Ranger Bow: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 3: Line 3:
|name                                    = Ranger Bow
|name                                    = Ranger Bow
|class                                  = Bows
|class                                  = Bows
|class_id                                = Bow
|size_x                                  = 2
|size_x                                  = 2
|size_y                                  = 4
|size_y                                  = 4
Line 17: Line 18:
|purchase_cost_unique1_name              = Chaos Orb
|purchase_cost_unique1_name              = Chaos Orb
|purchase_cost_unique1_amount            = 8
|purchase_cost_unique1_amount            = 8
|required_level                          = 60
|required_dexterity                      = 212
|critical_strike_chance                  = 6
|attack_speed                            = 1.3
|physical_damage_min                    = 37
|physical_damage_max                    = 76
|weapon_range                            = 120
}}
}}



Revision as of 16:31, 7 October 2018

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Ranger Bow is a bow base type.

Unique versions

ItemRequired level
HopeshredderHopeshredder
Ranger Bow
Bow
Physical Damage: 56-117
Elemental Damage: (130-150) to (270-300)
Critical Strike Chance: 6.00%
Attacks per Second: (1.49-1.62)
Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400-500) to Accuracy Rating
(15-25)% increased Attack Speed
12 to 14 Added Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
Their last thoughts were not of their friends,
or their families, or their homes.
Their last thoughts were untethered from reality,
and bathed in fear and ferocity.
60
Null's InclinationNull's Inclination
Ranger Bow
Bow
Physical Damage: 56-117
Chaos Damage: (50-80) to (130-180)
Critical Strike Chance: 6.00%
Attacks per Second: (1.39-1.46)
Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
(7-12)% increased Attack Speed
+(7-11)% to Chaos Resistance
+212 Intelligence Requirement
Minions deal 1% increased Damage per 5 Dexterity
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
The hunt continues when the prey falls.
60

Version history

Version Changes
2.0.0
  • Damage and critical strike chance adjusted.
  • Unique version added.
1.2.0
  • Damage adjusted.