List of harvest crafting options: Difference between revisions

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(Updated to reflect 3.14 and 3.17 harvest changes.)
m (Continued - Update to reflect 3.14 and 3.17 harvest changes.)
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| 1     
| 1     
| [[Primal Dustspitter]]
| [[Primal Dustspitter]]
| Reveals a random Lightning modifier crafting effect when Harvested
| Reveals a random Lightning modifier crafting effect when Harvested.
|
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Lightning modifier
* Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Lightning modifier.
* Reforge a Rare item with new random modifiers, including a Lightning modifier
* Reforge a Normal, Magic or Rare item with new random modifiers, including a Lightning modifier. Lightning modifiers are more common.
* Remove a random non-Lightning modifier from an item and add a new Lightning modifier
* Augment a non-influenced Magic or Rare item with a new Lightning modifier.
* Remove a random non-Lightning modifier from an item and add a new Lightning modifier
* Augment a non-influenced Magic or Rare item with a new Lightning modifier with Lucky values.
* Augment an item with a new Lightning modifier
* Remove a random non-Lightning modifier from a non-influenced item and add a new Lightning modifier.
* Augment an item with a new Lightning modifier
* <s>Remove a random Lightning modifier from an item.</s> Removed<ref name="Removed Crafts" />
* Remove a random Lightning modifier from an item
* <s>Randomise the numeric values of the random Lightning modifiers on a Magic or Rare item.</s> Removed<ref name="Removed Crafts" />
* Randomise the numeric values of the random Lightning modifiers on a Magic or Rare item
* <s>Remove a random Lightning modifier from an item and add a new Lightning modifier.</s> Removed<ref name="Removed Crafts" />
* Remove a random Lightning modifier from an item and add a new Lightning modifier
* Reforge a Rare item with new random modifiers, including a Lightning modifier. Lightning modifiers are more common
* Augment an item with a new Lightning modifier with Lucky values                                                 
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| Reveals a random Socket link crafting effect when Harvested
| Reveals a random Socket link crafting effect when Harvested
|
|
* Reforge the links between sockets on an item, linking three sockets
* <s>Reforge the links between sockets on an item, linking three sockets.</s> Removed<ref name="Removed Crafts" />
* Reforge the links between sockets on an item, linking four sockets
* Reforge the links between sockets on an item, linking four sockets.
* Reforge the links between sockets on an item, linking five sockets
* Reforge the links between sockets on an item, linking five sockets.
* Reforge the links between sockets on an item, linking six sockets                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    
* Reforge the links between sockets on an item, linking six sockets.
|       
|       
|-
|-
| 1     
| 1     
| [[Primal Maw]]           
| [[Primal Maw]]           
| Reveals a random Chaos modifier crafting effect when Harvested
| Reveals a random Chaos modifier crafting effect when Harvested.
|
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Chaos modifier
* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Chaos modifier.
* Reforge a Rare item with new random modifiers, including a Chaos modifier
* Reforge a Normal, Magic, or Rare item with new random modifiers, including a Chaos modifier. Chaos modifiers are more common.
* Remove a random non-Chaos modifier from an item and add a new Chaos modifier
* Augment a non-influenced Magic or Rare item with a new Chaos modifier.
* Remove a random non-Chaos modifier from an item and add a new Chaos modifier
* Augment a non-influenced Magic or Rare item with a new Chaos modifier with Lucky values.
* Augment an item with a new Chaos modifier
* Remove a random non-Chaos modifier from a non-influenced item and add a new Chaos modifier.
* Augment an item with a new Chaos modifier
* <s>Remove a random Chaos modifier from an item.</s> Removed<ref name="Removed Crafts" />
* Remove a random Chaos modifier from an item
* <s>Randomise the numeric values of the random Chaos modifiers on a Magic or Rare item.</s> Removed<ref name="Removed Crafts" />
* Randomise the numeric values of the random Chaos modifiers on a Magic or Rare item
* <s>Remove a random Chaos modifier from an item and add a new Chaos modifier.</s> Removed<ref name="Removed Crafts" />
* Remove a random Chaos modifier from an item and add a new Chaos modifier
* Reforge a Rare item with new random modifiers, including a Chaos modifier. Chaos modifiers are more common
* Augment an item with a new Chaos modifier with Lucky values                                                                                                                 
|       
|       
|-
|-
| 1     
| 1     
| [[Primal Cleaveling]]       
| [[Primal Cleaveling]]       
| Reveals a random Unique Item transformation effect when Harvested
| Reveals a random Unique Item transformation effect when Harvested.
|
|
* Change a Unique item into another random Unique item
* Change a Unique item into another random Unique item.
* Change a Unique into a random Unique Weapon
* Change a Unique into a random Unique Weapon or Quiver.
* Change a Unique into a random Unique Armour
* Change a Unique into a random Unique Armour.
