Malachai's Awakening: Difference between revisions

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(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
(→‎Modifiers: Mortal Conviction no longer exists, unnecessary paragraph removed.)
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{{update|reason=3.17.0 change}}
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The {{c|mod|Blood Magic}} mod has the same effect as the keystone, [[Blood Magic]]. Taking the keystones in addition to equipping this item will impart no additional benefit.
The {{c|mod|Blood Magic}} mod has the same effect as the keystone, [[Blood Magic]]. Taking the keystones in addition to equipping this item will impart no additional benefit.
Since Blood Magic removes mana and changes [[active skill]]s to cost or [[reservation|reserve]] life, the add spell damages modifiers of this item is only able to trigger when the player does not use skill that reserve life, such as [[aspect]], [[herald]], {{il|Arctic Armour}}, {{il|Summon Skitterbots}} and etc. Non-[[banner]] skill that have permanent aura on you is permitted, due to [[Mortal Conviction]] keystone remove the reserve of these skill, with a drawback of one permanent non-banner aura on the player from the skill of the player themselves. Note that curse aura from {{il|Blasphemy Support}} is also counted as {{c|help|Your Non-banner skills that create permanent auras on you}} (thus no life reserved), even the curse effect does not affect the player themselves.


{{Item acquisition}}
{{Item acquisition}}

Revision as of 16:17, 11 August 2022

Lua error in Module:Item2 at line 140: fated is not a valid acquisition tag.

Malachai's Awakening is a unique Iron MaskIron MaskEvasion: (48-60)
Energy Shield: (11-14)
Requires Level 17, 21 Dex, 21 Int
.

Modifiers

This article needs to be updated.

Reason: 3.17.0 change

Please update this article to reflect newly available information.

The Blood Magic mod has the same effect as the keystone, Blood Magic. Taking the keystones in addition to equipping this item will impart no additional benefit.

Item acquisition

Malachai's Awakening is drop disabled.

Legacy variants

Malachai's Awakening has quasi-legacy variants.

Because Malachai's SimulaMalachai's Simula
Iron Mask
Evasion: (48-60)
Energy Shield: (11-14)
Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
It was a sliver of Malachai's soul
that animated the first Eternal Guardian.
has legacy variant. Player could create quasi-legacy variant by upgrading legacy Malachai's Simula to Malachai's Awakening and carry over the legacy mod.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

2.0.0
  • +20 to Strength
  • (15-30)% increased Spell Damage
  • +10% to all Elemental Resistances
  • 20% increased Mana Cost of Skills
  • Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
  • Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
  • Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
  • Blood Magic
1.0.0
  • +20 to Strength
  • (15-30)% increased Spell Damage
  • +10% to all Elemental Resistances
  • 100% increased Mana Cost of Skills
  • Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
  • Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
  • Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
  • Blood Magic

Post 3.7 until before 3.17 version also has two Blood Magic mods as part of the removal of Mortal Conviction keystone. The extra mod does nothing and only able to be displayed when using trade site or advanced mod description.

Version history

Before the removal of the prophecy system in version 3.17.0, Malachai's Awakening was the fated version of Malachai's SimulaMalachai's Simula
Iron Mask
Evasion: (48-60)
Energy Shield: (11-14)
Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
It was a sliver of Malachai's soul
that animated the first Eternal Guardian.
. It could be obtained by fulfilling the prophecy, The Nightmare AwakensThe Nightmare AwakensThe Eater has his final meal, and the Soulless One awakens.You will defeat Eater of Souls while holding Malachai's Simula.Right-click to add this prophecy to your character..

Version Changes
3.17.0
  • Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
  • Fated Unique Items not mentioned explicitly in the version 3.17.0 patch notes now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion.
  • No longer has the Mortal Conviction mod, as the keystone is removed from the game. Affects existing uniques.
3.7.0
  • Newly dropped versions will also have Mortal Conviction.
3.2.0
  • Introduced to the game.

ru:Пробуждение Малахая