List of harvest crafting options: Difference between revisions
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__TOC__ | |||
==Core game== | |||
The following is a list of [[Harvest crafting]] options. | |||
{{Template:Harvest crafting options}} | {{Template:Harvest crafting options}} | ||
==Ruthless mode== | |||
The following is a list of [[Harvest crafting]] options in [[Ruthless mode]]. Several Harvest crafts are unavailable: | |||
* Reforge (type, more/less likely) | |||
* Swap Resistance | |||
* Delirium Orb Swap | |||
* Divination Card Swap/Gamble | |||
* Flask Enchantments | |||
* Map doesn't consume Sextant charges Enchantment | |||
* Gem convert to {{il|Facetor's Lens}} | |||
* Randomise Influence | |||
* White Socket | |||
* Synthesize item | |||
* Reforge Influenced item | |||
{| class="wikitable collapsible collapsed sortable" | |||
! Effect !! {{il|Wild Crystallised Lifeforce||large=yes}} !! {{il|Vivid Crystallised Lifeforce||large=yes}} !! {{il|Primal Crystallised Lifeforce||large=yes}} !! {{il|Sacred Crystallised Lifeforce||large=yes}} | |||
|- | |||
| {{c|normal|Sacrifice}} a {{c|normal|Corrupted Map}}. Create a new Corrupted Map of the same tier and rarity. || 200 || 0 || 0 || 0 | |||
|- | |||
| {{c|normal|Change}} a stack of {{c|normal|Fossils}} into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size. || 30 || 0 || 0 || 0 | |||
|- | |||
| {{c|normal|Change}} a stack of {{c|normal|Oils}} into a different colour of Oil. Cost is proportional to stack size. || 0 || 30 || 0 || 0 | |||
|- | |||
| {{c|normal|Change}} a stack of {{c|normal|Catalysts}} into a different type of Catalyst. Cost is proportional to stack size. || 0 || 30 || 0 || 0 | |||
|- | |||
| {{c|normal|Change}} a stack of {{c|normal|Essences}} into a different type of the same tier. Cost is proportional to stack size. || 0 || 0 || 30 || 0 | |||
|- | |||
| {{c|normal|Change}} a stack of {{c|normal|Timeless Splinters}} or a {{c|normal|Timeless Emblem}} into Splinters or an Emblem of another type. Cost is proportional to stack size. || 0 || 0 || 4 || 0 | |||
|- | |||
| {{c|normal|Change}} a stack of {{c|normal|Breach Splinters}} or a normal, Charged, Enriched or Pure {{c|normal|Breachstone}} into Splinters or a Breachstone of another type. Cost is proportional to stack size. || 4 || 0 || 0 || 0 | |||
|- | |||
| {{c|normal|Change}} a stack of {{c|normal|Scarabs}} to a different type of the same rarity. Cost is proportional to stack size. || 30 || 0 || 0 || 0 | |||
|- | |||
| {{c|normal|Change}} a stack of {{c|normal|Shaper Fragments}} into other random Shaper Fragments. Cost is proportional to stack size. || 500 || 0 || 0 || 0 | |||
|- | |||
| {{c|normal|Change}} a stack of {{c|normal|Elder Fragments}} into other random Elder Fragments. Cost is proportional to stack size. || 0 || 0 || 500 || 0 | |||
|- | |||
| {{c|normal|Change}} a stack of {{c|normal|Conqueror Fragments}} into other random Conqueror Fragments. Cost is proportional to stack size. || 0 || 500 || 0 || 0 | |||
|- | |||
| {{c|normal|Change}} a stack of {{c|normal|Sacrifice}} or {{c|normal|Mortal Fragments}} into other random Fragments of that type. Cost is proportional to stack size. || 0 || 0 || 500 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1 Maximum Life per 2% quality}} || 3250 || 0 || 0 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1 Maximum Mana per 2% quality}} || 0 || 0 || 3250 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1 Strength per 2% quality}} || 3250 || 0 || 0 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1 Dexterity per 2% quality}} || 0 || 3250 || 0 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1 Intelligence per 2% quality}} || 0 || 0 || 3250 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1% to Fire Resistance per 2% quality}} || 3250 || 0 || 0 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1% to Cold Resistance per 2% quality}} || 0 || 3250 || 0 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1% to Lightning Resistance per 2% quality}} || 0 || 0 || 3250 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Melee Weapon}}. Quality does not increase its Physical Damage, has {{c|enchanted|+1 Weapon Range per 10% Quality}} || 5000 || 0 || 0 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Weapon}}. Quality does not increase its Physical Damage, grants {{c|enchanted|1% increased Area of Effect per 4% Quality}} || 5000 || 0 || 0 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Weapon}}. Quality does not increase its Physical Damage, grants {{c|enchanted|1% increased Accuracy per 2% Quality}} || 0 || 5000 || 0 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Weapon}}. Quality does not increase its Physical Damage, has {{c|enchanted|1% increased Attack Speed per 8% Quality}} || 0 || 5000 || 0 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Weapon}}. Quality does not increase its Physical Damage, has {{c|enchanted|1% increased Critical Strike Chance per 4% Quality}} || 0 || 0 || 5000 || 0 | |||
|- | |||
| {{c|normal|Enchant}} a {{c|normal|Weapon}}. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality || 0 || 0 || 5000 || 0 | |||
|- | |||
| {{c|normal|Add}} a new {{c|craftingfire|Fire}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 15000 || 0 || 0 || 1 | |||
|- | |||
| {{c|normal|Add}} a new {{c|craftingcold|Cold}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 15000 || 0 || 1 | |||
|- | |||
| {{c|normal|Add}} a new {{c|craftinglightning|Lightning}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 0 || 15000 || 1 | |||
|- | |||
| {{c|normal|Add}} a new {{c|craftingphysical|Physical}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 15000 || 0 || 1 | |||
|- | |||
| {{c|normal|Add}} a new {{c|craftinglife|Life}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 17500 || 0 || 0 || 1 | |||
|- | |||
| {{c|normal|Add}} a new {{c|craftingdefences|Defence}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 0 || 17500 || 1 | |||
|- | |||
| {{c|normal|Add}} a new {{c|craftingchaos|Chaos}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 17500 || 0 || 1 | |||
|- | |||
| {{c|normal|Add}} a new {{c|craftingattack|Attack}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 17500 || 0 || 0 || 1 | |||
|- | |||
| {{c|normal|Add}} a new {{c|craftingcaster|Caster}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 0 || 17500 || 1 | |||
|- | |||
| {{c|normal|Add}} a new {{c|craftingspeed|Speed}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 20000 || 0 || 1 | |||
|- | |||
| {{c|normal|Add}} a new {{c|prophecy|Critical}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 0 || 20000 || 1 | |||
|- | |||
| Fracture a random modifier on an item with {{c|normal|at least 4 modifiers}}, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items || 10000 || 0 || 0 || 1 | |||
|} | |||
==Version history== | ==Version history== |
Revision as of 06:52, 28 November 2022
Core game
The following is a list of Harvest crafting options.
Effect | ||||
---|---|---|---|---|
Reforge a Rare item with random modifiers, including a Fire modifier | 50 | 0 | 0 | 0 |
Reforge a Rare item with random modifiers, including a Cold modifier | 0 | 50 | 0 | 0 |
Reforge a Rare item with random modifiers, including a Lightning modifier | 0 | 0 | 50 | 0 |
Reforge a Rare item with random modifiers, including a Physical modifier | 0 | 50 | 0 | 0 |
Reforge a Rare item with random modifiers, including a Life modifier | 75 | 0 | 0 | 0 |
Reforge a Rare item with random modifiers, including a Defence modifier | 0 | 0 | 75 | 0 |
Reforge a Rare item with random modifiers, including a Chaos modifier | 0 | 100 | 0 | 0 |
Reforge a Rare item with random modifiers, including an Attack modifier | 75 | 0 | 0 | 0 |
Reforge a Rare item with random modifiers, including a Caster modifier | 0 | 0 | 75 | 0 |
Reforge a Rare item with random modifiers, including a Speed modifier | 0 | 150 | 0 | 0 |
Reforge a Rare item with random modifiers, including a Critical modifier | 0 | 0 | 150 | 0 |
Reforge a Rare item, being more likely to receive the same modifier types | 200 | 0 | 0 | 0 |
Reforge a Rare item, being less likely to receive the same modifier types | 200 | 0 | 0 | 0 |
Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity. | 200 | 0 | 0 | 0 |
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size. | 30 | 0 | 0 | 0 |
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size. | 0 | 30 | 0 | 0 |
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size. | 0 | 30 | 0 | 0 |
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size. | 0 | 0 | 30 | 0 |
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size. | 0 | 0 | 4 | 0 |
Change a stack of Breach Splinters or a normal, Charged, Enriched or Pure Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size. | 4 | 0 | 0 | 0 |
Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size. | 30 | 0 | 0 | 0 |
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size. | 0 | 0 | 30 | 0 |
Change a Divination Card into another random Divination Card | 0 | 75 | 0 | 0 |
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance | 500 | 0 | 0 | 0 |
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance | 500 | 0 | 0 | 0 |
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance | 0 | 500 | 0 | 0 |
