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| Table of Passive Masteries
| | {{#cargo_query: |
| | | |tables=mastery_groups,mastery_effects |
| | | |join on= mastery_groups.mastery_effects HOLDS mastery_effects.id |
| {| class="wikitable sortable"
| | |fields= |
| |+ Passive Masteries
| | mastery_groups._pageName=Mastery, |
| |-
| | COUNT(mastery_effects.stat_text)=Count, |
| ! Name !! Count !! Stats
| | GROUP_CONCAT( CONCAT('* ', mastery_effects.stat_text) |
| |-
| | SEPARATOR "\n")=Effects |
| | Accuracy Mastery || 4 ||
| | |order by=mastery_groups._pageName |
| *30% increased Accuracy Rating if you haven't Killed Recently
| | |group by=mastery_groups._pageName |
| *Precision has 100% increased Mana Reservation Efficiency
| | }} |
| *Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity
| |
| *40% increased Accuracy Rating against Unique Enemies
| |
| |-
| |
| | Armour Mastery || 5 ||
| |
| *+600 to Armour while affected by a Guard Skill Buff
| |
| *You take 30% reduced Extra Damage from Critical Strikes
| |
| *20% chance to Defend with 200% of Armour
| |
| *50% increased Stun Threshold
| |
| *Determination has 25% increased Mana Reservation Efficiency
| |
| *100% increased Armour from Equipped Shield
| |
| |-
| |
| | Fortify Mastery || 2 ||
| |
| *Melee Hits Fortify
| |
| -3 to maximum Fortification
| |
| *+3 to maximum Fortification
| |
| *100% increased Fortification Duration
| |
| *10% reduced Damage over Time Taken while you have at least 20 Fortification
| |
| | |
| | |
| |-
| |
| | Armour and Energy Shield Mastery || 2 ||
| |
| *+1 to Armour per 1 Maximum Energy Shield on Helmet
| |
| *Defend with 120% of Armour while not on Low Energy Shield
| |
| *Increases and Reductions to Armour also apply to Energy Shield Recharge rate at 20% of their value
| |
| *20% reduced Effect of Curses on you
| |
| | |
| |-
| |
| | Attack Mastery || 8 ||
| |
| *+3 to Melee Strike Range
| |
| *Strike Skills which target additional Enemies can do so from 30% further away
| |
| *50% increased Mana Reservation Efficiency of Stance Skills
| |
| *40% increased Melee Damage with Hits at Close Range
| |
| *1% increased Attack Damage per 16 Strength
| |
| *Ruthless Hits Intimidate Enemies for 4 seconds
| |
| |-
| |
| | Spell Suppression Mastery || 3 ||
| |
| *Prevent +2% of Suppressed Spell Damage
| |
| *Debilitate Enemies for 1 second when you Suppress their Spell Damage
| |
| *Critical Strike Chance is increased by chance to Suppress Spell Damage
| |
| *You take 50% reduced Extra Damage from Suppressed Critical Strikes
| |
| *+10% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion
| |
| | |
| |- | |
| | Impale Mastery || 3 ||
| |
| *Dread Banner has 100% increased Mana Reservation Efficiency
| |
| *Impale Damage dealt to Enemies Impaled by you Overwhelms 20% Physical Damage Reduction
| |
| *Call of Steel deals Reflected Damage with 40% increased Area of Effect
| |
| *Call of Steel has 40% increased Use Speed
| |
| *Call of Steel has +4 to maximum Steel Shards
| |
| *Call of Steel causes 10% increased Reflected Damage
| |
| *20% increased Effect of Impales you inflict on non-Impaled Enemies
| |
| |-
| |
| | Blind Mastery || 2 ||
| |
| *30% increased Blind Effect
| |
| *100% increased Blind duration
| |
| *60% increased Critical Strike Chance against Blinded Enemies
| |
| *Cannot be Blinded
| |
| | |
| |-
| |
| | Flask Mastery || 8 ||
| |
| *Recover 10% of Life when you use a Life Flask while on Low Life
| |
| *Utility Flasks gain 1 Charge every 3 seconds
| |
| *Life Flasks gain 1 Charge every 3 seconds
| |
| *Mana Flasks gain 1 Charge every 3 seconds
| |
| *Flasks applied to you have 10% increased Effect
| |
| *Remove a random Elemental Ailment when you use a Mana Flask
| |
