of Harvest Beastsof Harvest Beasts
Suffix
Areas contain Einhar
Areas can contain capturable Harvest Beasts

Vivid Watcher is a monster introduced in harvest league, available by random in The Sacred Grove. The Sacred Grove variant only drops Vivid Crystallised LifeforceVivid Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout.. Another variant is capturable in Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. (required to have of Harvest Beastsof Harvest Beasts
Suffix
Areas contain Einhar
Areas can contain capturable Harvest Beasts
mod) and can be used as "red beast" in the beastcrafting.

Recipes (Einhar variant)

Added two new Atlas Memories themed around Domination and Bestiary, which include nine new Beastcrafting recipes.

  • Reroll an Awakened Support Gem (Cannot result in Awakened Empower, Enhance or Enlighten)

Recipes (pre-3.19)

This article describes historical game content.

When harvested, it reveal one of the following one-time use crafting option: (the outcome is confirmed as of harvest league[1])

  • Upgrade the tier of an Essence
  • Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs
  • Upgrade an Oil into a higher tier Oil
  • Upgrade an Engineer's OrbEngineer's OrbStack Size: 20Improves the quality of a StrongboxRight click this item then left click a Strongbox to apply it. Has greater effect on lower rarity Strongboxes. The maximum quality is 20%. to an Infused Engineer's OrbInfused Engineer's OrbStack Size: 20Greatly improves the quality and rewards of a Strongbox and strengthens its defendersRight click this item then left click a Strongbox to apply it.

See also

  • Vivid Watcher BulbVivid Watcher BulbStack Size: 100
    Seed Tier: 3
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
    Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 2 to Grow
    Allows you to enhance specialised Currency a certain way when HarvestedShift click to unstack.

Version history

Version Changes
3.20.0
  • Added two new Atlas Memories themed around Domination and Bestiary, which include nine new Beastcrafting recipes.
3.19.0
  • Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
3.13.0
  • Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
3.11.2b
  • Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
3.11.0
  • Introduced to the game as league mechanic.

References

  1. Bex_GGG (June 19, 2020). "Path of Exile: Harvest - Cultivating Your Garden & Crafting Outcomes". Official Path of Exile forums. Retrieved July 7, 2020.