'''Lightning Mirage''' is a blue in color non-targetable mirage that originally from the [[nemesis modifier]] of the same name: [[Modifier:MonsterNemesisLightningClone|{{c|nemesis|Lightning Mirage}}]]. However, it is now cause from [[archnemesis modifier|archnemesis]] monster modifier Storm Strider (rare rarity monster version; also known as {{ml|MonsterArchnemesisLightningWalker_}})
[[File:Undying Alchemist.png|thumb|Visual of a monster with the legacy '''Lightning Mirage''' nemesis modifier]]
A '''Lightning Mirage''' is a blue-coloured non-targetable mirage created by monsters with the "Lightning Mirage when Hit" [[monster modifier]] when hit.
Mirages are created by player character's hits on the monster with Storm Strider mod (akin to players' trigger skill {{il|Cast When Damage Taken}} or {{il|Tempest Shield}}).
Its name originates from a former [[nemesis modifier]] of the same name: [[Modifier:MonsterNemesisLightningClone|{{c|nemesis|Lightning Mirage}}]]. It was also previously a part of the [[archnemesis modifier]] Storm Strider ({{ml|MonsterArchnemesisLightningWalker_}}).
Likes nemesis' [[Volatile Flameblood]], or the toxic volatile from the Toxic archnemesis modifier, or the volatile from the Magma Barrier archnemesis modifier, the mirage will follow the player character and self-"explode", which inflicts {{stl|Shock}} ailment.
Similar to the "Caustic Orb on Death" or "Exploding Orbs" monster modifiers, the mirage will chase the player character for a duration and explode on contact, dealing Lightning damage and inflicting {{stl|Shock}}.
==Gallery==
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File:Undying Alchemist.png|Visual of a monster with the legacy '''Lightning Mirage''' nemesis modifier
A Lightning Mirage is a blue-coloured non-targetable mirage created by monsters with the "Lightning Mirage when Hit" monster modifier when hit.
Its name originates from a former nemesis modifier of the same name: Lightning Mirage. It was also previously a part of the archnemesis modifier Storm Strider (of Storm-stridingof Storm-striding Intrinsic 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden)).
Similar to the "Caustic Orb on Death" or "Exploding Orbs" monster modifiers, the mirage will chase the player character for a duration and explode on contact, dealing Lightning damage and inflicting Shock.
Lightning Mirages spawned by monsters with the Storm Strider modifier now spawn a short distance away from the player, instead of right on top of them. Monsters with this modifier now have a 2 second global cooldown for Triggering a Lightning Mirage when Hit (previously 0.75 second), and Lightning Mirages now have a 1 second cooldown until they can use their explosive skill (previously 2 seconds).
Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system