* Change a Unique into a random Unique Ring, Amulet or Belt
* Change a Unique into a random Unique Ring, Amulet or Belt.
* Change a Unique Weapon into another Unique Weapon of that weapon type
* Change a Unique Weapon or Quiver into another Unique Weapon or Quiver of that weapon type.
* Change a Unique Armour into another Unique Armour of that type
* Change a Unique Armour into another Unique Armour of that type.
* Change a Unique Ring, Amulet or Belt into another Unique item of that type
* Change a Unique Ring, Amulet or Belt into another Unique item of that type.
* Change a Unique Jewel into another Unique Jewel                                                                                                                                                                                                                                                                                                                                                                                                                                                        
* Change a Unique Jewel into another Unique Jewel.
|       
|       
|-
|-
| 2     
| 2     
| [[Primal Rhex]]       
| [[Primal Rhex]]       
| Allows you to sacrifice Divination Cards to create Divination Cards when Harvested
| Allows you to sacrifice Divination Cards to create Divination Cards when Harvested.
|
|
* Change a Divination Card into another random Divination Card
* Change a Divination Card into another random Divination Card.
* Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card
* Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card.
* Sacrifice a stack of Divination Cards for that many different Divination Cards                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    
* Sacrifice a stack of Divination Cards for that many different Divination Cards.
|       
|       
|-
|-
| 2     
| 2     
| [[Primal Dustcrab]]       
| [[Primal Dustcrab]]       
| Allows you to exchange certain Map Fragments for another of the same type when Harvested
| Allows you to exchange certain Map Fragments for another of the same type when Harvested.
|
|
* Change a Sacrifice or Mortal Fragment into another random Fragment of that type
* Change a Sacrifice or Mortal Fragment into another random Fragment of that type.
* Change a Shaper Fragment into another random Shaper Fragment
* Change a Shaper Fragment into another random Shaper Fragment.
* Change an Elder Fragment into another random Elder Fragment of that type                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
* Change an Elder Fragment into another random Elder Fragment of that type.
* Change an Conqueror Fragment into another random Conqueror Fragment of that type.
|       
|       
|-
|-
| 2     
| 2     
| [[Primal Viper]]         
| [[Primal Viper]]         
| Reveals a random Critical modifier crafting effect when Harvested
| Reveals a random Critical modifier crafting effect when Harvested.
|
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Critical modifier
* Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Critical modifier.
* Reforge a Rare item with new random modifiers, including a Critical modifier
* Reforge a Normal, Magic, or Rare item with new random modifiers, including a Critical modifier. Critical modifiers are more common.
* Remove a random non-Critical modifier from an item and add a new Critical modifier
* Augment a non-influenced Magic or Rare item with a new Critical modifier.
* Remove a random non-Critical modifier from an item and add a new Critical modifier
* Augment a non-influenced Magic or Rare item with a new Critical modifier with lucky values.
* Augment an item with a new Critical modifier
* Remove a random non-Critical modifier from a non-influenced item and add a new Critical modifier.
* Augment an item with a new Critical modifier
* <s>Remove a random Critical modifier from an item.</s> Removed<ref name="Removed Crafts" />
* Remove a random Critical modifier from an item
* <s>Randomise the numeric values of the random Critical modifiers on a Magic or Rare item.</s> Removed<ref name="Removed Crafts" />
* Randomise the numeric values of the random Critical modifiers on a Magic or Rare item
* <s>Remove a random Critical modifier from an item and add a new Critical modifier.</s> Removed<ref name="Removed Crafts" />
* Remove a random Critical modifier from an item and add a new Critical modifier
* Reforge a Rare item with new random modifiers, including a Critical modifier. Critical modifiers are more common
* Augment an item with a new Critical modifier with lucky values                                                                 
|       
|       
|-
|-
| 2     
| 2     
| [[Primal Chimeral]]  
| [[Primal Chimeral]]  
| Reveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested
| Reveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested.
|
|
* Upgrade a Magic item to a Rare item, adding two random modifiers
* Upgrade a Magic item to a Rare item, adding two random modifiers.
* Upgrade a Magic item to a Rare item, adding three random modifiers
* Upgrade a Magic item to a Rare item, adding three random modifiers.
* Upgrade a Magic item to a Rare item, adding four random modifiers
* Upgrade a Magic item to a Rare item, adding four random modifiers.
* Upgrade a Normal item to a Magic item, adding one random high-tier modifier
* Upgrade a Normal item to a Magic item, adding one random high-tier modifier.
* Upgrade a Normal item to a Magic item, adding two random high-tier modifiers
* Upgrade a Normal item to a Magic item, adding two random high-tier modifiers.
* Upgrade a Magic item to a Rare item, adding two random high-tier modifiers
* Upgrade a Magic item to a Rare item, adding two random high-tier modifiers.