| *Remove a random non-Elemental Ailment when you use a Life Flask
| |
| |-
| |
| | Leech Mastery || 8 ||
| |
|
| |
| *20% increased Maximum total Life Recovery per second from Leech
| |
| *30% increased Maximum total Mana Recovery per second from Leech
| |
| *30% increased Maximum total Energy Shield Recovery per second from Leech
| |
| *30% increased Damage while Leeching
| |
| *100% increased total Recovery per second from Life, Mana, or Energy Shield Leech
| |
| | |
| |-
| |
| | Axe Mastery || 4 ||
| |
|
| |
| *Enemies you hit are destroyed on Kill
| |
| *Bleeding you inflict deals Damage 15% faster
| |
| *40% increased Onslaught Effect
| |
| *30% increased Damage while in Blood Stance
| |
| *15% increased Area of Effect while in Sand Stance
| |
| *10% more Damage with Hits and Ailments against Enemies that are on Low Life
| |
| *Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
| |
| | |
| |-
| |
| | Bleeding Mastery || 2 ||
| |
|
| |
| *Moving while Bleeding doesn't cause you to take extra Damage
| |
| *60% increased Damage with Bleeding inflicted on Poisoned Enemies
| |
| *60% increased Bleeding Duration
| |
| *80% increased Critical Strike Chance against Bleeding Enemies
| |
| *+3% to Damage over Time Multiplier for Bleeding per Endurance Charge
| |
| | |
| |-
| |
| | Block Mastery || 3 ||
| |
| *+2% to maximum Chance to Block Attack Damage
| |
| *+2% to maximum Chance to Block Spell Damage
| |
| *+20 Life gained when you Block
| |
| *+20 Mana gained when you Block
| |
| *3% increased Spell Damage per 5% Chance to Block Spell Damage
| |
| *3% increased Attack Damage per 5% Chance to Block Attack Damage
| |
| | |
| |-
| |
| | Bow Mastery || 5 ||
| |
| *Blink Arrow and Mirror Arrow have 60% increased Cooldown Recovery Rate
| |
| *20% increased Area of Effect while wielding a Bow
| |
| *Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
| |
| *50% increased Mirage Archer Duration
| |
| *8% increased Movement Speed while Phasing
| |
| *20% chance to gain Phasing for 4 seconds on Kill
| |
| *35% increased Damage while you are wielding a Bow and have a Totem
| |
| | |
| |-
| |
| | Projectile Mastery || 3 ||
| |
|
| |
| *Projectiles deal 20% increased Damage for each Enemy Pierced
| |
| *Projectiles deal 20% increased Damage for each time they have Chained
| |
| *1% increased Projectile Damage per 16 Dexterity
| |
| *Knock Back Enemies if you get a Critical Strike with Projectile Damage
| |
| *15% more Projectile Speed
| |
| *15% less Projectile Speed
| |
| |-
| |
| | Brand Mastery || 3 ||
| |
| *Recover 10% of Mana when a Brand expires while Attached
| |
| *Brands have 30% increased Area of Effect if 50% of Attached Duration expired
| |
| *Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds
| |
| *Brand Recall has 50% increased Cooldown Recovery Rate
| |
| *You can Cast 2 additional Brands
| |
| *40% increased Brand Attachment range
| |
| |- | |
| |
| |
| Caster Mastery
| |
| ||
| |
| 8
| |
| ||
| |
| *Final Repeat of Spells has 30% increased Area of Effect
| |
| *Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it
| |
| *Cannot be Chilled or Frozen while Casting a Spell
| |
| *Spells which can gain Intensity have +1 to maximum Intensity
| |
| *Skills supported by Unleash have +1 to maximum number of Seals
| |
| *1% increased Spell Damage per 16 Intelligence
| |
| |-
| |
| | Chaos Mastery
| |
| ||
| |
| 3
| |
| ||
| |
| *+1% to Chaos Damage over Time Multiplier per 4% Chaos Resistance
| |
| *+1 to Level of all Chaos Skill Gems
| |
| Lose 10% of Life and Energy Shield when you use a Chaos Skill
| |
| *20% increased Effect of Withered
| |
| *0.5% of Chaos Damage Leeched as Energy Shield
| |
| +17% to Chaos Resistance
| |
| 40% of Physical Damage Converted to Chaos Damage
| |
| |-
| |
| | Charge Mastery
| |
| ||
| |
| 4
