Thick Skin: Difference between revisions

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>Aussiecookie
(Added change from update 1.2.0; maximum life reduced with added chance to avoid elemental status ailments.)
>Vinifera7
(Updated for version 1.2.0)
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'''Thick Skin''' is a [[notable]] [[passive skill]] that raises maximum [[life]] and the chance to avoid elemental [[status ailments]].
'''Thick Skin''' is a [[notable passive skill]] that grants increased maximum [[life]], and additional chance to avoid being [[chill]]ed, [[freeze|frozen]], [[shock]]ed, or [[ignite]]d.


==Version History==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|1.2.0}}
{{VersionHistoryRow|1.2.0}}
* Maximum Life reduced to 10% from 18% with 8% chance to Avoid Elemental Status Ailments added.  
* Thick Skin also grants chance to avoid elemental status ailments.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.
{{VersionHistoryRow|1.0.0}}
{{VersionHistoryRow|1.0.0}}
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.  
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.  
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* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.  
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.  
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[[Category:Notable passive skills]]

Revision as of 21:10, 3 September 2014

Template:Passive

Thick Skin is a notable passive skill that grants increased maximum life, and additional chance to avoid being chilled, frozen, shocked, or ignited.

Version history

Version Changes
1.2.0
  • Thick Skin also grants chance to avoid elemental status ailments.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.
1.0.0
  • Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
0.11.0
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.