* Upgrade a Magic item to a Rare item, adding three random high-tier modifiers
* Upgrade a Magic item to a Rare item, adding three random high-tier modifiers.
* Upgrade a Magic item to a Rare item, adding four random high-tier modifiers                                                                                                                                                                                                                                                                                                
* Upgrade a Magic item to a Rare item, adding four random high-tier modifiers       .                                                                                                                                                                                                                                                                                       
|       
|       
|-
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| 2     
| 2     
| [[Primal Scrabbler]]       
| [[Primal Scrabbler]]       
| Allows you to modify an item, resulting in Lucky modifier values when Harvested
| Allows you to modify an item, resulting in Lucky modifier values when Harvested.
|
|
* Reforge a Rare item with Lucky modifier values, keeping all Prefixes
* Reforge a Rare item with Lucky modifier values, keeping all Prefixes.
* Reforge a Rare item with Lucky modifier values, keeping all Suffixes
* Reforge a Rare item with Lucky modifier values, keeping all Suffixes.
* Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values
* Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values.
* Augment a Rare item with a new modifier, with Lucky modifier values
* Augment a Rare item with a new modifier, with Lucky modifier values.
* Reroll the values of Prefix modifiers on a Magic or Rare item, with Lucky modifier values
* Reroll the values of Prefix modifiers on a Magic or Rare item, with Lucky modifier values.
* Reroll the values of Suffix modifiers on a Magic or Rare item, with Lucky modifier values                                                                                                                                                                                                                                                                                                                                                                                                              
* Reroll the values of Suffix modifiers on a Magic or Rare item, with Lucky modifier values.
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| 3     
| 3     
| [[Primal Rhex Matriarch]]  
| [[Primal Rhex Matriarch]]  
| Allows you to exchange Pale Court Keys, Splinters, Breachstones or Emblems for others of the same type when Harvested
| Allows you to exchange Pale Court Keys, Splinters, Breachstones or Emblems for others of the same type when Harvested.
|
|
* Change a Pale Court Key into another random Pale Court Key
* Change a Pale Court Key into another random Pale Court Key.
* Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type
* Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type.
* Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    
* Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type.
| 75     
| 75     
|-
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| 3     
| 3     
| [[Primal Crushclaw]]     
| [[Primal Crushclaw]]     
| Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested
| Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested.
|
|  
* Change a Unique Item into Perandus Coins. Rarer Unique Items are worth more Perandus Coins
* Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family.
* Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family
* Change a Harbinger Unique or Unique Piece into a random Beachhead Map.
* Change a Harbinger Unique or Unique Piece into a random Beachhead Map                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
| 82     
| 82     
|-
|-
| 3     
| 3     
| [[Primal Blisterlord]]   
| [[Primal Blisterlord]]   
| Allows you to add a random Atlas Influence to a certain type of non-Influenced item when Harvested
| Allows you to add a random Atlas Influence to a certain type of non-Influenced item when Harvested.
|
|
* Add a random Influence to a Normal, Magic or Rare Weapon that isn't influenced
* Add a random Influence to a Normal, Magic or Rare Weapon that isn't influenced.
* Add a random Influence to Normal, Magic or Rare Armour that isn't influenced
* Add a random Influence to Normal, Magic or Rare Armour that isn't influenced.
* Add a random Influence to Normal, Magic or Rare Jewellery that isn't influenced                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
* Add a random Influence to Normal, Magic or Rare Jewellery that isn't influenced.
| 82     
| 82     
|-
|-
| 3     
| 3     
| [[Primal Cystcaller]]   
| [[Primal Cystcaller]]   
| Reveals a random Body Armour Enchantment that replaces Quality's effect when Harvested
| Reveals a random Body Armour Enchantment that replaces Quality's effect when Harvested.
|
|
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Maximum Life per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Maximum Life per 2% quality.
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Maximum Mana per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Maximum Mana per 2% quality.
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Strength per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Strength per 2% quality.
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Dexterity per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Dexterity per 2% quality.
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Intelligence per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Intelligence per 2% quality.
* Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality.
* Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality.
* Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality                                                                          
* Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality.
| 75     
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<ref name="Removed Crafts">{{cite web|author=GGG|date=April 13, 2021|title=Content Update 3.14.0 -- Path of Exile: Ultimatum|url=https://www.pathofexile.com/forum/view-thread/3079973#harvestchanges}}</ref>
<ref name="Removed Crafts">{{cite web|author=GGG|date=April 13, 2021|title=Content Update 3.14.0 -- Path of Exile: Ultimatum|url=https://www.pathofexile.com/forum/view-thread/3079973#harvestchanges}}</ref>
}}
}}
<ref name="Removed Crafts" />

Revision as of 21:06, 14 April 2022

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Please help improve this page if you can.

This is a list of all the Harvest Crafting seeds available and the possible crafting outcomes:

Tier Monster Description Possible crafts Level
4 Ersi, Mother of Thorns Reveal a random crafting effect that locks a random modifier on an item when Harvested
  • Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items.