| |
| ||
| |
| *Cannot be Ignited while at maximum Endurance Charges
| |
| *Cannot be Chilled while at maximum Frenzy Charges
| |
| *Cannot be Shocked while at maximum Power Charges
| |
| *100% increased Charge Duration
| |
| *3% increased Damage per Endurance, Frenzy or Power Charge
| |
| | |
| |-
| |
| | Claw Mastery
| |
| ||
| |
| 4
| |
| ||
| |
| *1% of Attack Damage Leeched as Life
| |
| *1% of Attack Damage Leeched as Mana
| |
| *20% chance to Blind Enemies on Critical Strike
| |
| *+10 Life gained for each Enemy hit by your Attacks
| |
| +5 Mana gained for each Enemy hit by your Attacks
| |
| *6% chance to gain a Frenzy Charge and a Power Charge on Kill
| |
| *Enemies Poisoned by you cannot deal Critical Strikes
| |
| *Skills Supported by Nightblade have 40% increased Effect of Elusive
| |
| | |
| |-
| |
| | Cold Mastery
| |
| ||
| |
| 5
| |
| ||
| |
| *Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
| |
| *40% of Physical Damage Converted to Cold Damage
| |
| *60% increased Freeze Duration on Enemies | |
| *25% chance to gain a Frenzy Charge when you Shatter an Enemy
| |
| *Cold Exposure you inflict applies an extra -5% to Cold Resistance
| |
| *Curses on Enemies in your Chilling Areas have 15% increased Effect
| |
| | |
| |-
| |
| | Critical Mastery
| |
| ||
| |
| 7
| |
| ||
| |
| *50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
| |
| *+25% to Critical Strike Multiplier against Unique Enemies
| |
| *Stuns from Critical Strikes have 100% increased Duration
| |
| *+3 to Level of all Critical Support Gems
| |
| *You take 30% reduced Extra Damage from Critical Strikes
| |
| *150% increased Critical Strike Chance against Enemies on Full Life
| |
| | |
| | |
| |-
| |
| | Curse Mastery ||
| |
| 5
| |
| ||
| |
| *+20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies
| |
| *20% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom
| |
| *Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds
| |
| *Your Curses have 20% increased Effect if 50% of Curse Duration expired
| |
| *Enemies you Curse are Hindered, with 15% reduced Movement Speed
| |
| *30% increased Mana Reservation Efficiency of Curse Aura Skills
| |
| | |
| |-
| |
| | Mark Mastery ||
| |
| 2
| |
| ||
| |
| *25% increased Effect of your Marks
| |
| *Enemies near your Marked Enemy are Blinded
| |
| *10% increased Movement Speed if you've cast a Mark Spell Recently
| |
| *Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds
| |
| |-
| |
| | Link Mastery || | |
| 2
| |
| ||
| |
| *Enemies inflict Elemental Ailments on you instead of Linked targets
| |
| *20% increased Damage per Linked target
| |
| *Your Linked Targets take 5% reduced Damage
| |
| *Enemies near your Linked targets have Fire, Cold and Lightning Exposure
| |
| | |
| |-
| |
| | Dagger Mastery ||
| |
| 4
| |
| ||
| |
|
| |
| *+100% to Critical Strike Multiplier against Enemies that are on Full Life
| |
| *Critical Strikes have Culling Strike
| |
| *+8% chance to Suppress Spell Damage for each Dagger you're Wielding
| |
| *8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
| |
| *15% more Maximum Physical Attack Damage with Daggers
| |
| *Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
| |
| |-
| |
| | Life Mastery ||
| |
| 19
| |
| ||
| |
| *10% increased maximum Life
| |
| 10% reduced Life Recovery rate
| |
| *Regenerate 2% of Life per second while moving
| |
| *+50 to maximum Life
| |
| *15% reduced Life Cost of Skills
| |
| *50% increased Life Recovery from Flasks used when on Low Life
| |
| *Vitality has 100% increased Mana Reservation Efficiency
| |
| |-
| |
| | Damage Over Time Mastery ||
| |
| 4
| |
| ||
| |
| *30% increased Effect of Cruelty
| |
| *+10% to Damage over Time Multiplier if you've Killed Recently
| |
| *15% increased Duration of Ailments on Enemies
