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{{Passive skill box|Master of Force}}
{{Passive skill box|Master of Force}}


'''Master of Force''' is a [[notable passive skill]] that grants increased [[physical damage]] and damage reduction against physical [[reflect]]ed damage.
'''Master of Force''' is a [[notable passive skill]] that grants increased [[physical damage]] and damage reduction against [[reflect]]ed physical damage. It also grants a chance to deal [[double damage]], as well as reduced enemy [[Physical damage reduction|physical damage reduction]] against [[Hit|hits]].


==Version history==
==Version history==

Revision as of 20:14, 8 March 2020

Lua error in Module:Passive_skill at line 604: No passive skills with the given name found.

Master of Force is a notable passive skill that grants increased physical damage and damage reduction against reflected physical damage. It also grants a chance to deal double damage, as well as reduced enemy physical damage reduction against hits.

Version history

Version Changes
3.9.0
  • Added a new stat: -X% to Total Physical Damage Reduction from your Hits. This stat has been added to the following clusters: Ophidian Aim, Bladedancer, Splitting Strikes, Spinecruncher, Farsight, Claws of the Pride, Flaying, Master of Force, Adamant, Inexorable, Martial Experience, Kinetic Impacts and Path of the Warrior
2.6.0
  • Master of Force has been moved and made cheaper to acquire. This also now provides 10% reduced Reflected Physical Damage Taken.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables.