Solar Guard: Difference between revisions

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'''Solar Guard''' is a [[monster]] that able to find in [[The Solaris Temple]] related areas. It is a [[golem (monster type)|golem]] (internal name: "Holy Fire Elemental", while [[fire golem]] also has an internal name "fire elemental"). It has its own internal subtype "HolyFireElementalSolarisChampion". The 3D model is resemble to a [[humanoid]] but it does not have {{code|humanoid}} tags (for the dev internal use), but have {{code|construct, stone_construct, templar}} internal tags. Solar Guard is similar to [[Prayer Guard]] that can be found in [[The Chamber of Innocence]], but larger in 3d model and apparently stronger as a spectre .
'''Solar Guard''' is a [[monster]] found in [[The Solaris Temple]] and related areas. It is a [[golem (monster type)|golem]] (internal name: "Holy Fire Elemental"). It has its own internal subtype "HolyFireElementalSolarisChampion".


Like [[Solar Elemental]]s, the less powerful versions, they have [[fire resistance]] and the ability to cast yellow Fireballs. However, Solar Guard cast only one fireball, while Solar Elemental cast Fireball as a nova which has a total of 9 projectiles.
The map mod {{ml|MapMonsterPacksSolarisMapWorlds_}} can spawn Solar Guards and other similar monsters as "Solaris fanatics".
 
Solar Guard has one more monster skill: [[Skill:SpecialBeamCannon|SpecialBeamCannon]] which is a beam skill with charge up time, which - upon impact - deals a great amount of [[AoE]] damage. Both fireball (id: [[Skill:HolyFireElementalFireball|HolyFireElementalFireball]]) and the beam skill deal [[fire damage]].
 
Due to their powerful nature they make a great target for {{il|Raise Spectre}} and are often supported with gems to further enhance their damage.


== Abilities ==
== Abilities ==
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* Beam
* Beam
* [[Resistance|Resists Fire]]
* [[Resistance|Resists Fire]]
Like [[Solar Elemental]]s, the less powerful variant, they have [[fire resistance]] and the ability to cast [[Fireball|Fireballs]]. However, Solar Guards fire only a single Fireball, while Solar Elementals cast Fireball as a nova which has a total of 9 projectiles.
Solar Guard also has a beam skill: [[Skill:SpecialBeamCannon|SpecialBeamCannon]], which has a charge up time and deals - upon impact - a great amount of [[AoE]] damage. Both Fireball (id: [[Skill:HolyFireElementalFireball|HolyFireElementalFireball]]) and the beam skill deal [[fire damage]].
Due to their powerful nature they make a great early target for {{il|Raise Spectre}}.


== Areas ==
== Areas ==
* [[The Solaris Temple Level 1 (Act 8)]]
* [[The Solaris Temple Level 1 (Act 8)]]
* [[The Solaris Temple Level 2 (Act 8)]]
* [[The Solaris Temple Level 2 (Act 8)]]
*[[The Solaris Concourse]]
* [[The Solaris Concourse]]
*[[The Harbour Bridge]]
* [[The Harbour Bridge]]
 
==Lore==
Likes other monsters, there is no official lore in the official website or from in-game environmental objects. However, since Solar Guard is spawned along with [[Solaris Elite]], probably after the falls of the [[High Templar Avarius]] (as well as the wake up of gods due to [[The Beast (lore)|The Beast]] is killed), those templars under the High Templar are changed to loyal to [[Solaris]] instead. Thus, the [[Blackguard Scout]] became [[Solar Scout]], [[Blackguard Elite]] became [[Solaris Elite]], [[Blackguard Mage]] became [[Solarsworn Archmage]], [[Solarsworn Infernomage]], the [[Prayer Guard]] became [[Solar Elemental]] and Solar Guard. They also jointed force with enemies in the past, the [[Assault Ribbon]], [[Flame Sentinel]], etc, that previously guarding the Solaris Temple and against the Blackguards.


The map mod {{ml|MapMonsterPacksSolarisMapWorlds_}} can spawn Solar Guard and other aforementioned monsters as "Solaris fanatics".
==Trivia==
There is no official lore on the official website or from in-game environmental objects. However, since Solar Guard is spawned along with [[Solaris Elite]], probably after the fall of the [[High Templar Avarius]] (as well as the wake up of gods due to [[The Beast (lore)|The Beast]] being killed), these templars under the High Templar seem to change to be loyal to [[Solaris]] instead. {{Guesswork}}
* [[Prayer Guard]] became [[Solar Elemental]] and Solar Guard.
* [[Blackguard Scout]] became [[Solar Scout]]
* [[Blackguard Elite]] became [[Solaris Elite]]
* [[Blackguard Mage]] became [[Solarsworn Archmage]]


While out of the 4th wall explanation is the dev simply reused the game assets to create "new" monster.
The 3D model resembles a [[humanoid]] but it does not have {{code|humanoid}} tag, but {{code|construct, stone_construct, templar}} internal tags. Solar Guard is similar to [[Prayer Guard]] that can be found in [[The Chamber of Innocence]], but larger in 3D model and apparently stronger as a spectre.


==Version history==
==Version history==

Latest revision as of 19:23, 9 April 2024

Solar Guard
Solar Guard
Solar Guard
Level(s) 58-60, 68+ (in map)
Location(s) The Harbour Bridge
The Solaris Concourse
The Solaris Temple Level 1 (Act 8)
The Solaris Temple Level 2 (Act 8)
Resistance(s) Fire
Modifier(s) Gain 60% of Physical Damage as Extra Fire Damage
Skill(s) Fireball
Beam

Solar Guard is a monster found in The Solaris Temple and related areas. It is a golem (internal name: "Holy Fire Elemental"). It has its own internal subtype "HolyFireElementalSolarisChampion".

The map mod SolarSolar
Prefix
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Area is inhabited by Solaris fanatics
can spawn Solar Guards and other similar monsters as "Solaris fanatics".

Abilities

Like Solar Elementals, the less powerful variant, they have fire resistance and the ability to cast Fireballs. However, Solar Guards fire only a single Fireball, while Solar Elementals cast Fireball as a nova which has a total of 9 projectiles.

Solar Guard also has a beam skill: SpecialBeamCannon, which has a charge up time and deals - upon impact - a great amount of AoE damage. Both Fireball (id: HolyFireElementalFireball) and the beam skill deal fire damage.

Due to their powerful nature they make a great early target for Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 sec
Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Raised Spectres are Level (28-70)

Additional Effects From 1-20% Quality:
Minions have +(1-20)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Areas

Trivia

There is no official lore on the official website or from in-game environmental objects. However, since Solar Guard is spawned along with Solaris Elite, probably after the fall of the High Templar Avarius (as well as the wake up of gods due to The Beast being killed), these templars under the High Templar seem to change to be loyal to Solaris instead. [guesswork?]

The 3D model resembles a humanoid but it does not have humanoid tag, but construct, stone_construct, templar internal tags. Solar Guard is similar to Prayer Guard that can be found in The Chamber of Innocence, but larger in 3D model and apparently stronger as a spectre.

Version history

Version Changes
3.4.2
3.0.0
  • Introduced to the game