List of harvest crafting options: Difference between revisions
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(Corrected some formatting, removed some duplicate listings, and updated additional crafts to current options.) |
m (Updated wording on some crafts.) |
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| Reveals a random crafting effect for Influenced items when Harvested | | Reveals a random crafting effect for Influenced items when Harvested | ||
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* Reforge a Normal, Magic, or Rare item with | * Reforge a Normal, Magic, or Rare item with random modifiers, including an Influence modifier. | ||
* Reforge a Normal, Magic, or Rare item with | * Reforge a Normal, Magic, or Rare item with random modifiers, including an Influence modifier. Influence modifiers are more common. | ||
* Augment a Magic or Rare item with a new Influence modifier. | * Augment a Magic or Rare item with a new Influence modifier. | ||
* Augment a Magic or Rare item with a new Influence modifier with Lucky values. | * Augment a Magic or Rare item with a new Influence modifier with Lucky values. | ||
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* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Caster modifier. | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Caster modifier. | ||
* Reforge a Normal, Magic, or Rare item with | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Caster modifier. Caster modifiers are more common. | ||
* Augment a non-influenced Magic or Rare item with a new Caster modifier. | * Augment a non-influenced Magic or Rare item with a new Caster modifier. | ||
* Augment a non-influenced Magic or Rare item with a new Caster modifier with Lucky values. | * Augment a non-influenced Magic or Rare item with a new Caster modifier with Lucky values. | ||
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* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Physical modifier. | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Physical modifier. | ||
* Reforge a Normal, Magic, or Rare item with | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Physical modifier. Physical modifiers are more common. | ||
* Augment a non-influenced Magic or Rare item with a new Physical modifier. | * Augment a non-influenced Magic or Rare item with a new Physical modifier. | ||
* Augment a non-influenced Magic or Rare item with a new Physical modifier with Lucky values. | * Augment a non-influenced Magic or Rare item with a new Physical modifier with Lucky values. | ||
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* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Fire modifier. | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Fire modifier. | ||
* Reforge a Rare item with | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Fire modifier. Fire modifiers are more common. | ||
* Augment a non-influenced Magic or Rare item with a new Fire modifier. | * Augment a non-influenced Magic or Rare item with a new Fire modifier. | ||
* Augment a non-influenced Magic or Rare item with a new Fire modifier with Lucky values. | * Augment a non-influenced Magic or Rare item with a new Fire modifier with Lucky values. | ||
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* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including an Attack modifier. | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including an Attack modifier. | ||
* Reforge a Normal, Magic, or Rare Rare item with | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including an Attack modifier. Attack modifiers are more common. | ||
* Augment a non-influenced Magic or Rare item with a new Attack modifier. | * Augment a non-influenced Magic or Rare item with a new Attack modifier. | ||
* Augment a non-influenced Magic or Rare item with a new Attack modifier with lucky values. | * Augment a non-influenced Magic or Rare item with a new Attack modifier with lucky values. | ||
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* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Life modifier. | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Life modifier. | ||
* Reforge a Normal, Magic, or Rare item with | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Life modifier. Life modifiers are more common. | ||
* Augment a non-influenced Magic or Rare item with a new Life modifier. | * Augment a non-influenced Magic or Rare item with a new Life modifier. | ||
* Augment a non-influenced Magic or Rare item with a new Life modifier with Lucky values. | * Augment a non-influenced Magic or Rare item with a new Life modifier with Lucky values. | ||
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* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Cold modifier. | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Cold modifier. | ||
* Reforge a Normal, Magic, or Rare item with | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Cold modifier. Cold modifiers are more common. | ||
