Quest
The story of Path of Exile progresses through a series of quests, split up into three main Acts. There are currently only two acts in the closed beta, and it is required to complete every quest available to progress to higher difficulties.
Act I Quests
- Enemy at the Gate
- Mercy Mission (Optional)
- Breaking Some Eggs
- A Dirty Job (Optional)
- The Dweller of the Deep (Optional)
- The Way Forward
- The Caged Brute
- The Marooned Mariner (Optional)
- The Siren's Last Cadence
Act 2 Quests
Through Sacred Ground
(Optional)
This quest given to you by Yeena in Forest Encampment requires you to travel to Church Dungeon Level 2 (entrance located in Crossroads -> Fellshrine Ruins -> Church Dungeon Level 1) and locate the Altar containing the quest item Golden Hand.
Once you have acquired the Golden Hand simply return to Yeena to receive 2 free Respec points.
Delving into Sin
This quest given to you by Greust in Forest Encampment requires you to travel to Chamber of Sins Level 3 (entrance located in Old Fields -> Crossroads -> Chamber of Sins Level 1) and locate the Strange Device containing the quest item Baleful Gem.
(It is guarded by a unique boss-type monster named Fidelita the Mourning whom you are not required to kill in order to complete the mission).
Return to the Forest Encampment and talk with Greust to receive a Skill Gem as reward.
The Weaver's Needle
This quest is given by Silk in Forest Encampment.
It requires you to venture into The Weaver's Chambers (entrance located in River Crossings -> Dark Forest) and kill The Weaver (a unique giant spider) in order to retrieve the quest item Wicked Spear.
Upon taking the Wicked Spear back to Silk he will reward you with a Skill Gem.
The Cathedral of Bones
This quest is given upon discovering the entrance of Vaal Ruins Level 1 in River Crossings. Completion requires you to complete both previous quests The Weaver's Needle & Delving into Sin.
Once you have the Wicked Spear & the Baleful Gem in you possession, the roots preventing access to Vaal Ruins will be cleared allowing you to progress further.
Deal with the Bandits
This quest is given to you by Eramir in the Forest Encampment after reaching the Crossroads. There are 3 different bandit leaders which you can either side with or kill in order to get different rewards.
- Kraityn: Located in Broken Bridge (entrance located in Old Fields -> Crossroads)
- Reward for siding with him is a permanent increase of +8 to all resists (excluding chaos resistance)
- Alira: Located in The Western Forest (entrance located in River Crossings -> Dark Forest).
- Reward for siding with her is a permanent increase of 30 Mana.
- Oak: Located in Pools and Streams (entrance located in River Crossings -> Vaal Ruins Level 1. Note that access to Vaal Ruins require completion of 'The Weaver's Needle' and 'Delving into Sin' side quests).
- Reward for siding with him is a permanent increase of 45 Life.
And finally you can choose not to side with any of the bandit leaders and simply kill all of them. If you choose to do so, simply turn-in the 3 Amulets to Eramir in the Forest Encampment who will join them and reward you with 1 free passive point.
No matter if you've sided with one of the bandit leader or if you've killed them all, completion of this quest will provide you with the quest item Complete Amulet which you will use on the Dark Altar to open the gateway to the next difficulty level (entrance located in Pools and Streams -> Waterfall Caves -> Ancient Pyramid Level 1).