| |
| *15% increased Skill Effect Duration
| |
| *10% less Damage Taken from Damage over Time
| |
| |-
| |
| | Dual Wielding Mastery ||
| |
| 3
| |
| ||
| |
| *+15% Chance to Block Spell Damage while Dual Wielding
| |
| Dual Wielding does not inherently grant chance to Block Attack Damage
| |
| *+1% to Off Hand Critical Strike Chance while Dual Wielding
| |
| *60% increased Damage while wielding two different Weapon Types
| |
| *20% chance to gain Elusive when you Block while Dual Wielding
| |
| *+15% Chance to Block Attack Damage if you have not Blocked Recently
| |
| *20% chance to Maim Enemies with Main Hand Hits
| |
| *20% chance to Blind Enemies with Off Hand Hits
| |
| |-
| |
| | Duration Mastery ||
| |
| 2
| |
| ||
| |
| *10% more Skill Effect Duration
| |
| *10% less Skill Effect Duration
| |
| *Debuffs on you expire 15% faster
| |
| *20% reduced Elemental Ailment Duration on you
| |
| |-
| |
| | Elemental Mastery ||
| |
| 6
| |
| ||
| |
| *Exposure you inflict applies at least -18% to the affected Resistance
| |
| *60% reduced Reflected Elemental Damage taken
| |
| *Gain 10% of Physical Damage as Extra Damage of a random Element
| |
| *40% increased Effect of Non-Damaging Ailments
| |
| *+15% to all Elemental Resistances
| |
| *1% of Elemental Damage Leeched as Energy Shield
| |
| | |
| |-
| |
| | Lightning Mastery ||
| |
| 4
| |
| ||
| |
|
| |
| *40% of Physical Damage Converted to Lightning Damage
| |
| *Lightning Damage with Non-Critical Strikes is Lucky
| |
| *Your Shocks can increase Damage taken by up to a maximum of 60%
| |
| *80% increased Critical Strike Chance against Shocked Enemies
| |
| *Non-Projectile Chaining Lightning Skills Chain +1 times
| |
| *Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
| |
| |-
| |
| | Energy Shield Mastery ||
| |
| 6
| |
| ||
| |
|
| |
| *30% increased Light Radius
| |
| *Light Radius is based on Energy Shield instead of Life
| |
| *Cannot be Frozen if Energy Shield Recharge has started Recently
| |
| *Stun Threshold is based on 50% of your Energy Shield instead of Life
| |
| *Regenerate 2% of Energy Shield per second
| |
| *Gain 3% of Maximum Mana as Extra Maximum Energy Shield
| |
| *Discipline has 25% increased Mana Reservation Efficiency
| |
| |-
| |
| | Evasion and Energy Shield Mastery ||
| |
| 2
| |
| ||
| |
| *30% increased Evasion Rating while you have Energy Shield
| |
| *20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
| |
| *30% of Chaos Damage does not bypass Energy Shield
| |
| *+1 to Energy Shield per 8 Evasion on Boots
| |
| |-
| |
| | Evasion Mastery ||
| |
| 5
| |
| ||
| |
| *Cannot be Stunned if you haven't been Hit Recently
| |
| *40% increased Evasion Rating if you have been Hit Recently
| |
| *10% increased Movement Speed if you haven't taken Damage Recently
| |
| *30% chance to Avoid being Poisoned
| |
| *30% chance to Avoid Bleeding
| |
| *30% chance to Avoid being Impaled
| |
| *Grace has 25% increased Mana Reservation Efficiency
| |
| *100% increased Evasion Rating from your Body Armour
| |
| |-
| |
| | Armour and Evasion Mastery ||
| |
| 2
| |
| ||
| |
| *Gain 5% of Evasion Rating as Extra Armour
| |
| *8% increased Evasion Rating per Frenzy Charge
| |
| *8% increased Armour per Endurance Charge
| |
| *Defiance Banner has 100% increased Mana Reservation Efficiency
| |
| *+1 to Evasion Rating per 1 Armour on Gloves
| |
| |-
| |
| | Fire Mastery ||
| |
| 7
| |
| ||
| |
|
| |
| *Fire Exposure you inflict applies an extra -5% to Fire Resistance
| |
| *Recover 2% of Life when you Ignite a non-Ignited Enemy
| |
| *40% of Physical Damage Converted to Fire Damage
| |
| *20% chance to cover Enemies in Ash when they Hit you
| |
| *1% increased Fire Damage per 20 Strength
| |
| *+20% to Fire Damage over Time Multiplier
