Vivid Vulture: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.20.0| | |||
* Added two new Atlas Memories themed around Domination and Bestiary, which include nine new Beastcrafting recipes. | |||
}} | |||
{{Version history table row|3.19.0| | |||
* Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce. | |||
* The Bestiary recipe that rerolls the numeric values of all modifiers of a Rare item has been changed. It now transforms a Gilded Scarab to a Winged Scarab of the same type. | |||
}} | |||
{{Version history table row|3.14.0| | |||
* Crafts are no longer guaranteed from seeds. Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft. Please note that the number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before. | |||
* The base life of all Harvest monsters has been reduced by 30-50%, however Harvest machinery now grants monsters around 100% extra increased life on average. The intention here is to keep the Life values of Monsters spawned in Harvest encounters approximately the same as they were before, but significantly lower the life values on the Desecrated versions of these Monsters to bring them into line with other Desecratable Monsters. | |||
}} | |||
{{Version history table row|3.13.0| | {{Version history table row|3.13.0| | ||
* Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots. | * Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots. |
Revision as of 10:20, 21 February 2023
Vivid Vulture | |||
Location(s) | The Sacred Grove | ||
Resistance(s) | Resists elemental damage |
Vivid Vulture is a monster introduced in harvest league as T3 harvest monster, available at random in The Sacred Grove. The Sacred Grove variant only drops Vivid Crystallised LifeforceVivid Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout.. Another variant is capturable in Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. (must have of Harvest Beastsof Harvest Beasts
Suffix
Areas contain Einhar
Areas can contain capturable Harvest Beasts mod) and can be used as "red beast" in beastcrafting.
Recipes (Einhar variant)
- Reroll a Synthesis Implicit Modifier [1]
Recipes (pre 3.19)
This section describes historical game content.
Upon killing all the monsters of the plot that contain Vivid Vulture and other monsters, Vivid Vulture will grant one of the following one time use crafting option:[2]
- Change a Scarab to another Scarab of the same rarity
- upgrade a Scarab, with a chance for it to become Winged
- Split a Scarab into two Scarabs of lower rarity
List of winged scarabs
Item |
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Abilities
The monster skill set is similar to other vulture:
- default attack
- Cleave (id: GAHarvestVultureCleave)
- Leap Slam (id: DTTHarvestVultureLeapSlam, GAHarvestVultureLeapSlam)
- Teleport (id: EASHarvestEmerge)
- ? (id: SSMHarvestVultureParasite)
- Summon parasite (id: GTHarvestVultureSummonParasiteSwarm)
- Summon Caustic Ground (id: HarvestVultureCausticGroundOnSummon)
Monster stats
Fetching data... |
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If want to use the infobox for spectre, use lower part of the infobox which is for spectre (indicated by the metadata id), set the monster as minion (and untick map monster) as well as proper monster level (e.g. lv 20 Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Raised Spectres are Level (28-70)
Additional Effects From 1-20% Quality:
Minions have +(1-20)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. raises a spectre with monster level 72 as of 3.13 patch)
Version history
Version | Changes |
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3.20.0 |
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3.19.0 |
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3.14.0 |
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3.13.0 |
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3.11.0 |
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References
- ↑ PoEDB. "Beastiary League (Data Mined from 3.20)". PoEDB. Retrieved February 9,2023.
- ↑ Bex_GGG (June 19, 2020). "Path of Exile: Harvest - Cultivating Your Garden & Crafting Outcomes". Official Path of Exile forums. Retrieved July 21, 2020.