Version 0.5.1: Difference between revisions

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* Dramatically improved rewards for killing rare and magic monsters.
* Dramatically improved rewards for killing rare and magic monsters.
* Reduced [[Hillock|zombie boss]] damage/life and renamed him.
* Reduced [[Hillock|zombie boss]] damage/life and renamed him.
* Improved some chest sound effects.
* Improved some [[chest]] sound effects.
* Fixed walkable height of shore and general terrain markup.
* Fixed walkable height of shore and general terrain markup.
* Fixed crash when quest items drop.
* Fixed crash when quest items drop.
* Improved terrain generation yield of initial beach.
* Improved terrain generation yield of initial beach.
* Fixed crashes related to waking/sleeping entities on the server.
* Fixed crashes related to waking/sleeping entities on the server.
* Fixed delay that occurred when the first item was generated.
* Fixed delay that occurred when the first [[item]] was generated.
* Fixed intersection problems with pathfinding.
* Fixed intersection problems with pathfinding.
* Changed turn speed calculation to be more realistic.
* Changed turn speed calculation to be more realistic.
* Fixed a bug where items that had mods would be deleted when a player leaves game.
* Fixed a bug where [[item]]s that had [[mod]]s would be deleted when a player leaves game.
* Improved sand spitter AI and added projectiles.
* Improved [[Sand Spitter|sand spitter]] AI and added [[projectiles]].
* Allowed targeting of chests with projectiles.
* Allowed targeting of [[chest]]s with [[projectile]]s.
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Latest revision as of 00:42, 18 July 2023

Version History
0.5.1
May 17, 2010
0.5.2
January 1, 2010

Patch notes

These are the official patch notes for version 0.5.1 released by Grinding Gear Games.[1]

  • Reduced collidable size of player and adjusted attack and weapon distances.
  • Increased the speed of fireballs by 1/3.
  • Dramatically improved rewards for killing rare and magic monsters.
  • Reduced zombie boss damage/life and renamed him.
  • Improved some chest sound effects.
  • Fixed walkable height of shore and general terrain markup.
  • Fixed crash when quest items drop.
  • Improved terrain generation yield of initial beach.
  • Fixed crashes related to waking/sleeping entities on the server.
  • Fixed delay that occurred when the first item was generated.
  • Fixed intersection problems with pathfinding.
  • Changed turn speed calculation to be more realistic.
  • Fixed a bug where items that had mods would be deleted when a player leaves game.
  • Improved sand spitter AI and added projectiles.
  • Allowed targeting of chests with projectiles.

References

  1. Qarl (January 4, 2017). "Legacy Patch Notes - Part Two". Official Path of Exile Forums. Retrieved November 11, 2020.