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance | 0 | 500 | 0 | 0 |
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance | 0 | 0 | 500 | 0 |
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance | 0 | 0 | 500 | 0 |
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use | 800 | 0 | 0 | 0 |
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use | 800 | 0 | 0 | 0 |
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use | 0 | 800 | 0 | 0 |
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use | 0 | 0 | 800 | 0 |
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size. | 500 | 0 | 0 | 0 |
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size. | 0 | 0 | 500 | 0 |
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size. | 0 | 500 | 0 | 0 |
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size. | 0 | 0 | 500 | 0 |
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card | 0 | 1500 | 0 | 0 |
Enchant a non-Unique Map with Map doesn't consume Sextant charges | 0 | 2500 | 0 | 0 |
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens | 0 | 4000 | 0 | 0 |
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers | 0 | 0 | 1000 | 0 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality | 3250 | 0 | 0 | 0 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality | 0 | 0 | 3250 | 0 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality | 3250 | 0 | 0 | 0 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality | 0 | 3250 | 0 | 0 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality | 0 | 0 | 3250 | 0 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality | 3250 | 0 | 0 | 0 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality | 0 | 3250 | 0 | 0 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality | 0 | 0 | 3250 | 0 |
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality | 5000 | 0 | 0 | 0 |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality | 5000 | 0 | 0 | 0 |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality | 0 | 5000 | 0 | 0 |
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality | 0 | 5000 | 0 | 0 |
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality | 0 | 0 | 5000 | 0 |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality | 0 | 0 | 5000 | 0 |
Reforge the colour of a random socket on an item, turning it White | 12500 | 0 | 0 | 1 |
Add a new Fire modifier and remove another random modifier from a non-Influenced item | 15000 | 0 | 0 | 1 |
Add a new Cold modifier and remove another random modifier from a non-Influenced item | 0 | 15000 | 0 | 1 |
Add a new Lightning modifier and remove another random modifier from a non-Influenced item | 0 | 0 | 15000 | 1 |
Add a new Physical modifier and remove another random modifier from a non-Influenced item | 0 | 15000 | 0 | 1 |
Add a new Life modifier and remove another random modifier from a non-Influenced item | 17500 | 0 | 0 | 1 |
Add a new Defence modifier and remove another random modifier from a non-Influenced item | 0 | 0 | 17500 | 1 |
Add a new Chaos modifier and remove another random modifier from a non-Influenced item | 0 | 17500 | 0 | 1 |
Add a new Attack modifier and remove another random modifier from a non-Influenced item | 17500 | 0 | 0 | 1 |
Add a new Caster modifier and remove another random modifier from a non-Influenced item | 0 | 0 | 17500 | 1 |
Add a new Speed modifier and remove another random modifier from a non-Influenced item | 0 | 20000 | 0 | 1 |
Add a new Critical modifier and remove another random modifier from a non-Influenced item | 0 | 0 | 20000 | 1 |
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items | 0 | 5000 | 0 | 1 |
Reforge an Influenced Rare item with random modifiers, including a Influence modifier | 0 | 0 | 5000 | 1 |
Ruthless mode
The following is a list of Harvest crafting options in Ruthless mode. Several Harvest crafts are unavailable:
- Reforge (type, more/less likely)
- Swap Resistance
- Delirium Orb Swap
- Divination Card Swap/Gamble
- Flask Enchantments
- Map doesn't consume Sextant charges Enchantment
- Gem convert to Facetor's LensFacetor's LensAdds stored experience to a gem, up to its maximum levelRight click this item then left click a gem to apply it.
- Randomise Influence
- White Socket
- Synthesize item
- Reforge Influenced item
Version history
Version | Changes |
---|---|
3.19.0e |
|
3.19.0 |
See Version 3.19.0 § Harvest for a complete list of changes to harvest crafting.
|
3.17.2 |
|
3.17.0 |
|
3.16.0 |
|
3.15.0 |
|
3.14.1c |
|
3.14.0 |
|
3.13.0 |
See Version 3.13.0 § Harvest Changes for a complete list of changes to harvest crafting.
|
3.11.2b |
|
3.11.0 |
|