Unrelenting: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 3: Line 3:
{{Passive skill box|Unrelenting}}
{{Passive skill box|Unrelenting}}


'''Unrelenting''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants increased physical damage and [[chaos resistance]] per [[endurance charge]] and a reduction to [[elemental damage]] while at maximum endurance charges.
'''Unrelenting''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants increased physical damage reduction and [[chaos resistance]] per [[endurance charge]] and a reduction to [[elemental damage]] while at maximum endurance charges.
 
==Ruthless mode==
{{infocard
|header    = Unrelenting (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:Unrelenting (Juggernaut) passive skill icon.png]]</div>
|2        = 5% reduced Elemental Damage taken while at Maximum Endurance Charges<br>2% additional Physical Damage Reduction per Endurance Charge<br>+2% to all Elemental Resistances per Endurance Charge
}}
 
Unrelenting in [[Ruthless mode]] provides higher [[physical damage reduction]] per endurance charge, lower elemental [[damage taken]] while at maximum endurance charges, and causes endurance charges to grant additional elemental resistances instead of chaos resistance.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.2.0}}
{{Version history table row|3.22.0|
* {{Ruthless}} No longer provides "+4% to Chaos Resistance per Endurance Charge" in Ruthless. It now provides "+2% to all Elemental Resistances per Endurance Charge", "2% additional Physical Damage Reduction per Endurance Charge" (1% in non-Ruthless), and "5% reduced Elemental Damage taken while at Maximum Endurance Charges" (8% in non-Ruthless).
}}
{{Version history table row|3.2.0|
* Removed {{c|mod|6% increased Damage per Endurance Charge}} and {{c|mod|25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges}}.
* Removed {{c|mod|6% increased Damage per Endurance Charge}} and {{c|mod|25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges}}.
* Added {{c|mod|1% additional Physical Damage Reduction per Endurance Charge}} and {{c|mod|+4% to Chaos Resistance per Endurance Charge}}.
* Added {{c|mod|1% additional Physical Damage Reduction per Endurance Charge}} and {{c|mod|+4% to Chaos Resistance per Endurance Charge}}.
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).
* Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).
{{Version history table row|2.3.0}}
}}
{{Version history table row|2.3.0|
* (Documented in json) Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"<ref>https://github.com/PoESkillTree/PoESkillTree/releases/tag/2.2.4</ref><ref>http://webcdn.pathofexile.com/public/bex/230PassiveSkillTree.zip</ref>
* (Documented in json) Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"<ref>https://github.com/PoESkillTree/PoESkillTree/releases/tag/2.2.4</ref><ref>http://webcdn.pathofexile.com/public/bex/230PassiveSkillTree.zip</ref>
* (Documented in json) [[Unrelenting (passive skill)|The namesake]] notable passive skill has been renamed into [[Tireless]]
* (Documented in json) [[Unrelenting (passive skill)|The namesake]] notable passive skill has been renamed into [[Tireless]]
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


==References==
==References==
{{reflist}}
{{reflist}}

Latest revision as of 07:29, 8 February 2024

"Unrelenting" redirects here. For the Unrelenting Emblems, see Emblem.
For the notable passive skill former known as Unrelenting, see Tireless.
Unrelenting
Ascendancy Notable Passive Skill
8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge [1]

Unrelenting is a notable Ascendancy passive skill for the Juggernaut that grants increased physical damage reduction and chaos resistance per endurance charge and a reduction to elemental damage while at maximum endurance charges.

Ruthless mode

Unrelenting (Ruthless)
Ascendancy Notable Passive Skill
5% reduced Elemental Damage taken while at Maximum Endurance Charges
2% additional Physical Damage Reduction per Endurance Charge
+2% to all Elemental Resistances per Endurance Charge

Unrelenting in Ruthless mode provides higher physical damage reduction per endurance charge, lower elemental damage taken while at maximum endurance charges, and causes endurance charges to grant additional elemental resistances instead of chaos resistance.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "+4% to Chaos Resistance per Endurance Charge" in Ruthless. It now provides "+2% to all Elemental Resistances per Endurance Charge", "2% additional Physical Damage Reduction per Endurance Charge" (1% in non-Ruthless), and "5% reduced Elemental Damage taken while at Maximum Endurance Charges" (8% in non-Ruthless).
3.2.0
  • Removed 6% increased Damage per Endurance Charge and 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges.
  • Added 1% additional Physical Damage Reduction per Endurance Charge and +4% to Chaos Resistance per Endurance Charge.
2.4.0
  • Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).
2.3.0
  • (Documented in json) Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"[1][2]
  • (Documented in json) The namesake notable passive skill has been renamed into Tireless
2.2.0
  • Introduced to the game.

References