Ice Prison

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Revision as of 06:43, 15 May 2022 by Neokowloon (talk | contribs)
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Ice Prison is an archnemesis monster modifier. The monster with this mod will occasionally cast a Frost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
Base duration is (3.00-4.90) seconds
0.15 seconds between appearance of Wall sections
Wall will be (2.8-5.6) meters long

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Nova to trap the player's character. But unlike map boss that use similar circular wall skill, such as Winterfang and Burtok, Conjurer of Bones, the Frost Wall from the Ice Prison will have an opening instead of completely surrounding the player's character, similar to Sirus' Maze skill. However, the opening may still be blocked by terrain.

The mod also grants the monster the following, based on datamined values:

50% of Physical Damage Converted to Cold Damage (Hidden)
30% increased Cold Damage (Hidden)
Gain 25% of Physical Damage as Extra Cold Damage (Hidden)
+40% to Cold Resistance (Hidden)
20% additional Physical Damage Reduction (Hidden)
.

Gallery

Version history

Version Changes
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
  • (Undocumented in patch note) No longer applies Imprisoned debuff that disable Travel skill. Now grants the monster a special visual aura
3.17.0
  • Introduced to the game.