Immunity

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Revision as of 00:29, 6 October 2017 by >Udderfly1283 (created immunity page to plug a gap in game mechanical knowledge. please link to this page where appropriate)
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Immunity is the ability to completely ignore certain effects or damage types. Immunity should not be confused with Avoidance, which only applies to hits. Immunity is often worded as either Immune to, Immunity to, or Cannot be. There is some inconsistency with this wording and its specific mechanics.[1] Unaffected by is another possible wording, present on Warbands unique boots. One possible explanation for inconsistencies is the fact that Cannot be appears when querying "avoid." This could indicate an underlying avoidance mechanic with a mask of true immunity.

Pseudo-immunities

Gaining 100% avoidance can function similarly to immunity for hits.

Pantheon

Major Gods

  • Soul of the Brine King grants You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
  • Soul of the Brine King upgrade from Champion of Frost grants You cannot be Frozen if you've been Frozen Recently

Minor Gods

Items

Immunities do not roll naturally on equipment.

Modifiers

Flasks can grant temporary immunity to bleeding, curses, poison, ignite, chill, freeze, and shock with the following suffix mods. These mods also remove the effect.

Modifier Effect Item Level
of Heat Immunity to Freeze and Chill during Flask effect

Removes Freeze and Chill on use

4
of Dousing Immunity to Ignite during Flask effect

Removes Burning on use

6
of Staunching Immunity to Bleeding during Flask effect

Removes Bleeding on use

8
of Grounding Immunity to Shock during Flask effect

Removes Shock on use

10
of Curing Immunity to Poison during Flask effect

Removes on use

16
of Warding Immunity to Curses during Flask effect

Removes Curses on use

18

Miscellaneous

The Essence of Delirium grants immunity to poison when applied to boots. Jewels can be corrupted to have Immune to Silence.

Passives

Template:Passive table

References