| |
| -30% to Fire Resistance
| |
| |-
| |
| | Mace Mastery ||
| |
| 5
| |
| ||
| |
| *All Damage with Maces and Sceptres inflicts Chill
| |
| *20% increased Area of Effect if you've dealt a Critical Strike Recently
| |
| *Crush Enemies on hit with Maces and Sceptres
| |
| *12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second
| |
| *50% increased Stun Duration on Enemies
| |
| *Hits that Stun Enemies have Culling Strike
| |
| |-
| |
| | Mana Mastery ||
| |
| 9
| |
| ||
| |
|
| |
| *Regenerate 5 Mana per second while you have Arcane Surge
| |
| *Recover 10% of Mana over 1 second when you use a Guard Skill
| |
| *10% of Damage taken Recouped as Mana
| |
| *10% reduced Mana Cost of Skills
| |
| *10% chance to Recover 10% of Mana when you use a Skill
| |
| *Clarity has 100% increased Mana Reservation Efficiency
| |
| | |
| |-
| |
| | Physical Mastery || 6 ||
| |
|
| |
| *War Banner has 100% increased Mana Reservation Efficiency
| |
| *20% chance to Impale Enemies on Hit
| |
| *60% reduced Reflected Physical Damage taken
| |
| *Overwhelm 15% Physical Damage Reduction
| |
| *40% increased Physical Damage with Skills that Cost Life
| |
| *Skills that leave Lingering Blades have 20% chance to leave two Lingering Blades instead of one
| |
| Skills that leave Lingering Blades have +10 to Maximum Lingering Blades
| |
| | |
| |-
| |
| | Mine Mastery || 6 ||
| |
|
| |
| *Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
| |
| *Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
| |
| *30% increased Effect of Auras from Mines
| |
| *Summoned Skitterbots have 100% increased Cooldown Recovery
| |
| *Mines cannot be Damaged
| |
| *Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently
| |
| | |
| |-
| |
| | Minion Offence Mastery || 8 ||
| |
|
| |
| *Minions Attacks Overwhelm 20% Physical Damage Reduction
| |
| *Minions Penetrate 8% of Cursed Enemies' Elemental Resistances
| |
| *Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
| |
| *Minions have 100% increased Critical Strike Chance
| |
| *Minions have +250 to Accuracy Rating
| |
| *20% increased effect of Offerings
| |
| |-
| |
| | Minion Defence Mastery || 5 ||
| |
| *Minions have +8% to all maximum Elemental Resistances
| |
| *Link Skills can target Damageable Minions
| |
| *Minions Leech 1% of Damage as Life
| |
| *Convocation has 40% increased Cooldown Recovery Rate
| |
| *Minions have 15% reduced Life Recovery rate
| |
| *Minions have 30% increased maximum Life
| |
| *Minions Recover 5% of Life on Minion Death
| |
| | |
| |-
| |
| | Poison Mastery || 4 ||
| |
| *Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
| |
| *Poisons you inflict deal Damage 20% faster
| |
| *+12% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
| |
| *20% increased Poison Duration
| |
| *Recover 3% of Life on Killing a Poisoned Enemy
| |
| *Plague Bearer has 20% increased Maximum Plague Value
| |
| | |
| |-
| |
| | Reservation Mastery || 6 ||
| |
| *8% increased Damage for each of your Aura or Herald Skills affecting you
| |
| *15% increased Mana Reservation Efficiency of Skills
| |
| *30% increased Life Reservation Efficiency of Skills
| |
| *30% increased Area of Effect of Aura Skills
| |
| *Auras from your Skills have 15% increased Effect on you
| |
| *Non-Curse Aura Skills have 50% increased Duration
| |
| | |
| |-
| |
| | Shield Mastery || 5 ||
| |
| *Counterattacks have a 50% chance to Debilitate on Hit for 1 second
| |
| *+1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
| |
| *Intimidate Enemies for 4 seconds on Block while holding a Shield
| |
| *20% chance to Avoid Elemental Ailments while holding a Shield
| |
| *2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
| |
| *+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
