Knockback: Difference between revisions

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{{about|the game mechanic|the support gem|Knockback (support gem)}}
{{about|the game mechanic|the support gem|Knockback Support}}


Whenever players or monsters score a '''knockback''', the target will be slightly pushed away from them. A knockback does not stun or interrupt the targets actions.<ref>{{cite web|author=Mark_GGG|date=January 11, 2013 12:43 AM|title=Knockback|url=http://www.pathofexile.com/forum/view-thread/13798/page/3#p814708|publisher=Path of Exile Forum|accessdate=July 17, 2013}}</ref>
{{SMW rework needed}}


Knockback always pushes the target away from the caster, for instance if a projectile chains from a farther-away enemy and hits a closer enemy in the back, the closer enemy will still be pushed away from the caster. Being knocked back counts as moving, and the target will suffer the increased damage over time from [[bleed]].
'''Knockback''' is an on-[[hit]] effect that slightly pushed targets away from the [[attacker]]. A knockback does not [[stun]] or interrupt the target's actions.<ref name="KnockbackMove"/>


The default knockback distance is 4 [[Distance|units]].
==Mechanics==
Knockback always moves the target away from the attacker, for instance if a [[projectile]] [[chaining|chains]] from a farther-away enemy and hits a closer enemy in the back, the closer enemy will still be pushed away from the caster. Being knocked back counts as moving, and the target will suffer the increased damage over time from [[bleed]].
 
The default knockback distance is 4 [[units]].<ref name="Knockback"/> Knockback speed is constant, and is 37.5 units/s.<ref name="MechanicalQs"/>


==Skills==
==Skills==
Line 19: Line 22:
* {{sl|Shockwave Totem}}
* {{sl|Shockwave Totem}}


==Passives==
==Related items==
===Basic Passives===
{{passive table
|Knockback Chance
|Knockback Distance (passive skill)
}}
 
===Notable Passives===
{{passive table
|Blunt Trauma
|Fending
|King of the Hill
}}


==Item Modifiers==
===Item modifiers===
[[Flasks]] can roll knockback as a suffix effect.
[[Flasks]] can roll a [[suffix]] that grants knockback:
{|class="wikitable" style="width:text-align: center;"
{|class="wikitable" style="width:text-align: center;"
|-
|-
! Name
! Name !! Level !! Modifier
! Level
! Stat
|-
|-
| …of Fending || 9 || {{c|mod|Adds Knockback to Melee Attacks during Flask effect }}
| of Fending || 9 || {{c|mod|Adds Knockback to Melee Attacks during Flask effect}}
|}
|}


==Unique Items==
===Unique items===
{{item table|format = mods
{{item table|format= mods
|Chin Sol
|Chin Sol
|Empire's Grasp
|Empire's Grasp
|Lion's Roar
|Lion's Roar
|Winds of Change
|Winds of Change
}}
==Passive skills==
The following [[passive skill]]s are related to knockback:
{{passive table
|Knockback Chance
|Knockback Distance (passive skill)
|Blunt Trauma
|Fending
|King of the Hill
}}
}}


==References==
==References==
{{reflist}}
{{reflist|refs=
<ref name="KnockbackMove">{{cite web|author=Mark_GGG|date=January 11, 2013|title=Knockback|url=http://www.pathofexile.com/forum/view-thread/13798/page/3#p814708|publisher=Path of Exile Forum|accessdate=July 17, 2013}}</ref>
<ref name="Knockback">{{cite web|author=Mark_GGG|date=January 9, 2012|title=Sweep|url=http://www.pathofexile.com/forum/view-thread/13734/page/3#p266794|publisher=Official Path of Exile Forums|accessdate=July 19, 2016}}</ref>
<ref name="MechanicalQs">{{cite web|author=Mark_GGG|date=July 19, 2016|title=Mechanical Questions Thread|url=https://www.pathofexile.com/forum/view-thread/1676002/page/82#p13504526|publisher=Official Path of Exile Forums|accessdate=July 19, 2016}}</ref>
}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 17:25, 19 July 2016

This page is about the game mechanic. For the support gem, see Knockback Support.

Template:SMW rework needed

Knockback is an on-hit effect that slightly pushed targets away from the attacker. A knockback does not stun or interrupt the target's actions.[1]

Mechanics

Knockback always moves the target away from the attacker, for instance if a projectile chains from a farther-away enemy and hits a closer enemy in the back, the closer enemy will still be pushed away from the caster. Being knocked back counts as moving, and the target will suffer the increased damage over time from bleed.

The default knockback distance is 4 units.[2] Knockback speed is constant, and is 37.5 units/s.[3]

Skills

Always Knockback

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Heavy Strike". Please choose only one of the following ids:
    LegionKaruiHeavyStrike - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
    LegionKaruiHeavyStrike2H - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)

Chance to Knockback

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
    LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
    LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
    ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
    WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page)
  • Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness"
  • Module Error: No skills found with q_where = skill.active_skill_name="Knockback"
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
    MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
    TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page)

Related items

Item modifiers

Flasks can roll a suffix that grants knockback:

Name Level Modifier
of Fending 9 Adds Knockback to Melee Attacks during Flask effect

Unique items

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Passive skills

The following passive skills are related to knockback: Template:Passive table

References

  1. Mark_GGG (January 11, 2013). "Knockback". Path of Exile Forum. Retrieved July 17, 2013.
  2. Mark_GGG (January 9, 2012). "Sweep". Official Path of Exile Forums. Retrieved July 19, 2016.
  3. Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.