  • Fracture a random Suffix on an item with at least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items.
  • Fracture a random Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items.
75
4 Janaar, the Omen Reveals a random crafting effect for Influenced items when Harvested
  • Reforge a Normal, Magic, or Rare item with new random modifiers, including an Influence modifier.
  • Reforge a Normal, Magic, or Rare item with new random modifiers, including an Influence modifier. Influence modifiers are more common.
  • Augment a Magic or Rare item with a new Influence modifier.
  • Augment a Magic or Rare item with a new Influence modifier with Lucky values.
  • Remove a random non-Influence modifier from an item and add a new Influence modifier.
  • Remove a random Influence modifier from an item. Removed[1]
  • Randomise the numeric values of the random Influence modifiers on a Magic or Rare item. Removed[1]
  • Remove a random Influence modifier from an item and add a new Influence modifier. Removed[1]
80
4 Namharim, Born of Night Allows you to give an item a Synthesised implicit modifier when Harvested
  • Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items
100
1 Wild Ursaling Reveals a random Caster modifier crafting effect when Harvested
  • Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Caster modifier.
  • Reforge a Normal, Magic, or Rare item with new random modifiers, including a Caster modifier. Caster modifiers are more common.
  • Augment a non-influenced Magic or Rare item with a new Caster modifier.
  • Augment a non-influenced Magic or Rare item with a new Caster modifier with Lucky values.
  • Remove a random non-Caster modifier from a non-influenced item and add a new Caster modifier.
  • Remove a random Caster modifier from an item Removed[1]
  • Randomise the numeric values of the random Caster modifiers on a Magic or Rare item Removed[1]
  • Remove a random Caster modifier from an item and add a new Caster modifier Removed[1]
1 Wild Hellion Reveals a random Physical modifier crafting effect when Harvested
  • Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Physical modifier.
  • Reforge a Normal, Magic, or Rare item with new random modifiers, including a Physical modifier. Physical modifiers are more common.
  • Augment a non-influenced Magic or Rare item with a new Physical modifier.
  • Augment a non-influenced Magic or Rare item with a new Physical modifier with Lucky values.
  • Remove a random non-Physical modifier from a non-influenced item and add a new Physical modifier.
  • Remove a random Physical modifier from an item. Removed[1]
  • Randomise the numeric values of the random Physical modifiers on a Magic or Rare item. Removed[1]
  • Remove a random Physical modifier from an item and add a new Physical modifier. Removed[1]


1 Wild Thornwolf Reveals a random Socket colour crafting effect when Harvested.
  • Reforge the colour of a non-Red socket on an item, turning it Red.
  • Reforge the colour of a non-Blue socket on an item, turning it Blue.
  • Reforge the colour of a non-Green socket on an item, turning it Green.
  • Reforge the colour of a non-Red socket on an item, turning it Red.
  • Reforge the colour of a non-Blue socket on an item, turning it Blue.
  • Reforge the colour of a non-Green socket on an item, turning it Green.
  • Reforge the colour of two random sockets on an item, turning them Red and Blue.
  • Reforge the colour of two random sockets on an item, turning them Red and Green.
  • Reforge the colour of two random sockets on an item, turning them Blue and Green.
  • Reforge the colour of three random sockets on an item, turning them Red, Blue and Green.
  • Reforge the colour of a random socket on an item, turning it White.
1 Wild Ape Reveals a random Fire modifier crafting effect when Harvested.
  • Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Fire modifier.
  • Reforge a Rare item with new random modifiers, including a Fire modifier. Fire modifiers are more common.
  • Augment a non-influenced Magic or Rare item with a new Fire modifier.
  • Augment a non-influenced Magic or Rare item with a new Fire modifier with Lucky values.
  • Remove a random non-Fire modifier from a non-influenced item and add a new Fire modifier.
  • Remove a random Fire modifier from an item. Removed[1]
  • Randomise the numeric values of the random Fire modifiers on a Magic or Rare item. Removed[1]
  • Remove a random Fire modifier from an item and add a new Fire modifier. Removed[1]
1 Wild Hatchling Reveals a random Currency crafting effect with improved outcome chances when Harvested.
  • Reforge the number of sockets on an item 10 times, using the outcome with the greatest number of sockets.
  • Reforge the links between sockets on an item 10 times, using the outcome with the greatest number of linked sockets.
  • Reforge the colours of sockets on an item 10 times, using the outcome with the greatest number of less-common socket colours.
  • Improves the Quality of a Flask by at least 10%. Has greater effect on lower rarity flasks. The maximum quality is 20%.
  • Improves the Quality of a Gem by at least 10%. The maximum quality is 20%.
  • Upgrades a Normal Item to a random rarity 10 times, using the outcome with the highest rarity.