* Augment a non-influenced Magic or Rare item with a new Cold modifier. | * Augment a non-influenced Magic or Rare item with a new Cold modifier. | ||
* Augment a non-influenced Magic or Rare item with a new Cold modifier with Lucky values. | * Augment a non-influenced Magic or Rare item with a new Cold modifier with Lucky values. | ||
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* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Speed modifier. | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Speed modifier. | ||
* Reforge a Normal, Magic, or Rare item with | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Speed modifier. Speed modifiers are more common. | ||
* Augment a non-influenced Magic or Rare item with a new Speed modifier. | * Augment a non-influenced Magic or Rare item with a new Speed modifier. | ||
* Augment a non-influenced Magic or Rare item with a new Speed modifier with Lucky values. | * Augment a non-influenced Magic or Rare item with a new Speed modifier with Lucky values. | ||
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* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Defence modifier. | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Defence modifier. | ||
* Reforge a Normal, Magic, or Rare item with | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Defence modifier. Defence modifiers are more common. | ||
* Augment a non-influenced Magic or Rare item with a new Defence modifier. | * Augment a non-influenced Magic or Rare item with a new Defence modifier. | ||
* Augment a non-influenced Magic or Rare item with a new Defence modifier with Lucky values. | * Augment a non-influenced Magic or Rare item with a new Defence modifier with Lucky values. | ||
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* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Lightning modifier. | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Lightning modifier. | ||
* Reforge a Normal, Magic, or Rare item with | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Lightning modifier. Lightning modifiers are more common. | ||
* Augment a non-influenced Magic or Rare item with a new Lightning modifier. | * Augment a non-influenced Magic or Rare item with a new Lightning modifier. | ||
* Augment a non-influenced Magic or Rare item with a new Lightning modifier with Lucky values. | * Augment a non-influenced Magic or Rare item with a new Lightning modifier with Lucky values. | ||
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* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Chaos modifier. | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Chaos modifier. | ||
* Reforge a Normal, Magic, or Rare item with | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Chaos modifier. Chaos modifiers are more common. | ||
* Augment a non-influenced Magic or Rare item with a new Chaos modifier. | * Augment a non-influenced Magic or Rare item with a new Chaos modifier. | ||
* Augment a non-influenced Magic or Rare item with a new Chaos modifier with Lucky values. | * Augment a non-influenced Magic or Rare item with a new Chaos modifier with Lucky values. | ||
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* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Critical modifier. | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Critical modifier. | ||
* Reforge a Normal, Magic, or Rare item with | * Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Critical modifier. Critical modifiers are more common. | ||
* Augment a non-influenced Magic or Rare item with a new Critical modifier. | * Augment a non-influenced Magic or Rare item with a new Critical modifier. | ||
* Augment a non-influenced Magic or Rare item with a new Critical modifier with lucky values. | * Augment a non-influenced Magic or Rare item with a new Critical modifier with lucky values. | ||
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| Allows you to exchange Splinters, Breachstones, or Emblems for others of the same type when Harvested. | | Allows you to exchange Splinters, Breachstones, or Emblems for others of the same type when Harvested. | ||
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* Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type. | * Change a stack of Breach Splinters or a normal, Charged, Enriched, or Pure Breachstone into Splinters or a Breachstone of another type. | ||
* Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. | * Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. | ||
* <s>Change a Pale Court Key into another random Pale Court Key.</s> Removed | * <s>Change a Pale Court Key into another random Pale Court Key.</s> Removed |
Revision as of 19:26, 19 April 2022
This page or section needs to be reworked to make use of Extension:Cargo instead of listing data manually.
Please help improve this page if you can.
