Master Sapper: Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Master Sapper}}
| name                  = Master Sapper
'''Master Sapper''' is a [[notable passive skill]] that grants increased [[trap]] [[damage]]. It also raises the active trap limit by two and grants a chance to gain a [[frenzy charge]] whenever a trap is triggered.
| type                  = Notable
==Location==
| bonuses                =  
''section-stub''
* 30% increased Trap Damage
==Anointment==
* 10% increased Trap Radius
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
* Can set up to 2 additional traps
}}</onlyinclude>


'''Master Sapper''' is a [[notable passive skill]] that grants increased [[damage]] and trigger radius for [[traps]]. It also raises the active trap limit by two.
{{Blight crafting table
|id=0
|type=0
|no_html=1
|q_where=passive_skills.id = "trap_damage_additional_traps_notable1524"
}}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.2.0}}
{{Version history table row|3.21.0|
* Added "15% chance to generate a Frenzy Charge when an enemy triggers one of your traps" mod
* The Master Sapper cluster has moved location on the passive tree, to make space for the new [[Excess Sustenance]] cluster.
{{VersionHistoryRow|2.1.0}}
}}
{{Version history table row|3.16.0|
* No longer grants {{c|mod|20% increased Trap Trigger Area of Effect}}. {{Undocumented}}
}}
{{Version history table row|2.6.0|
* All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
}}
{{Version history table row|2.2.0|
*Now grants {{c|mod|15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy}}.
}}
{{Version history table row|2.1.0|
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
{{VersionHistoryRow|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
|}
}}
{{Version history table end}}

Latest revision as of 13:22, 26 June 2023

Master Sapper
Notable Passive Skill
30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1]

Master Sapper is a notable passive skill that grants increased trap damage. It also raises the active trap limit by two and grants a chance to gain a frenzy charge whenever a trap is triggered.

Location

section-stub

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Teal OilBlack OilOpalescent OilMaster Sapper
30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Version history

Version Changes
3.21.0
  • The Master Sapper cluster has moved location on the passive tree, to make space for the new Excess Sustenance cluster.
3.16.0
  • No longer grants 20% increased Trap Trigger Area of Effect. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.6.0
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
2.2.0
  • Now grants 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy.
2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.