Immunity
Immunity is the ability to completely ignore certain effects or damage types. Immunity should not be confused with Avoidance, which only applies to hits. Immunity is often worded as either Immune to, Immunity to, or Cannot be. There is some inconsistency with this wording and its specific mechanics.[1] Unaffected by is another possible wording, present on Warbands unique boots. One possible explanation for inconsistencies is the fact that Cannot be appears when querying "avoid." This could indicate an underlying avoidance mechanic with a mask of true immunity.
Pseudo-immunities
Gaining 100% avoidance can function similarly to immunity for hits.
Pantheon
Major Gods
- Soul of the Brine King grants You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
- Soul of the Brine King upgrade from Champion of Frost grants You cannot be Frozen if you've been Frozen Recently
Minor Gods
- Soul of Ralakesh upgrade from Litanius, the Black Prayer grants Cannot be Blinded and You cannot be Maimed
- Soul of Abberath grants Unaffected by Burning Ground
Items
Immunities do not roll naturally on equipment.
Modifiers
Flasks can grant temporary immunity to bleeding, curses, poison, ignite, chill, freeze, and shock with the following suffix mods. These mods also remove the effect.
Modifier | Effect | Item Level |
---|---|---|
of Heat | Immunity to Freeze and Chill during Flask effect
Removes Freeze and Chill on use |
4 |
of Dousing | Immunity to Ignite during Flask effect
Removes Burning on use |
6 |
of Staunching | Immunity to Bleeding during Flask effect
Removes Bleeding on use |
8 |
of Grounding | Immunity to Shock during Flask effect
Removes Shock on use |
10 |
of Curing | Immunity to Poison during Flask effect
Removes on use |
16 |
of Warding | Immunity to Curses during Flask effect
Removes Curses on use |
18 |
Miscellaneous
The Essence of Delirium grants immunity to poison when applied to boots. Jewels can be corrupted to have Immune to Silence.