Search results

Jump to navigation Jump to search
Results 1 – 20 of 341
Advanced search

Search in namespaces:

  • Bow (category Bows) (section List of bows)
    strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have implicit...
    3 KB (175 words) - 13:40, 28 January 2024
  • Stun (section Stun threshold)
    42745098039215684}{\text{Damage }}={({\text{Melee Physical Damage}}\times 1.25)+{\text{Melee Non-Physical Damage}}+{\text{Non-Melee Physical Damage}}+({\text{Non-Melee...
    25 KB (3,740 words) - 23:17, 11 May 2024
  • Damage over time (category Damage sources) (section Damage scaling)
    triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
    14 KB (3,587 words) - 23:11, 11 May 2024
  • of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow Attacks Gain (25-35)% of Physical Attack Damage as Extra Fire Damage N/A...
    568 bytes (15 words) - 23:30, 11 May 2024
  • can be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped. Most quivers do not come with gem...
    3 KB (68 words) - 13:52, 3 April 2023
  • Attack (redirect from Attack Damage) (category Damage sources) (section Physical Attack Damage)
    Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge...
    4 KB (343 words) - 16:50, 12 May 2024
  • Strength and/or All Attributes and X% increased Strength and/or Attributes modifiers. Many implicit modifiers provide base strength on items: Weapons and armour...
    10 KB (613 words) - 23:17, 11 May 2024
  • outdoor areas of act 2. They are human opponents with either melee attacks or bow attacks. Resist Chaos...
    5 KB (42 words) - 11:05, 16 July 2023
  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
    9 KB (844 words) - 16:53, 12 May 2024
  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
    8 KB (616 words) - 23:10, 11 May 2024
  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
    2 KB (91 words) - 22:58, 12 September 2022
  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
    7 KB (421 words) - 16:53, 12 May 2024
  • List of unique jewels, Timeless Jewel, and Threshold Jewel There are several unique jewels. Some are dropped and others can be only be gained through corrupting...
    6 KB (1,056 words) - 16:53, 29 March 2024
  • Hit (redirect from Self-damage) (section Self-damage)
    Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance...
    9 KB (4,815 words) - 18:56, 11 May 2024
  • Convert 100% of Physical Damage to Cold Damage Summoned Arbalists have (10-20)% chance to Freeze Summoned Arbalists Convert 100% of Physical Damage to Fire Damage...
    735 bytes (16 words) - 15:12, 2 January 2023
  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
    1 KB (60 words) - 16:54, 12 May 2024
  • page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion...
    15 KB (1,249 words) - 23:12, 11 May 2024
  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
    13 KB (2,533 words) - 16:50, 12 May 2024
  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
    20 KB (694 words) - 23:25, 11 May 2024
  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
    7 KB (588 words) - 23:11, 11 May 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)