Juggernaut (Ascendant passive): Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box
| name                   = Juggernaut
|q_where=
| icon                  = Juggernaut Ascendant passive icon.png
      passive_skills.name="Juggernaut"
| pagename              = Juggernaut (Ascendant passive)
  AND passive_skills.stat_text IS NOT NULL
| type                  = Ascendancy Basic
  AND passive_skills.ascendancy_class IS NOT NULL
| ascendancyclass        = Ascendant
}}
| bonuses                =
* 30% increased Armour
* Cannot be Chilled
* 10% chance to gain an Endurance Charge when you are Hit
* You cannot be Stunned while at maximum Endurance Charges
}}</onlyinclude>


'''Juggernaut''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Juggernaut]] Ascendancy Class.
'''Juggernaut''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Juggernaut]] Ascendancy Class.


This passive grants a chance to gain [[endurance charge]] when hit is taken, [[stun]] immune on maximum endurance charges, immune to [[chill]], and increased [[armour]].
This passive grants a large amount of additional [[accuracy]] rating, [[chill]] and [[stun]] immunity, and bonus damage per [[endurance charge]]. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.
 
==Ruthless mode==
{{infocard
|header    = Juggernaut (Ruthless)
|subheader = Ascendancy Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_basic"><div class="passive-icon-frame"></div>[[File:Juggernaut (Ascendants) passive skill icon.png]]</div>
|2        = Cannot be Chilled
10% chance to gain an Endurance Charge when you Stun an Enemy
1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
}}
 
Juggernaut in [[Ruthless mode]] does not grant additional accuracy, stun immunity, damage per endurance charge, or endurance charge generation when hit. Instead, it grants a chance to gain an endurance charge on [[stun]]] and causes a percentage of [[physical damage]] prevented to be regenerated as life (see {{psl|Untiring}}).


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.0.0}}
{{Version history table row|3.22.0|
* {{Ruthless}} No longer provides "+1000 to Accuracy Rating", "Cannot be Stunned", "5% increased Damage per Endurance Charge" or "Gain 1 Endurance Charge every second if you've been Hit Recently" in Ruthless. It now provides "10% chance to gain an Endurance Charge when you Stun an Enemy" and "1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second."
}}
{{Version history table row|3.2.0|
* Modifiers changed. Old mods are listed below:
** {{c|mod|30% increased Armour}}
** {{c|mod|Cannot be Chilled}}
** {{c|mod|20% chance to gain an Endurance Charge when you are Hit}}
** {{c|mod|You cannot be Stunned while at maximum Endurance Charges}}
}}
{{Version history table row|3.0.0|
* Now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).
* Now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).
{{VersionHistoryRow|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}

Latest revision as of 14:37, 8 February 2024

Juggernaut
Ascendancy Passive Skill
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]

Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.

This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.

Ruthless mode

Juggernaut (Ruthless)
Ascendancy Passive Skill
Cannot be Chilled

10% chance to gain an Endurance Charge when you Stun an Enemy

1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second

Juggernaut in Ruthless mode does not grant additional accuracy, stun immunity, damage per endurance charge, or endurance charge generation when hit. Instead, it grants a chance to gain an endurance charge on stun] and causes a percentage of physical damage prevented to be regenerated as life (see Untiring).

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "+1000 to Accuracy Rating", "Cannot be Stunned", "5% increased Damage per Endurance Charge" or "Gain 1 Endurance Charge every second if you've been Hit Recently" in Ruthless. It now provides "10% chance to gain an Endurance Charge when you Stun an Enemy" and "1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second."
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 30% increased Armour
    • Cannot be Chilled
    • 20% chance to gain an Endurance Charge when you are Hit
    • You cannot be Stunned while at maximum Endurance Charges
3.0.0
  • Now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).
2.2.0
  • Added to the game.