Juggernaut (Ascendant passive): Difference between revisions

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| bonuses                =
| bonuses                =
* 30% increased Armour
* 30% increased Armour
* +1000 to Accuracy Rating
* Cannot be Chilled
* Cannot be Chilled
* Cannot be Stunned
* 5% increased Damage per Endurance Charge
* Gain an Endurance Charge every second if you've been Hit Recently
* 20% chance to gain an Endurance Charge when you are Hit
* 20% chance to gain an Endurance Charge when you are Hit
* You cannot be Stunned while at maximum Endurance Charges
* You cannot be Stunned while at maximum Endurance Charges
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'''Juggernaut''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Juggernaut]] Ascendancy Class.
'''Juggernaut''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Juggernaut]] Ascendancy Class.


This passive grants a chance to gain [[endurance charge]] when hit is taken, [[stun]] immune on maximum endurance charges, immune to [[chill]], and increased [[armour]].
This passive grants a large amount of additional [[accuracy]] rating, [[chill]] and [[stun]] immunity, and bonus damage per [[endurance charge]]. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.2.0}}
* Modifiers changed. Old mods are listed below:
** {{c|mod|30% increased Armour}}
** {{c|mod|Cannot be Chilled}}
** {{c|mod|20% chance to gain an Endurance Charge when you are Hit}}
** {{c|mod|You cannot be Stunned while at maximum Endurance Charges}}
{{VersionHistoryRow|3.0.0}}
{{VersionHistoryRow|3.0.0}}
* Now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).
* Now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).

Revision as of 00:50, 28 February 2018

Template:Passive

Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.

This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.

Version history

Version Changes
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 30% increased Armour
    • Cannot be Chilled
    • 20% chance to gain an Endurance Charge when you are Hit
    • You cannot be Stunned while at maximum Endurance Charges
3.0.0
  • Now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).
2.2.0
  • Added to the game.