  • Reforge a Rare item with new random modifiers 10 times, using the outcome with the highest average modifier level.
  • Corrupt an item 10 times, or until getting a corrupted implicit modifier.
2 Wild Bristlebeast Reveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested.
  • Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance.
  • Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance.
  • Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance.
  • Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance.
  • Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance.
  • Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance.
2 Wild Snap Hound Reveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested.
  • Exchange 3 Chaos Orbs for a Divine Orb.
  • Exchange 3 Orbs of Transmutation for 3 Orbs of Alchemy.
  • Exchange 3 Blessed Orbs for 6 Orbs of Alteration.
  • Exchange 3 Orbs of Alchemy for 6 Cartographer's Chisels.
  • Exchange 3 Chromatic Orbs for 6 Gemcutter's Prisms.
  • Exchange 3 Jeweller's Orbs for 6 Orbs of Fusing.
  • Exchange 3 Orbs of Augmentation for 3 Regal Orbs.
  • Exchange 3 Scrolls of Wisdom for 6 Orbs of Chance.
  • Exchange 3 Simple Sextants for 3 Prime Sextants.
  • Exchange 3 Prime Sextants for 3 Awakened Sextants.
  • Exchange 3 Orbs of Scouring for 3 Orbs of Annulment.
  • Exchange 3 Orbs of Alteration for 3 Chaos Orbs.
  • Exchange 3 Vaal Orbs for 6 Orbs of Regret.
  • Exchange 3 Cartographer's Chisels for 3 Vaal Orbs.
2 Wild Homunculus Reveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested.
  • Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size.
  • Change a stack of Essences into a different type of the same tier.
  • Change a stack of Delirium Orbs into a different type of Delirium Orb.
  • Change a stack of Oils into a different colour of Oil.
  • Change a stack of Catalysts into a different type of Catalyst.
2 Wild Chieftain Allows you to Sacrifice a Map to influence Kirac's crafting options when Harvested.
  • Sacrifice a Map. Add a free craft to your Map device.
  • Sacrifice a Map. Add a free Infused Anarchy craft to your Map device.
  • Sacrifice a Map. Add a free Infused Nemesis craft to your Map device.
  • Sacrifice a Map. Add a free Infused Domination craft to your Map device.
  • Sacrifice a Map. Add a free Infused Bloodlines craft to your Map device.
  • Sacrifice a Map. Add a free Infused Rampage craft to your Map device.
  • Sacrifice a Map. Add a free Infused Ambush craft to your Map device.
  • Sacrifice a Map. Add a free Infused Harbinger craft to your Map device.
  • Sacrifice a Map. Add a free Infused Perandus craft to your Map device. Removed[1]
2 Wild Spikeback Reveals a random crafting effect that reforges a Rare item a certain way when Harvested.
  • Reforge a Rare item, keeping all Prefixes.
  • Reforge a Rare item, keeping all Suffixes.
  • Reforge a Rare item, being much less likely to receive the same modifier types.
  • Reforge a Rare item, being much more likely to receive the same modifier types.
3 Wild Bristle Matron Allows you to sacrifice a Map to gain additional Atlas missions when Harvested.
  • Sacrifice a Map to gain 3 Alva Atlas Missions based on its colour.
  • Sacrifice a Map to gain 3 Niko Atlas Missions based on its colour.
  • Sacrifice a Map to gain 3 Einhar Atlas Missions based on its colour.
  • Sacrifice a Map to gain 3 Jun Atlas Missions based on its colour.
  • Sacrifice a Map to gain 3 Kirac Atlas Missions based on its colour.
  • Sacrifice a Map to gain 1 Atlas Mission for each Master based on its colour.
3 Wild Hellion Alpha Allows you to sacrifice a Weapon or Armour to create Jewelry or Jewels when Harvested.
  • Sacrifice a Weapon or Armour to create a Belt with similar modifiers.
  • Sacrifice a Weapon or Armour to create a Ring with similar modifiers.
  • Sacrifice a Weapon or Armour to create an Amulet with similar modifiers.
  • Sacrifice a Weapon or Armour to create a Jewel with similar modifiers.
3 Wild Thornmaw Allows you to Sacrifice a Map to create items for the Atlas when Harvested.
  • Sacrifice a White or Yellow Map to create random Map Fragments based on its tier.
  • Sacrifice a White or Yellow Map to create random Map Fragments based on its tier.
  • Sacrifice a Red Map to create random Map Fragments based on its tier.
  • Sacrifice a Map to create random Map currency based on its tier.
  • Sacrifice a Map to create a random Scarab based on its colour.
  • Sacrifice a Tier 14 Map or higher to create a random Elder Guardian-occupied Map.
  • Sacrifice a Tier 14 Map or higher to create a random Shaper Guardian-occupied Map.
  • Sacrifice a Tier 14 Map or higher to create a random Unique Synthesis Map.
