Juggernaut (Ascendant passive): Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.2.0}}
{{Version history table row|3.2.0|
* Modifiers changed. Old mods are listed below:
* Modifiers changed. Old mods are listed below:
** {{c|mod|30% increased Armour}}
** {{c|mod|30% increased Armour}}
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** {{c|mod|20% chance to gain an Endurance Charge when you are Hit}}
** {{c|mod|20% chance to gain an Endurance Charge when you are Hit}}
** {{c|mod|You cannot be Stunned while at maximum Endurance Charges}}
** {{c|mod|You cannot be Stunned while at maximum Endurance Charges}}
{{Version history table row|3.0.0}}
}}
{{Version history table row|3.0.0|
* Now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).
* Now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 09:21, 25 July 2022

Juggernaut
Ascendancy Passive Skill
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]

Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.

This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.

Version history

Version Changes
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 30% increased Armour
    • Cannot be Chilled
    • 20% chance to gain an Endurance Charge when you are Hit
    • You cannot be Stunned while at maximum Endurance Charges
3.0.0
  • Now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).
2.2.0
  • Added to the game.