Intensity (passive skill): Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.16.0|
* Intensity is removed from the main passive skill tree. Existing item anointed with Intensity , would allocate [[Infused Flesh]] instead. This does not  affect the cluster jewel version of the [[Intensity (passive skill)|Intensity]].
* Intensity is removed from the main passive skill tree. Existing item anointed with Intensity , would allocate [[Infused Flesh]] instead. This does not  affect the cluster jewel version of the [[Intensity (passive skill)|Intensity]].
{{Version history table row|3.12.0}}
}}
{{Version history table row|3.12.0|
* (Not in patch note) The main tree version of '''Intensity ''' now did not have the mod {{c|mod|10% increased Area Damage}}. The legacy version on the cluster jewel is not affected.
* (Not in patch note) The main tree version of '''Intensity ''' now did not have the mod {{c|mod|10% increased Area Damage}}. The legacy version on the cluster jewel is not affected.
{{Version history table row|3.11.1}}
}}
{{Version history table row|3.11.1|
* Fixed a bug where the {{il|Megalomaniac}} unique jewel could still generate various Cluster Jewel Notables which were disabled in 3.11.0 and was unable to generate newly added Cluster Jewel Notables.
* Fixed a bug where the {{il|Megalomaniac}} unique jewel could still generate various Cluster Jewel Notables which were disabled in 3.11.0 and was unable to generate newly added Cluster Jewel Notables.
{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
*  These Cluster Jewel Notables will no longer be available: [[Gladiatorial Combat]], [[Deep Cuts]], '''Intensity''', [[Confident Combatant]], [[No Witnesses]]. Any existing notables already on jewels will be retained. Some notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873295|title= Game Balance in Path of Exile: Harvest|date=June 15, 2020|accessdate=June 16, 2020|publisher=Official Path of Exile forums|author=Bex_GGG}}</ref>
*  These Cluster Jewel Notables will no longer be available: [[Gladiatorial Combat]], [[Deep Cuts]], '''Intensity''', [[Confident Combatant]], [[No Witnesses]]. Any existing notables already on jewels will be retained. Some notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873295|title= Game Balance in Path of Exile: Harvest|date=June 15, 2020|accessdate=June 16, 2020|publisher=Official Path of Exile forums|author=Bex_GGG}}</ref>
{{Version history table row|3.10.0}}
}}
{{Version history table row|3.10.0|
* Introduced to the game.
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}


==References==
==References==
{{reflist}}
{{reflist}}

Revision as of 08:59, 25 July 2022

Intensity
Notable Passive Skill
10% increased Area Damage
Spells which can gain Intensity have +1 to maximum Intensity [1]
This page is about the passive skill. For the related game mechanic, see Intensity.

Intensity is a notable passive skill.

It can be found on a legacy Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. that has the enchantment Added Small Passive Skills grant: 10% increased Area Damage, or a legacy MegalomaniacMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
which has 3 random notables.

From version 3.11.0 to version 3.15.X, Intensity can also be found in the main skill tree (with slightly different mod than cluster jewel version). However, the main skill tree version was removed from the game in version 3.16.0. Existing item anointed with Intensity, would allocate new passive Infused Flesh instead. While the mod of the Intensity passive, Spells which can gain Intensity have +1 to maximum Intensity, has been moved to Caster Mastery node.

Sources

Mods

The following legacy cluster jewel mod is related to Intensity

NameDomainFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
NotableCluster Jewel681 Added Passive Skill is IntensityN/A

Unique items

The following unique items are related to Intensity:

  • legacy MegalomaniacMegalomaniac
    Medium Cluster Jewel
    Adds 4 Passive Skills
    Added Small Passive Skills grant Nothing
    <3 Random notable mods>
    CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.

Version history

Version Changes
3.16.0
  • Intensity is removed from the main passive skill tree. Existing item anointed with Intensity , would allocate Infused Flesh instead. This does not affect the cluster jewel version of the Intensity.
3.12.0
  • (Not in patch note) The main tree version of Intensity now did not have the mod 10% increased Area Damage. The legacy version on the cluster jewel is not affected.
3.11.1
  • Fixed a bug where the MegalomaniacMegalomaniac
    Medium Cluster Jewel
    Adds 4 Passive Skills
    Added Small Passive Skills grant Nothing
    <3 Random notable mods>
    CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
    unique jewel could still generate various Cluster Jewel Notables which were disabled in 3.11.0 and was unable to generate newly added Cluster Jewel Notables.
3.11.0
  • These Cluster Jewel Notables will no longer be available: Gladiatorial Combat, Deep Cuts, Intensity, Confident Combatant, No Witnesses. Any existing notables already on jewels will be retained. Some notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception.[1]
3.10.0
  • Introduced to the game.

References

  1. Bex_GGG (June 15, 2020). "Game Balance in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 16, 2020.