3 Wild Brambleback Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested.
  • Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality.
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality.
  • Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality.
  • Enchant a Melee Weapon. Quality does not increase its Physical Damage, has 1 Weapon Range per 10% Quality.
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality.
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality.
3 Wild Infestation Queen Causes other seeds to offer an additional crafting outcome.
1 Vivid Arachnid Reveals a random Attack modifier crafting effect when Harvested.
  • Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including an Attack modifier.
  • Reforge a Normal, Magic, or Rare Rare item with new random modifiers, including an Attack modifier. Attack modifiers are more common.
  • Augment a non-influenced Magic or Rare item with a new Attack modifier.
  • Augment a non-influenced Magic or Rare item with a new Attack modifier with lucky values.
  • Remove a random non-Attack modifier from a non-influenced item and add a new Attack modifier.
  • Remove a random Attack modifier from an item. Removed[1]
  • Randomise the numeric values of the random Attack modifiers on a Magic or Rare item. Removed[1]
  • Remove a random Attack modifier from an item and add a new Attack modifier. Removed[1]
1 Vivid Weta Reveals a random Life modifier crafting effect when Harvested.
  • Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Life modifier.
  • Reforge a Normal, Magic, or Rare item with new random modifiers, including a Life modifier. Life modifiers are more common.
  • Augment a non-influenced Magic or Rare item with a new Life modifier.
  • Augment a non-influenced Magic or Rare item with a new Life modifier with Lucky values.
  • Remove a random non-Life modifier from a non-influenced item and add a new Life modifier.
  • Remove a random Life modifier from an item. Removed[1]
  • Randomise the numeric values of the random Life modifiers on a Magic or Rare item. Removed[1]
  • Remove a random Life modifier from an item and add a new Life modifier. Removed[1]
1 Vivid Leech Reveals a random Socket number crafting effect when Harvested.
  • Set an item to three sockets Removed[1]
  • Set an item to four sockets
  • Set an item to five sockets
  • Set an item to six sockets
1 Vivid Scorpion Reveals a random Cold modifier crafting effect when Harvested.
  • Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Cold modifier.
  • Reforge a Normal, Magic, or Rare item with new random modifiers, including a Cold modifier. Cold modifiers are more common.
  • Augment a non-influenced Magic or Rare item with a new Cold modifier.
  • Augment a non-influenced Magic or Rare item with a new Cold modifier with Lucky values.
  • Remove a random non-Cold modifier from a non-influenced item and add a new Cold modifier.
  • Remove a random Cold modifier from an item. Removed[1]
  • Randomise the numeric values of the random Cold modifiers on a Magic or Rare item. Removed[1]
  • Remove a random Cold modifier from an item and add a new Cold modifier. Removed[1]
1 Vivid Thornweaver Reveals a random Speed modifier crafting effect when Harvested.
  • Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Speed modifier.
  • Reforge a Normal, Magic, or Rare item with new random modifiers, including a Speed modifier. Speed modifiers are more common.
  • Augment a non-influenced Magic or Rare item with a new Speed modifier.
  • Augment a non-influenced Magic or Rare item with a new Speed modifier with Lucky values.
  • Remove a random non-Speed modifier from a non-influenced item and add a new Speed modifier.
  • Remove a random Speed modifier from an item. Removed[1]
  • Randomise the numeric values of the random Speed modifiers on a Magic or Rare item. Removed[1]
  • Remove a random Speed modifier from an item and add a new Speed modifier. Removed[1]
2 Vivid Razorleg Reveals a random Gem crafting effect when Harvested.
  • Change a Gem into another Gem, carrying over experience and quality if possible.
  • Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms.
  • Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms.
  • Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms.
  • Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms.
  • Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens.
  • Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens.
  • Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens.
  • Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens.
  • Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.
2 Vivid Sapsucker Allows you to change a Map into other Maps when Harvested.
  • Change a Map into another of the same tier, prioritising Maps that you have not yet completed.
  • Sacrifice a Map for multiple Maps one tier lower.
  • Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.
2 Vivid Parasite Allows you to add an Implicit modifier to certain Jewel types when Harvested.
  • Set a new Implicit modifier on a Cobalt, Crimson, Viridian or Prismatic Jewel.
  • Set a new Implicit modifier on an Abyss Jewel or Timeless Jewel.
  • Set a new Implicit modifier on a Cluster Jewel.
2 Vivid Striketail Reveals a random Flask Enchantment that depletes as it is used when Harvested.
  • Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use.
  • Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use.
  • Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use.
  • Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use.
2 Vivid Nestback Reveals a random Map Enchantment when Harvested.
  • Enchant a non-Unique Map with "Has an additional modifier from Kirac's crafting bench at random".
  • Enchant a non-Unique Map with "Map doesn't consume Sextant charges".
  • Enchant a non-Unique Map with "Map has a Vaal Side Area".