| |
| | |
| |- | |
| | Staff Mastery || 5 ||
| |
| *Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
| |
| *Recover 2% of Life when you Block Attack Damage while wielding a Staff
| |
| *30% increased Defences while wielding a Staff
| |
| *+8% Chance to Block Attack Damage if you've Stunned an Enemy Recently
| |
| *20% chance to double Stun Duration
| |
| *Gain Unholy Might on block for 3 seconds
| |
| *+60% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
| |
| | |
| |-
| |
| | Sword Mastery || 4 ||
| |
| *+3 to Melee Strike Range with Swords
| |
| *20% chance to Impale Enemies on Hit with Attacks
| |
| *8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
| |
| *Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword
| |
| *120% increased Critical Strike Chance with Swords
| |
| *-20% to Critical Strike Multiplier with Swords
| |
| *50% reduced Enemy Chance to Block Sword Attacks
| |
| | |
| |-
| |
| | Totem Mastery || 6 ||
| |
| *Totems' Action Speed cannot be modified to below base value
| |
| *Skills that would Summon a Totem have 30% chance to Summon two Totems instead
| |
| *5% of Damage from Hits is taken from your nearest Totem's Life before you
| |
| *Totems Taunt Enemies around them for 1 seconds when Summoned
| |
| *60% increased Global Critical Strike Chance if you've Summoned a Totem Recently
| |
| *50% increased Totem Placement range
| |
| |-
| |
| | Trap Mastery || 5 ||
| |
| *5% chance to throw up to 4 additional Traps
| |
| *Summon Skitterbots has 50% increased Mana Reservation Efficiency
| |
| *Can have up to 5 additional Traps placed at a time
| |
| *60% increased Trap Trigger Area of Effect
| |
| *Recover 30 Life when your Trap is triggered by an Enemy
| |
| *Traps cannot be Damaged
| |
| |-
| |
| | Two Hand Mastery || 4 ||
| |
| *3% chance to deal Triple Damage
| |
| *40% increased Damage with Hits against Rare and Unique Enemies
| |
| *10% increased Armour per Red Socket on Main Hand Weapon
| |
| *10% increased Evasion Rating per Green Socket on Main Hand Weapon
| |
| *15% more Stun Duration with Two Handed Weapons
| |
| *Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
| |
| 10% reduced Attack Speed
| |
| |-
| |
| | Wand Mastery
| |
| ||
| |
| 4
| |
| ||
| |
| *10% chance to gain a Power Charge on Critical Strike with Wands
| |
| *Unnerve Enemies for 4 seconds on Hit with Wands
| |
| *Wand Attacks fire an additional Projectile
| |
| *Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
| |
| *0.5% of Attack Damage Leeched as Life
| |
| 0.5% of Attack Damage Leeched as Mana
| |
| *Intelligence is added to Accuracy Rating with Wands
| |
| | |
| | |
| |-
| |
| |
| |
| Warcry Mastery
| |
| ||
| |
| 4
| |
| ||
| |
| *Exerted Attacks deal 25% increased Damage
| |
| *Warcries cannot Exert Travel Skills
| |
| *Remove an Ailment when you Warcry
| |
| *Recover 15% of Life when you use a Warcry
| |
| *20% increased Damage for each time you've Warcried Recently
| |
| *Warcries Debilitate Enemies for 1 second
| |
| *Warcries have a minimum of 10 Power
| |
| |-
| |
| |
| |
| Attributes Mastery
| |
| ||
| |
| 3
| |
| ||
| |
| *5% increased Attributes
| |
| *1% increased Damage per 5 of your lowest Attribute
| |
| *+5 to Strength per Allocated Mastery Passive Skill
| |
| *+5 to Intelligence per Allocated Mastery Passive Skill
| |
| *+5 to Dexterity per Allocated Mastery Passive Skill
| |
| |-
| |
| |
| |
| Resistance and Ailment Protection Mastery
| |
| ||
| |
| 6
| |
| ||
| |
| *Corrupted Blood cannot be inflicted on you
| |
| *You cannot be Maimed
| |
| You cannot be Hindered
| |
| You cannot be Impaled
| |
| *20% chance to Avoid being Stunned
| |
| *20% reduced Effect of Curses on you
| |
| *+12% to all Elemental Resistances
| |
| +7% to Chaos Resistance
| |
| | |
| |}
| |