This is a list of all the Harvest Crafting seeds available and the possible crafting outcomes:
Tier | Monster | Description | Possible crafts |
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4 | Ersi, Mother of Thorns | Reveal a random crafting effect that locks a random modifier on an item when Harvested |
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4 | Janaar, the Omen | Reveals a random crafting effect for Influenced items when Harvested |
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4 | Namharim, Born of Night | Allows you to give an item a Synthesised implicit modifier when Harvested |
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1 | Wild Ursaling | Reveals a random Caster modifier crafting effect when Harvested |
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1 | Wild Hellion | Reveals a random Physical modifier crafting effect when Harvested |
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1 | Wild Thornwolf | Reveals a random Socket colour crafting effect when Harvested. |
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1 | Wild Ape | Reveals a random Fire modifier crafting effect when Harvested. |
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1 | Wild Hatchling | Reveals a random Currency crafting effect with improved outcome chances when Harvested. |
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2 | Wild Bristlebeast | Reveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested. |
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2 | Wild Snap Hound | Reveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested. |
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2 | Wild Homunculus | Reveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested. |
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2 | Wild Chieftain | Allows you to Sacrifice a Map to influence Kirac's crafting options when Harvested. |
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2 | Wild Spikeback | Reveals a random crafting effect that reforges a Rare item a certain way when Harvested. |
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3 | Wild Bristle Matron | Allows you to sacrifice a Map to gain additional Atlas missions when Harvested. |
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3 | Wild Hellion Alpha | Allows you to sacrifice a Weapon or Armour to create Jewelry or Jewels when Harvested. |
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3 | Wild Thornmaw | Allows you to Sacrifice a Map to create items for the Atlas when Harvested. |
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3 | Wild Brambleback | Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested. |
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3 | Wild Infestation Queen | Causes other seeds to offer an additional crafting outcome. | |
1 | Vivid Arachnid | Reveals a random Attack modifier crafting effect when Harvested. |
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1 | Vivid Weta | Reveals a random Life modifier crafting effect when Harvested. |
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1 | Vivid Leech | Reveals a random Socket number crafting effect when Harvested. |
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1 | Vivid Scorpion | Reveals a random Cold modifier crafting effect when Harvested. |
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1 | Vivid Thornweaver | Reveals a random Speed modifier crafting effect when Harvested. |
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2 | Vivid Razorleg | Reveals a random Gem crafting effect when Harvested. |
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2 | Vivid Sapsucker | Allows you to change a Map into other Maps when Harvested. |
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2 | Vivid Parasite | Allows you to add an Implicit modifier to certain Jewel types when Harvested. |
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2 | Vivid Striketail | Reveals a random Flask Enchantment that depletes as it is used when Harvested. |
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2 | Vivid Nestback | Reveals a random Map Enchantment when Harvested. |
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3 | Vivid Whipleg | Reveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested. |
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3 | Vivid Watcher | Allows you to enhance specialised Currency a certain way when Harvested. |
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3 | Vivid Vulture | Allows you to modify a Scarab a certain way when Harvested |
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3 | Vivid Abberarach | Allows you to upgrade an Offering to the Goddess when Harvested |
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3 | Vivid Devourer | Adds 10 random Wild and Primal harvest outcomes. | |
1 | Primal Rhoa | Reveals a random Defence modifier crafting effect when Harvested. |
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1 | Primal Dustspitter | Reveals a random Lightning modifier crafting effect when Harvested. |
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1 | Primal Feasting Horror | Reveals a random Socket link crafting effect when Harvested |
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1 | Primal Maw | Reveals a random Chaos modifier crafting effect when Harvested. |
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1 | Primal Cleaveling | Reveals a random Unique Item transformation effect when Harvested. |
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2 | Primal Rhex | Allows you to sacrifice Divination Cards to create Divination Cards when Harvested. |
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2 | Primal Dustcrab | Allows you to exchange certain Map Fragments for another of the same type when Harvested. |
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2 | Primal Viper | Reveals a random Critical modifier crafting effect when Harvested. |
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2 | Primal Chimeral | Reveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested. |
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2 | Primal Scrabbler | Allows you to modify an item, resulting in Lucky modifier values when Harvested. |
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3 | Primal Rhex Matriarch | Allows you to exchange Splinters, Breachstones, or Emblems for others of the same type when Harvested. |
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3 | Primal Crushclaw | Allows you to exchange a Unique, Bestiary, or Harbinger item for a related item when Harvested. |
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3 | Primal Blisterlord | Allows you randomise the Atlas Influence of a certain type of Influenced item when Harvested. |
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3 | Primal Cystcaller | Reveals a random Body Armour Enchantment that replaces Quality's effect when Harvested. |
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3 | Primal Reborn | Causes other seeds to offer a Lucky crafting outcome. |