  • Enchant a non-Unique Map with "Map boss is surrounded by Tormented Spirits".
3 Vivid Whipleg Reveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested.
  • Exchange 10 Chaos Orbs for an Exalted Orb.
  • Exchange 10 Orbs of Transmutation for 10 Orbs of Alchemy.
  • Exchange 10 Blessed Orbs for 20 Orbs of Alteration.
  • Exchange 10 Orbs of Alchemy for 20 Cartographer's Chisels.
  • Exchange 10 Chromatic Orbs for 20 Gemcutter's Prisms.
  • Exchange 10 Jeweller's Orbs for 20 Orbs of Fusing.
  • Exchange 10 Orbs of Augmentation for 10 Regal Orbs.
  • Exchange 10 Scrolls of Wisdom for 20 Orbs of Chance.
  • Exchange 10 Simple Sextants for 10 Prime Sextants. Removed[1]2
  • Exchange 10 Prime Sextants for 10 Awakened Sextants. Removed[1]2
  • Exchange 10 Orbs of Scouring for 10 Orbs of Annulment.
  • Exchange 10 Orbs of Alteration for 10 Chaos Orbs.
  • Exchange 10 Vaal Orbs for 20 Orbs of Regret.
  • Exchange 10 Cartographer's Chisels for 10 Vaal Orbs.
3 Vivid Watcher Allows you to enhance specialised Currency a certain way when Harvested.
  • Upgrade the tier of an Essence.
  • Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs.
  • Upgrade an Oil into an Oil one tier higher.
  • Upgrade an Engineer's Orb to an Infused Engineer's Orb.
3 Vivid Vulture Allows you to modify a Scarab a certain way when Harvested
  • Change a Scarab to another Scarab of the same rarity.
  • Attempt to upgrade a Scarab, with a chance for it to become Winged.
  • Split a Scarab into two Scarabs of lower rarity.
3 Vivid Abberarach Allows you to upgrade an Offering to the Goddess when Harvested
  • Change an Offering to the Goddess into a Tribute to the Goddess.
  • Change an Offering to the Goddess into a Gift to the Goddess.
  • Change an Offering to the Goddess into a Dedication to the Goddess.
3 Vivid Devourer Adds 10 random Wild and Primal harvest outcomes.
1 Primal Rhoa Reveals a random Defence modifier crafting effect when Harvested.
  • Reforge a Normal or Magic item as a Rare item with random modifiers, including a Defence modifier.
  • Reforge a Rare item with new random modifiers, including a Defence modifier. Defence modifiers are more common.
  • Augment an item with a new Defence modifier.
  • Augment an item with a new Defence modifier with Lucky values.
  • Remove a random non-Defence modifier from an item and add a new Defence modifier.
  • Remove a random Defence modifier from an item. Removed[1]
  • Randomise the numeric values of the random Defence modifiers on a Magic or Rare item. Removed[1]
  • Remove a random Defence modifier from an item and add a new Defence modifier. Removed[1]
1 Primal Dustspitter Reveals a random Lightning modifier crafting effect when Harvested.
  • Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Lightning modifier.
  • Reforge a Normal, Magic or Rare item with new random modifiers, including a Lightning modifier. Lightning modifiers are more common.
  • Augment a non-influenced Magic or Rare item with a new Lightning modifier.
  • Augment a non-influenced Magic or Rare item with a new Lightning modifier with Lucky values.
  • Remove a random non-Lightning modifier from a non-influenced item and add a new Lightning modifier.
  • Remove a random Lightning modifier from an item. Removed[1]
  • Randomise the numeric values of the random Lightning modifiers on a Magic or Rare item. Removed[1]
  • Remove a random Lightning modifier from an item and add a new Lightning modifier. Removed[1]
1 Primal Feasting Horror Reveals a random Socket link crafting effect when Harvested
  • Reforge the links between sockets on an item, linking three sockets. Removed[1]
  • Reforge the links between sockets on an item, linking four sockets.
  • Reforge the links between sockets on an item, linking five sockets.
  • Reforge the links between sockets on an item, linking six sockets.
1 Primal Maw Reveals a random Chaos modifier crafting effect when Harvested.
  • Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Chaos modifier.
  • Reforge a Normal, Magic, or Rare item with new random modifiers, including a Chaos modifier. Chaos modifiers are more common.
  • Augment a non-influenced Magic or Rare item with a new Chaos modifier.
  • Augment a non-influenced Magic or Rare item with a new Chaos modifier with Lucky values.
  • Remove a random non-Chaos modifier from a non-influenced item and add a new Chaos modifier.
  • Remove a random Chaos modifier from an item. Removed[1]
  • Randomise the numeric values of the random Chaos modifiers on a Magic or Rare item. Removed[1]
  • Remove a random Chaos modifier from an item and add a new Chaos modifier. Removed[1]
1 Primal Cleaveling Reveals a random Unique Item transformation effect when Harvested.
  • Change a Unique item into another random Unique item.
  • Change a Unique into a random Unique Weapon or Quiver.
  • Change a Unique into a random Unique Armour.
  • Change a Unique into a random Unique Ring, Amulet or Belt.
  • Change a Unique Weapon or Quiver into another Unique Weapon or Quiver of that weapon type.
  • Change a Unique Armour into another Unique Armour of that type.
  • Change a Unique Ring, Amulet or Belt into another Unique item of that type.
  • Change a Unique Jewel into another Unique Jewel.
2 Primal Rhex Allows you to sacrifice Divination Cards to create Divination Cards when Harvested.
  • Change a Divination Card into another random Divination Card.
  • Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card.
  • Sacrifice a stack of Divination Cards for that many different Divination Cards.
2 Primal Dustcrab Allows you to exchange certain Map Fragments for another of the same type when Harvested.
  • Change a Sacrifice or Mortal Fragment into another random Fragment of that type.
  • Change a Shaper Fragment into another random Shaper Fragment.
  • Change an Elder Fragment into another random Elder Fragment of that type.
  • Change an Conqueror Fragment into another random Conqueror Fragment of that type.
2 Primal Viper Reveals a random Critical modifier crafting effect when Harvested.
  • Reforge a Normal, Magic, or Rare item as a Rare item with random modifiers, including a Critical modifier.
  • Reforge a Normal, Magic, or Rare item with new random modifiers, including a Critical modifier. Critical modifiers are more common.
  • Augment a non-influenced Magic or Rare item with a new Critical modifier.
  • Augment a non-influenced Magic or Rare item with a new Critical modifier with lucky values.
  • Remove a random non-Critical modifier from a non-influenced item and add a new Critical modifier.
  • Remove a random Critical modifier from an item. Removed[1]
  • Randomise the numeric values of the random Critical modifiers on a Magic or Rare item. Removed[1]
  • Remove a random Critical modifier from an item and add a new Critical modifier. Removed[1]
2 Primal Chimeral Reveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested.
  • Upgrade a Magic item to a Rare item, adding two random modifiers.
  • Upgrade a Magic item to a Rare item, adding three random modifiers.
  • Upgrade a Magic item to a Rare item, adding four random modifiers.
  • Upgrade a Normal item to a Magic item, adding one random high-tier modifier.
  • Upgrade a Normal item to a Magic item, adding two random high-tier modifiers.
  • Upgrade a Magic item to a Rare item, adding two random high-tier modifiers.
  • Upgrade a Magic item to a Rare item, adding three random high-tier modifiers.
  • Upgrade a Magic item to a Rare item, adding four random high-tier modifiers .
2 Primal Scrabbler Allows you to modify an item, resulting in Lucky modifier values when Harvested.
  • Reforge a Rare item with Lucky modifier values, keeping all Prefixes.
  • Reforge a Rare item with Lucky modifier values, keeping all Suffixes.
  • Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values.
  • Augment a Rare item with a new modifier, with Lucky modifier values.
  • Reroll the values of Prefix modifiers on a Magic or Rare item, with Lucky modifier values.
  • Reroll the values of Suffix modifiers on a Magic or Rare item, with Lucky modifier values.
3 Primal Rhex Matriarch Allows you to exchange Pale Court Keys, Splinters, Breachstones or Emblems for others of the same type when Harvested.
  • Change a Pale Court Key into another random Pale Court Key.
  • Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type.
  • Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type.
75
3 Primal Crushclaw Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested.
  • Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family.
  • Change a Harbinger Unique or Unique Piece into a random Beachhead Map.
82
3 Primal Blisterlord Allows you to add a random Atlas Influence to a certain type of non-Influenced item when Harvested.
  • Add a random Influence to a Normal, Magic or Rare Weapon that isn't influenced.
  • Add a random Influence to Normal, Magic or Rare Armour that isn't influenced.
  • Add a random Influence to Normal, Magic or Rare Jewellery that isn't influenced.
82
3 Primal Cystcaller Reveals a random Body Armour Enchantment that replaces Quality's effect when Harvested.
  • Enchant Body Armour. Quality does not increase its Defences, grants 1 Maximum Life per 2% quality.
  • Enchant Body Armour. Quality does not increase its Defences, grants 1 Maximum Mana per 2% quality.
  • Enchant Body Armour. Quality does not increase its Defences, grants 1 Strength per 2% quality.
  • Enchant Body Armour. Quality does not increase its Defences, grants 1 Dexterity per 2% quality.
  • Enchant Body Armour. Quality does not increase its Defences, grants 1 Intelligence per 2% quality.
  • Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality.
  • Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality.
  • Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality.
75
3 Primal Reborn Causes other seeds to offer a Lucky crafting outcome. 75

References